




Mini Update: New Version 4.1.6 (108.4f0)
Its been 5 days since release, and were bringing another mini-update packed with miscellaneous changes. Lets go through them!
First and foremost, we're focusing our efforts on improving the game's performance. This includes general optimizations and, most importantly, reducing loading times. In this update, weve introduced an initial round of changes to make the game run smoother. However, were still working on more significant improvements to further cut down loading times in future updates.
Weve made a few tweaks to enemies in difficulty D1. We noticed that many players are struggling in D1, and were aware that the jump from D0 to D1 is currently too steep. Were actively looking into ways to make difficulty progression feel more natural, so expect more changes in the near future! Additionally, we plan to rework the Roachvil enemy, as its current Accurate Kill mechanic can feel frustrating. More details soon!
Weve added tooltips to all events where properties are mentioned, so players can quickly check what each property does before applying it to their dice. For the next update, were working on expanding tooltip functionality in the backpack menu, making all menus more cohesive and providing a comprehensive description of all dice-related effects. Heres an early sneak peek:
I also want to take a moment to thank everyone who has been posting feedback on the forums, creating content, and just enjoying the game! With the launch, ongoing updates, and future plans, we havent been able to respond to every thread individually, but were reading everything and will continue to do so!
For those who dont know, we have a Discord server with lots of exclusive content, including:
That's all for today. Keep your feedback coming, it'll help us make the game even better! Thank you for playing!
[ 2025-02-26 17:15:55 CET ] [ Original post ]
Hello everyone!
Its been 5 days since release, and were bringing another mini-update packed with miscellaneous changes. Lets go through them!
Performance Improvements
First and foremost, we're focusing our efforts on improving the game's performance. This includes general optimizations and, most importantly, reducing loading times. In this update, weve introduced an initial round of changes to make the game run smoother. However, were still working on more significant improvements to further cut down loading times in future updates.
Balance Adjustments
Weve made a few tweaks to enemies in difficulty D1. We noticed that many players are struggling in D1, and were aware that the jump from D0 to D1 is currently too steep. Were actively looking into ways to make difficulty progression feel more natural, so expect more changes in the near future! Additionally, we plan to rework the Roachvil enemy, as its current Accurate Kill mechanic can feel frustrating. More details soon!
UI Enhancements
Weve added tooltips to all events where properties are mentioned, so players can quickly check what each property does before applying it to their dice. For the next update, were working on expanding tooltip functionality in the backpack menu, making all menus more cohesive and providing a comprehensive description of all dice-related effects. Heres an early sneak peek:

Thank You!
I also want to take a moment to thank everyone who has been posting feedback on the forums, creating content, and just enjoying the game! With the launch, ongoing updates, and future plans, we havent been able to respond to every thread individually, but were reading everything and will continue to do so!
Changelog for Die in the Dungeon EA Version 4.1.6 (108.4f0):
- Implemented multiple optimization changes to improve loading times (first pass) and item selection in shop tiles.
- Added additional information describing how certain modifiers decrease (Regen, Barrier and Thorns).
- Added property description to event and shop tiles when granting properties to your dice.
- Fixed softlock when quick-grabbing dice while backpack UI is open.
- Fixed dice in last position of deck unable to be selected during shop tiles.
- Fixed incorrect description for "Speedhopper" achievement in-game.
- Fixed incorrect description for "Toadally Loaded" achievement in-game.
- Fixed incorrect description for Hidden Ace relic in Polish.
- Fixed incorrect value for Infected slot in German.
- Modified tutorial button to not display if playing with Lisver or Mango.
- Modified multiple mobs in Area 2.
- Modified Bee Worker enemy actions in D1 difficulty.
- Modified Ciolinist enemy to only grant 1 boost on D1 difficulty.
- Modified text for Pack and Group property in Polish
Join Our Discord!
For those who dont know, we have a Discord server with lots of exclusive content, including:
- Sneak peeks at future updates.
- Polls to help shape the games direction.
- Dedicated forums for ideas and suggestions.

That's all for today. Keep your feedback coming, it'll help us make the game even better! Thank you for playing!
[ 2025-02-26 17:15:55 CET ] [ Original post ]
Die in the Dungeon
DitD Team
Developer
DitD Team
Publisher
Coming soon
Release
GameBillet:
8.19 €
Game News Posts:
24
🎹🖱️Keyboard + Mouse
Very Positive
(989 reviews)
https://store.steampowered.com/app/2214080/Die_in_the_Dungeon_PROLOGUE/
Die in the Dungeon is a deck-building, turn-based roguelite where your deck is not made out of cards, but DICE!
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Each dice represents a different action, from basic ones like attacking or healing, to boosting other dice or copying their abilities. Place dice on your board to unlock their powers, but be careful... not any place will do! The way you arrange your dice on the board will affect how good your turn is. Try to find the best combination while you upgrade your deck and collect new, stronger dice with unique abilities.
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![]()
Die in the Dungeon is a deck-building, turn-based roguelite where your deck is not made out of cards, but DICE!
Each dice represents a different action, from basic ones like attacking or healing, to boosting other dice or copying their abilities. Place dice on your board to unlock their powers, but be careful... not any place will do! The way you arrange your dice on the board will affect how good your turn is. Try to find the best combination while you upgrade your deck and collect new, stronger dice with unique abilities.
Features
- Craft your deck from an ever-growing collection of dice. Every dice has its purpose, with tons of combinations to discover and exploit. On top of that, special properties and upgrades will ensure no single dice feel exactly the same.
- Explore the dungeon and its unwelcoming inhabitants. Forged by strong magic, the walls and floors of the dungeon shift continuously, creating a brand new experience in every run. Thankfully, encounters are not always hostile, but never let your guard down... it’s all a game of risk and reward down here.
- Discover powerful synergies choosing from a myriad of relics. Stack their powers and use them to boost your dice and board slots, multiplying the power of your combinations and becoming unstoppable. But don’t get too greedy, the stronger a relic is, the bigger their drawbacks will affect you and your deck.
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