Hello everyone!
Its been
5 days since release, and were bringing another
mini-update packed with
miscellaneous changes. Lets go through them!
Performance Improvements
First and foremost, we're focusing our efforts on
improving the game's performance. This includes
general optimizations and, most importantly,
reducing loading times.
In this update, weve introduced an
initial round of changes to make the game run smoother. However, were still working on
more significant improvements to further cut down loading times in future updates.
Balance Adjustments
Weve made a few tweaks to
enemies in difficulty D1. We noticed that many players are struggling in D1, and were aware that the
jump from D0 to D1 is currently
too steep. Were actively looking into ways to make difficulty progression feel
more natural, so expect more changes in the near future!
Additionally, we plan to
rework the Roachvil enemy, as its current Accurate Kill mechanic can feel
frustrating. More details soon!
UI Enhancements
Weve added
tooltips to all events where properties are mentioned, so players can quickly check what each property does before applying it to their dice.
For the next update, were working on
expanding tooltip functionality in the backpack menu, making all menus more cohesive and providing a
comprehensive description of all dice-related effects. Heres an early
sneak peek:
Thank You!
I also want to take a moment to
thank everyone who has been posting feedback on the forums, creating content, and just
enjoying the game!
With the launch, ongoing updates, and future plans, we havent been able to respond to every thread individually, but were reading everything and will continue to do so!
Changelog for Die in the Dungeon EA Version 4.1.6 (108.4f0):
- Implemented multiple optimization changes to improve loading times (first pass) and item selection in shop tiles.
- Added additional information describing how certain modifiers decrease (Regen, Barrier and Thorns).
- Added property description to event and shop tiles when granting properties to your dice.
- Fixed softlock when quick-grabbing dice while backpack UI is open.
- Fixed dice in last position of deck unable to be selected during shop tiles.
- Fixed incorrect description for "Speedhopper" achievement in-game.
- Fixed incorrect description for "Toadally Loaded" achievement in-game.
- Fixed incorrect description for Hidden Ace relic in Polish.
- Fixed incorrect value for Infected slot in German.
- Modified tutorial button to not display if playing with Lisver or Mango.
- Modified multiple mobs in Area 2.
- Modified Bee Worker enemy actions in D1 difficulty.
- Modified Ciolinist enemy to only grant 1 boost on D1 difficulty.
- Modified text for Pack and Group property in Polish
Join Our Discord!
For those who dont know, we have a
Discord server with lots of
exclusive content, including:
- Sneak peeks at future updates.
- Polls to help shape the games direction.
- Dedicated forums for ideas and suggestions.
Sometimes, we even
invite members to our tester team to test upcoming features! Join here:

That's all for today. Keep your feedback coming, it'll help us make the game even better!
Thank you for playing! [ 2025-02-26 17:15:55 CET ] [ Original post ]