Hello everyone!
The full release of Die in the Dungeon is now officially three weeks old, and the updates arent stopping anytime soon! This time, we're bringing a much-needed optimization along with a mix of other bugfixes.
Shorter Loading Times
Thats right! After some deep changes, were happy to announce that
loading times between tiles should now be noticeably shorter. We appreciate your patience, it took some time to address this issue as we had to modify critical parts of the game, but we hope this optimization makes your runs much smoother now!
Quick note: The
transition time between areas remains unchanged for now. Since it only happens twice per run at most, we plan to
optimize it in a future update.
Addressing a Couple of Long-standing Issues
Thanks to your feedback, we were able to pinpoint and fix a few recurrent issues, including
the numbers "3" and "8" being hard to tell apart, and
softlocks when using certain dice combinations or interacting with enemy dice. For a full list of fixes, check out the changelog below!
Changelog for Die in the Dungeon EA Version 4.1.9 (109.1f0):
- Fixed long loading times between map tiles.
- Fixed softlock when rapidly using dice with Flash and Heavy properties on the board.
- Fixed softlock when Ant Dice interacts with Haste slot from Winged Sandals relic.
- Fixed music not playing after certain transitions.
- Fixed "Look Mom, No Heal" achievement to correctly trigger when not using heal dice.
- Fixed multiple typos in French.
- Modified run score to take into account starting HP of each character.
- Modified relics UI when the map is open to prevent relics from overlapping tiles.
- Modified font to make "3" and "8" characters more distinct.
What's Coming Next?
In the immediate future, were focusing on
bringing full controller support as soon as possible! A beta branch for players to test will be available very soon, so stay tuned!
Beyond that, were working on
lots of new content for the coming weeks, including:
-
New relics to support even more playstyles!
- A
rework of the Elite Battles to make them more unique!
- A
brand-new mechanic that will give players more agency during runs!
A new way to shape your run is coming Can you guess what it is?
Thats all for today! Let us know if you
notice the improvements in loading times and keep the feedback coming. See you next week, and as always,
thank you for playing![ 2025-03-15 17:11:31 CET ] [ Original post ]