Hello everyone!
Today's update is
all about relics, bringing
new content and changes to increase run variety when relics (and curses!) are offered as rewards. We've also adjusted some rarities and tweaked a few behaviors based on community feedback. Let's go through the changes!
12 New Relics!
Twelve new relics of all rarities are now available in all runs, with a special focus on supporting more offensive playstyles. The
relic selection algorithm has been adjusted to increase the variety of relics offered during Elite Battles, Treasure tiles, and Boss tiles. We're planning to continue expanding the relic pool over time, hoping to incentivize even more diverse builds in the future!
By the way, you might have noticed this already, but some of these relics are
designed as shout-outs to content creators who have played the game over its many iterations, helping us reach even more players. Can you guess who were talking about? Heres a quick reference for those who just want to know:
- Wandering Helmet - [spoiler]Wanderbots[/spoiler]
- High Wizard Cloak - [spoiler]Olexa[/spoiler]
- Visionary Egg - [spoiler]Northernlion[/spoiler]
- Caffeinated Feline - [spoiler]Sodapoppin[/spoiler]
- Corrupted Mushroom - [spoiler]Vinesauce[/spoiler]
- Top Hat - [spoiler]Silithur[/spoiler]
- Equestrian Piece - [spoiler]checkmate101[/spoiler]
4 New Curses!
Are you one of the brave amphibians taking on the toughest challenges in difficulty levels D5 and D6? Well, weve got some good (or maybe
bad?) news for you:
the curse pool just got bigger!
When designing curses, we aim for a balance between drawbacks that make runs more challenging while also opening up potential synergies. But thats not always easy!
Got an idea for a curse or relic? Drop it in the comments or join
our discord server to discuss directly with the community!

Let us know what you think about these new relics and curses!
Which ones are your favorites? Which might need a few adjustments? Your feedback is always helpful!
Now, brace yourselves for a massive changelog!
Changelog for Die in the Dungeon EA Version 4.1.12 (110.0f1):
- Added new relic: Letter of Recommendation "Boost Dice targeting dice with a face value of 0 gain +3 boost value".
- Added new relic: Tree Stump "Dice in your draw pile at the end of the turn gain +1 extra value.".
- Added new relic: Red Marker "Attack Dice gain +4 extra value when HP is 10 or less".
- Added new relic: Caffeinated Feline "Deal 1 damage to a random enemy for every dice in your hand at the end of the turn".
- Added new relic: Top Hat "Dice gain +1 extra value for each unique face value they have.".
- Added new relic: Dungeon Blueprints "Dice can also be discarded on Rest Tiles.".
- Added new relic: Greedy Whisperer "Draw +2. At the start of battle, take 5 damage.".
- Added new relic: Visionary Egg "Gain +1 energy. You cannot skip dice rewards anymore.".
- Added new relic: Equestrian Piece "Dice on the board with the lowest face get x2 to their face value.".
- Added new relic: Corrupted Mushroom "Increase +18 your max HP. Block Dice get -3 extra value.".
- Added new relic: Wandering Helmet "Attack Dice gain +6 extra value. Reduce this value -2 for each Block Dice in your deck.".
- Added new relic: High Wizard Cloak "Every time you heal, gain +2 Barrier.".
- Added new curse: Amnesia "Enemy intent is now hidden".
- Added new curse: Ripped Pockets "Reduce -1 the amount of coins granted by killed enemies.".
- Added new curse: Inflation Pouch "Increase prices in all shops.".
- Added new curse: Acidic Blood "At the end of the turn, grant the Pointy property to one of the dice in your hand until the end of the fight.".
- Added new boost value text indicator next to Boost Dice.
- Added character icon to Victory and Defeat screen.
- Added new "Reached Level" text to Defeat screen.
- Modified relic rewards selection to introduce more variety during runs.
- Modified Fingerless Mittens relic rarity to Common (from Rare).
- Modified Shiny Stone relic rarity to Common (from Uncommon).
- Modified Corrosive Skin relic rarity to Common (from Uncommon).
- Modified Nuclear Button relic rarity to Epic (from Rare).
- Modified Moon Chakram relic behavior "Max Hand +1. Draw +1. Deal **3** Damage to the target enemy for each dice drawn."
- Modified Shapeshifting Fin relic behavior "Each time you heal when not at max HP, gain **+1 Might.**"
- Modified Shadow Cloak relic behavior "Receive 2 damage at the start of the turn. Your block now **halves** at the end of the turn."
- Modified Nuclear Button relic behavior "For every 50 dice used, deal 50 damage to all enemies at the end of the turn."
- Modified Mage enemy starting HP reduced to 46 in D0 and 65 in D1.
- Modified Codex behavior to allow Honey and Sting to appear as unlocked after being used in battle.
- Modified colors for Blood Dice, Reroll Dice and Regen Dice.
- Modified Unknown Tile chance to include Rest and Discard Tiles.
- Fixed newly discovered icon in Codex showing again after hovering over it.
- Fixed turn text incorrectly displaying in non-battle tiles when loading a run.
What's Next?
As always, lets take a quick look at whats coming up:
-
Controller Support is almost here! Were planning to launch a
beta branch in April so players can test it, more news soon!
- The
teased new feature from the
Update 4 post will be playtested by our testers in just a few days. We cant wait to hear your thoughts! (Want to join the testing? Hop into the Discord!)
-
Endless Mode will be in development very soon! Weve received tons of requests for this feature, so well dedicate a full post next month to explain how it will work and get your feedback.
- And finally wait, we got a message from someone? Lets hear it!

[quote=BigBro]
Who's that frog that's been bothering you, little bro?[/quote]
What could it mean? Well have to wait a bit more before the reveal!
That's all for today, see you next week!
[ 2025-03-29 20:01:33 CET ] [ Original post ]