Hello everyone!
It's the
2-month anniversary
(is that even the right word?) of
Die in the Dungeon EA release!
To celebrate, were dropping a
small update packed with bugfixes and a few balance tweaks to keep runs going smoothly. Also, we're joining the
Strategems Festival with a
25% discount for a limited time, so dont miss out!
https://store.steampowered.com/app/2026820/Die_in_the_Dungeon/
Behind the scenes, were
still cooking up a bunch of cool stuff, including a
brand-new feature (more on that below ) and the
much-anticipated Endless Mode. We've also teamed up with some awesome folks to work on
all kinds of DITD-related surprises in the near future. Were super excited to show you everything, but not just yet!
Without further ado, lets hop into the changelog:
Changelog for Die in the Dungeon EA Version 4.1.13 (110.1):
- Fixed Terrain Dice (with Flash+Heavy properties) displaying "0" terrain value on slots after being moved with the Tungsten Hand relic.
- Fixed Mirror Dice incorrectly calculating extra value from relics and other dice when mirroring Terrain Dice.
- Fixed "Free Sample" items in Shop not working when used immediately after purchasing a relic.
- Fixed Heavy Dice on board not counting for multiple relics (e.g. Bento Box).
- Fixed enemy dice not counting for multiple relics (e.g. Tadpole Jar).
- Fixed Gravity Dice incorrectly triggering effect from Primordial Fear curse.
- Fixed Flash Dice incorrectly triggering damage from other dice on the board with the Pointy property.
- Fixed localization errors in Japanese and Spanish translations.
- Modified Transparent Prism relic behavior "If you use 3 or more different types of dice, gain +1 Bonus at the end of the turn."
- Modified Visionary Egg relic behavior "Gain +2 energy. You cannot skip dice rewards anymore."
- Modified Extra Value text icon for negative values to better reflect behavior.
A New Feature is Brewing!
If youve been keeping an eye on recent updates, you mightve heard whispers about a mysterious new mechanic. Its almost here! This shiny new system will bring
a fresh layer of strategy to your runs, and well be
rolling it out in the next update, along with a full breakdown of how it works and what it adds.
In the meantime, heres a quick PSA from your favorite amphibian academic, Professor Instructoad:
[quote=instructoad]
Remember frogs, don't drink and dice... [spoiler]or maybe do?[/spoiler][/quote]

Thats all for now! As always,
thank you so much for playing, sharing your feedback, and being part of the journey.
See you next week![ 2025-04-21 18:18:22 CET ] [ Original post ]