Hello everyone!
Summer break is nearly here, and while the ATICO team is gearing up for a bit of rest, we couldnt leave without dropping a fresh patch first. So grab a Watermelon Slice and let's dive in!
Difficulty D7 + Two New Relics
Any veteran frogs over here? Your next challenge has arrived!
D7 difficulty adds a brutal twist:
-
Scarcer healing. Fewer opportunities to recover HP, so time to treasure those Heal Dice!
To compensate a little, you will receive a
brand new Legendary relic when completing this challenge:
Lazarus Heart! And what about the other relic? Feast your eyes:
Grinding Leaf introduces a new mechanic:
permanent modifiers! These modifiers persist between battles, letting you snowball power across an entire run. Big thanks to youtuber
TimeToGrind for the collaboration!
Potion Labs Winner!
Our Potion events are officially over! In the first event, players (and testers) raced to unlock the
Grand Brewmaster achievement...
filling all spots on the leaderboards in less than 24 hours!
On the other hand, the potion labs were
brewing with ideas in the past weeks, with
more than 100 very original entries! Among the 10 most upvoted, it was hard to pick only one to implement into the game. After much bubbling and tasting, the winner is

The
Ghost Super Potion is a powerful, build-up blast that will make even big mosquitos shiver in fear!
Controller Support in [beta]
The first controller-ready build is
live on a beta branch for anyone who wants an early peek!
How to opt-in on the [beta] branch:
[olist]
Right-click Die in the Dungeon in your Steam library Properties.
Open the Betas tab.
Enter the code "enterditdbeta" and select the branch.
[/olist]
A new "Controller Support" category has been added to the in-game feedback panel, please report anything wrong or wonky. We're aiming to gather notes and ship a polished, default-branch build later this summer.
Full Changelog
- Added full controller support with graphical input prompts.
- Added D7 difficulty level.
- Added new relic: Lazarus Heart Every time you overheal, add the overhealed amount to the value of this relic. At the start of the turn, deal that value as damage to all enemies.
- Added new relic Colorful Leaf Add your healing to this relic's value. If 40 or more at the start of battle, gain 1 permanent positive modifier.
- Added new potion Super Ghost Potion Deal 3+(1d4) to the target enemy for each enemy killed after obtaining this potion.
- Added "uses" indicator to relic UI.
- Added new term tooltip: Permanent Modifier.
- Modified relic Hidden Ace On odd turns, get +1 Bonus modifier. Gain +1 energy for every 15 dice drawn.
- Modified relic Tungsten Hand Once per turn, you can unlock 1 dice on the board.
- Modified relic Promo Ticket description Next forge will include two free relics. This relic will be discarded after use.
- Modified potion reward logic to avoid offering two potions from the same family (e.g. Minor + Major Health).
- Modified healing: raising max HP no longer restores you to full HP.
- Modified RNG to increase item variety (dice, relic and potions).
- Modified potions price in the shop (now reduced to base 3/7/11).
- Fixed loading screen visible in the background on certain resolutions.
- Fixed poison icon graphic.
- Fixed Septic Bandage relic incorrectly triggering certain relics (that should only trigger when player heals).
- Fixed softlock after a successful roll when using Jester Potion with no dice in hand.
- Fixed interaction between Terrain and all Mirror dice variants.
- Fixed certain Flash+Toxic dice not applying poison.
- Fixed Super Jester Potion description ("temporarily" "permanently").
- Fixed incorrect CJKR font on potion-specific dice.
- Fixed Verdant Potion interaction with Brewmaster modifier.
- Fixed map RNG issue that changed some tile types after loading a save.
- Fixed bug where directional keys bypassed restrictions in the "modify dice faces" menu.
- Fixed enemy modifiers overlapping the board in certain fights (e.g. during Caterpillar Baker and Queen Bee boss fights).
- Fixed endless loading screen when exiting a run while a tile was still loading.
- Fixed new runs incorrectly inheriting rewards from the previous run if you quit during tile loading.
- Fixed softlock on Obtain Curse reward when player already has all curses.
Whats Next and a Merch Poll!
Thats all for today, but plenty is simmering for the summer: new enemies, brand-new mechanics, the long-awaited Endless Mode, and more! We want to iterate on every feature to make sure they are just right, and we make it with the help of our amazing testers (thank you guys!). If youd like to join that crew, hop into our Discord!

But there's not only testing on our server! We also run regular polls, events, and sneak-peeks there. This is our current question to the community:

Let us know your pick in the comments!
Thank you for playing!
- the ATICO team
[ 2025-05-30 17:55:02 CET ] [ Original post ]