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v2.4.0 - Revolt Borders Reworked

Hello everyone! I'm sure many have asked for more natural borders on revolts, so this update fixes that! Instead of all revolts being diamond shaped, there are now two new options for determining borders: Manhattan (new default) & Euclidean!
You now also have more control in where you would like for revolts to spawn. When clicking on a city, you will now see if that city belongs to a destroyed nation. And if you want, you can now spawn a revolt directly from that city.

Full Changelog


Additions


  • Reworked how revolt borders are set upon their creation
    • There are now three methods for defining borders in World AI Settings, choose which you like more
    • Manhattan (new default): More fuzzy lines, but can result in straight horizontal or vertical borders
    • Euclidean: Longer straight lines in borders, but less horizontal or vertical borders
    • Classic: The one that has been the default so far. A diamond shaped border always, but stands out more
  • You can now see who is the "Rightful Owner" of a city by clicking on it
  • If the rightful owner of a city is dead, you can spawn them as a revolt directly from the city popup of your choosing
  • If the rightful owner is alive, spawning a revolt from the city popup will spawn a random new nation

Bugfixes & Improvements


  • Improved the look of Credits Screen
  • Adjusted Settings Screen slightly
  • Clicking Paint Territory in Scenario Editor no longer drags camera to their capital
  • Fixed nation declaring war on itself if it annexed its last neighbour
  • Fixed random pixels appearing which no one would conquer
  • Fixed being able to paint territory to dead nations
  • Fixed being able to spawn nations over empty cities
  • Fixed cities in Random Simulation appearing over mountains
  • Fixed Manual Ally and Donate focused on empty tiles causing errors
  • Fixed being able to use Donate and To Death actions when a dead nation was selected
  • Fixed errors resulting from having no neighbours
  • Fixed an error popup missing translation


[ 2023-09-10 09:38:54 CET ] [ Original post ]

Ages of Conflict: World War Simulator
JoySpark Games Developer
JoySpark Games Publisher
2023-02-17 Release
Game News Posts: 67
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (3420 reviews)
Public Linux Depots:
  • [83.91 M]
Ages of Conflict is a versatile World War Simulation Game

AI Simulation

In this game you observe randomized or custom created AI nations interact with each other and ultimately try to control the world in a massive free-for-all, including alliances, revolts and all kinds of political twists! NOTE: This is not a Strategy Game.

Map Variety

The game comes with multiple pre-made maps and scenarios, but you can also create your own in the map painter, and use maps and scenarios made by others.


God Mode

You can affect the world by changing the names of nations, force them to battle, peace, ally or simply collapse with a click of a button!


World Building

This game can also work as a tool for world building, thanks to its ability to keep track of nations long since passed. The game has statistics which can help in finding ancient nations and comparing them to each other. With the right settings the game has the possibility of simulating a world for millions of years.



MINIMAL SETUP
  • OS: 64-bit system
  • Processor: Quad Core 1.60 GHzMemory: 2 GB RAMStorage: 110 MB available space
  • Memory: 2 GB RAMStorage: 110 MB available space
  • Storage: 110 MB available space
GAMEBILLET

[ 6132 ]

11.30$ (13%)
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6.54$ (67%)
2.96$ (96%)
5.00$ (75%)
9.95$ (75%)
8.39$ (16%)
GAMERSGATE

[ 2625 ]

2.32$ (85%)
11.3$ (43%)
13.99$ (30%)
4.05$ (73%)
19.99$ (20%)
6.0$ (60%)
22.5$ (55%)
0.75$ (75%)
5.0$ (75%)
15.99$ (20%)
2.76$ (79%)
2.0$ (80%)
14.87$ (40%)
7.5$ (75%)
11.67$ (27%)
2.55$ (87%)
17.99$ (28%)
5.0$ (75%)
0.88$ (82%)
7.5$ (75%)
2.0$ (80%)
5.5$ (75%)
0.64$ (87%)
6.97$ (85%)
5.0$ (75%)
9.9$ (67%)
3.92$ (74%)
0.75$ (85%)
9.84$ (67%)
3.0$ (80%)

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