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Hey everyone! Some of the maps in the game have remained the same since the initial release so it was about time they got updated! Before getting into those though, please check this next section!
Hi everyone! This update makes creating, using and sharing flags much easier than before!
Hey everyone!
Ages of Conflict is participating in the Steam Idler Fest 2025, happening RIGHT NOW!
Also, the game just got updated with the recent addition of FLAGS, which while not necessarily related to idle gameplay, is another fun way to let your historic or artistic skills shine!
https://store.steampowered.com/news/app/2186320/view/592886578110529680
Creating many flags from scratch for large scenarios can take a while. The in game editor is good enough for it, but some might have a preference for other software, like Photoshop, Aseprite, Paint or Gimp.
Hey everyone! Happy 2025! It's time once again for a BIG update, and this one adds quite a lot of new and long awaited stuff, some more popular the others. Make sure to check everything! First...
Hey everybody! I want to preface this update by saying that if this update turns out to be the last update this year, I wish you all Merry Christmas and Happy New Years! I look forward to what the next year holds! Now, let's get into this update! Also check out the full changelog for additional changes!
Hey everyone! There was some feedback on the economy changes, mainly relating to gold loss speed and the limit. This update should address those.
Hey everyone! This update is a bit E X P E R I M E N T A L ! Some things, like the economy received some major changes, so let me know what you think! It's a bit hard to balance these things so if you think something should be altered then put a comment or join the Discord!
Hi everyone!
This update adds Ukrainian language which has been requested for a while. Also a new Forest Terrain! No more making rainforests deserts haha. Terrain is now more easy to modify in the Scenario Editor with the new Terrain Mask!
Terrain now has a much larger effect on undiscovered territory. I suggest you go and fire up a random simulation in a map with lots of deserts like Africa :P
The very old Small World Map has been removed since having three different world maps seemed quite excessive. It has been replaced with a completely new fun little map called Isle of Map! This was supposed to be used for marketing pictures but I figured might as well put it in the game...
Hello everybody! This update will make looking at the map much more engaging, clear and in my opinion FUN!
Hello, just wanted to let you know that this update moves all your local custom scenarios into their own folders. This process should happen automatically when you start the game without you even noticing.
Hey everyone!
Another long requested feature is here, this time the ability to look through all the events that have happened during your simulation! You can also filter this list based on event types and by text. If you want, you can also save this log when you save the game.
Saving the log is currently optional as on long simulations this can cause save files to grow quite large and MAY increase loading times. But I haven't noticed any major slowness. Also on long simulations there might be some lag when opening the log, but I'll try to optimize that in future updates :)
Hi everyone!
This update may have been one of the top wanted things to happen in this game, at least for those who like making cool scenarios! This update allows you to setup alliances, puppets, gold and combat efficiency in your scenarios!
You can also setup cities with specific rightful owners and preset revolts to further deepen the lore! You can also easily toggle all cities to core or regular cities.
Territory painting also got easier with the new Target Mask, which allows you to select a nation with 'Alt' to only paint on top of that nation!
Lastly there is now a dedicated Puppet Map mode in the Scenario Editor and the in-game view! Alliance view still highlights puppets if they are part of an alliance.
Hey everyone! This update brings some more freedoms for creating custom maps & scenarios. Mainly the fact that you can now play maps 8 times bigger than previously. NOTE: These maps will most likely run poorly, so I have added a warning for maps and scenarios larger than the previous hard limit. So if your PC is super powerful, you can play larger maps, but don't come complaining if they don't run well :D. Map Editor has been also made a bit more flexible so you can create wider or taller maps. You can now also take screenshots of your maps. Just press F1. These only feature the pure ownership colors of the map, so no cities and such are shown, but these can be a good base if you want to edit some cool pictures from them! I have also decided to remove the "Remove exclaves" option. This was an old fix to an even older problem from the itch demo days, where the map quickly became swiss cheese full of exclaves. These days the fronts are a bit more balanced. The feature was also very laggy and it doesn't really make sense anyway for nations to lose exclaves after wars anyway. I might try to revamp this mechanic some day. Anyway, I'm still working on updating the scenario editor, but it might take a bit as I will take a break during summer! Again, have a great summer everyone!
Hey everyone!
There were some differing opinions on which look for puppets was better, so now you have the option to choose! You can find the "Puppet Colors" option in the in-game Display Settings. Also, diplomatic view now features some more information related to puppets and their overlord's relations. This will make it easier to know who can attack who.
Here's how the alliance between Myanmar and Thailand looks from two different perspectives. Note that both of them have two puppets!
Hey everyone!
After receiving some feedback on the look of puppet states, they now appear with a similar color to their overlord, instead of their regular color and an outline around them. Let me know what you think and if you prefer the old look. I might make it an option if enough people prefer that one.
Hello everyone!
After many people have been requesting it, puppet nations are finally in the game! Here's how they work...
Puppet states can form naturally through wars if the defender is in a bad spot after the war. Puppet states will be forced to donate gold to their overlord every few years. You can see when an overlord will require donations in the overlord's Nation Panel. Puppets cannot join alliances, but they can start their own wars.
Every time a donation is made, the green Integration bar also gets filled a little. When this reaches full, the overlord can demand territory from their subject. The subject might agree to it, but depending on the situation, power balance and especially if they are about to lose their last territory, they might revolt in an attempt to declare independence. If the war is successful, they will be released.
In normal view puppets will show with a border similar in color to their overlord, and in a purple shade in Diplomatic view. Some things in puppets might change in the future depending on player feedback, but go out there and test them out! Currently puppets cannot be created in scenario editor, but that will come later along with other improvements to the scenario editor. Also, as this is a whole new mechanic, there might be some bugs I haven't noticed. Let me know if you encounter some.
In other news, the USA map and scenario have also been remade, now featuring proper terrain and additional cities!
Hey everyone!
I just noticed the game has reached 2000 reviews on Steam with a 95% positive rating!!
(actually it did a bit ago but Steam doesn't count all of them)
You guys have been very active in reviewing the game which is awesome! And whether they be positive, negative, constructive, funny or nonsensical I still read all of them! Also some of your play hours still continue to impress me!
Anyway, I just wanted to thank everyone who has helped to reach this goal.
There's still plenty of stuff to come in the future!
Hi everyone!
This update brings a bunch of improvements to the look of cities on map. City names now appear on the map, so you don't have to click on the city to see its name. These will only show up when viewed up close enough.
The map texts have also received an update. Instead of pure black texts on names, which when overlapping with each other would be very hard to read, now have a proper border to make reading them easier. Also, when you hover over a city, it will now be highlighted and brought forward, so no more cities being hidden by others forever! Let me know what you think about the white map texts, and if there are any issues in reading it!
Hello everyone! With this update, in most scenarios every city now has a name! Some cities have been named after their regions to make possible revolts more recognizable. As a reminder, if a city revolts, the revolt will be named after the city, unless a pre-existing nation is spawned as a revolt. If the city doesn't have a name, the revolt name will be randomized like usual. Also, some alliances use the city names in their names, which will make them a bit more interesting and realistic sounding.
Hello everyone!
A whole lot of bugfixes in this patch, but also new stuff!
First being Africa as a new map and a scenario!
For those of you who have too many scenarios and maps in your game, the game now has a search bar in the menu for quicker navigation!
Also, you can now give cities names if you want! Custom names will also choose which name a revolt gets if there are no existing nations to spawn there as a revolt. So if you are tired of seeing random names on nations, try naming some important cities. Currently default scenarios don't have city names, but that will surely come later!
Hello everyone! This update has three major things that I recommend going through, especially the first one! Plus some other stuff!
Hi everyone!
This update adds in Rich Presence integration with Steam and Discord. This allows your friends to know a bit more what you are doing in the game when playing, like are you editing a scenario or how long has your simulation been running. On Steam the info can be found in your Friends panel below the game name you are playing. If you have logged into Discord before starting the game, the info can be found in your profile like this:
The color options for new nations have also been expanded!
Hello everyone!
Hello everyone! I have been working on revamping the current UI of the game, which is why there hasn't been an update this month. Since the beginning, the game has had a pretty wide mix of art styles in its UI, like a mix or pixel and non-pixel art, and some players have noted that the UI is a bit simple looking. As such the new UI will be much more cohesive, in a unified pixel art style. I'm also making attempts to make the UI more responsive and understandable, especially on Scenario Editor. Below are some WIP comparison images between the old and new UI. Some things can still change like item placement and colours. Let me know what you think. I hope many players aren't too attached to the old UI. But I think this will be an upgrade overall. In any case the simulation itself is the most important part anyway. Remember you can join the Official Discord Server to stay up to date with what I'm working on. I will try to get this update out at soon as possible, though since there is some work left in the new UI, there might be a different smaller update out before this. Thank you for your patience :)
Hi everyone!
This update brings Polish language to the game, which many players have asked.
In addition to that, if you have created any Steam Workshop creations, when you click "Share on Steam Workshop" on any scenario or map, you can now select whether you want to create a new item or replace an older one.
Hello everyone! I'm sure many have asked for more natural borders on revolts, so this update fixes that!
Instead of all revolts being diamond shaped, there are now two new options for determining borders: Manhattan (new default) & Euclidean!
You now also have more control in where you would like for revolts to spawn. When clicking on a city, you will now see if that city belongs to a destroyed nation. And if you want, you can now spawn a revolt directly from that city.
Hello everyone, hope you are having a great summer! It's time for another major update!
In this update the old God Mode panel next to nation panel has been completely reworked and a new God Mode panel can now be activated from the bottom row. Here you will find many of the new Tools, which bring you many abilities previously exclusive to Scenario Editor!
I hope these new tools will allow you to spice up your simulations in case they become stagnant after a while :) Here's a comparison image of the new Actions Panel
Hey everyone, another larger update is here! There have been many requests to have the game support multiple languages, so this update is bringing in 6 more languages: German, French, Italian, Brazilian Portuguese, American Spanish & Finnish! These localizations do NOT currently affect the Default Scenarios or Map names, but the rest of the UI is fully translated.
Another long requested functionality is the ability to add cities and cores in Scenario Editor. Currently there is no limit, but keep in mind that more cities mean more revolts, so use them sparingly! You can force-core these cities or revoke established cores during a simulation by clicking on a city.
Hello, there have been a lot of requests to make Scenario creation easier and one of the most requested features is the ability to edit Terrain in Scenarios. This update makes that possible!
You can also save the edited terrain map as a new custom map file if you want! Also take a look at the rest of the changes below. Look forward to other scenario maker improvements coming in the future!
THE FIRST PATCH IS REAL!
Hello everyone! Ages of Conflict is finally here for Early Access! Be sure to check it out and take advantage of the Launch Week Sale! Development will continue immediately and I'm already fixing the few bugs people have found. Test out the Workshop and see if any fun maps or scenarios have already been posted and maybe try to make your own. If you are interested in following the development or discussions, or run into any issues, the best place to discuss is our Discord Server: https://discord.gg/fv3EExm6KY Thank you all for your patience!
Hello! It's almost time to let you all play this game... Ages of Conflict: World War Simulator is releasing for Early Access on Friday, February 17th! I hope you are all excited!
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