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v3.2.1 Patch Notes

Hey everyone! After receiving some feedback on the look of puppet states, they now appear with a similar color to their overlord, instead of their regular color and an outline around them. Let me know what you think and if you prefer the old look. I might make it an option if enough people prefer that one.

Bugfixes & Improvements


  • Puppets will now appear on map with an alternative color similar to their overlord
  • Changed puppet formation requirements. Defender can only be turned into a puppet at the end of the war if they have lost territory during the war
  • Attacker can now also be turned into a puppet after the war, same rules as the other way around
  • Slightly changed the size requirement for puppets so a bit larger puppets can now be formed
  • Alliance tab in Statistics now counts puppet areas into alliance sizes
  • Added missing tooltips for Puppet AI Settings
  • Added missing tooltip for Puppet Section in Nation panel
  • Removed wrong tooltips from puppet action buttons
  • Fixed a bug where clicking outside map while trying to manually puppet or release a nation would get the mouse stuck unable to click anything
  • Fixed a bug where a nation could ally with a puppet
  • Fixed a bug where map colors didn't update after puppet was released
  • Fixed a bug where regular Donation sounds played even if donation popups were disabled
  • Fixed missing or incorrect city names in Europe 1914 & 1938, Americas, United States & World Map scenarios
  • Fixed misplaced cities in World Map Large scenario
  • Fixed incorrect territories in Europe 2024, 1938, 1914, Americas, United States and World Map Large scenarios
  • Fixed incorrect terrain in Americas scenario
  • Fixed some translations


[ 2024-05-09 18:23:11 CET ] [ Original post ]

Ages of Conflict: World War Simulator
JoySpark Games Developer
JoySpark Games Publisher
2023-02-17 Release
Game News Posts: 70
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (3720 reviews)
Public Linux Depots:
  • [83.91 M]
Ages of Conflict is a versatile World War Simulation Game

AI Simulation

In this game you observe randomized or custom created AI nations interact with each other and ultimately try to control the world in a massive free-for-all, including alliances, revolts and all kinds of political twists! NOTE: This is not a Strategy Game.

Map Variety

The game comes with multiple pre-made maps and scenarios, but you can also create your own in the map painter, and use maps and scenarios made by others.


God Mode

You can affect the world by changing the names of nations, force them to battle, peace, ally or simply collapse with a click of a button!


World Building

This game can also work as a tool for world building, thanks to its ability to keep track of nations long since passed. The game has statistics which can help in finding ancient nations and comparing them to each other. With the right settings the game has the possibility of simulating a world for millions of years.



MINIMAL SETUP
  • OS: 64-bit system
  • Processor: Quad Core 1.60 GHzMemory: 2 GB RAMStorage: 110 MB available space
  • Memory: 2 GB RAMStorage: 110 MB available space
  • Storage: 110 MB available space
GAMEBILLET

[ 5888 ]

11.56$ (11%)
60.89$ (13%)
26.69$ (11%)
4.44$ (11%)
12.74$ (15%)
12.71$ (15%)
5.03$ (16%)
8.27$ (17%)
16.79$ (16%)
1.63$ (18%)
16.79$ (16%)
45.47$ (17%)
2.47$ (17%)
39.98$ (20%)
12.74$ (15%)
16.97$ (15%)
5.03$ (16%)
13.34$ (11%)
0.80$ (60%)
7.11$ (11%)
12.44$ (17%)
13.34$ (11%)
16.96$ (15%)
16.79$ (16%)
17.54$ (12%)
16.96$ (15%)
2.47$ (17%)
10.78$ (17%)
8.39$ (16%)
8.29$ (17%)
GAMERSGATE

[ 1170 ]

0.34$ (83%)
1.7$ (79%)
9.0$ (70%)
5.1$ (66%)
15.99$ (20%)
10.58$ (47%)
0.85$ (79%)
0.6$ (92%)
2.55$ (79%)
0.49$ (51%)
12.14$ (19%)
11.89$ (41%)
0.53$ (92%)
0.51$ (83%)
1.02$ (91%)
0.68$ (89%)
11.69$ (42%)
14.88$ (70%)
1.7$ (91%)
2.55$ (83%)
0.64$ (87%)
6.75$ (55%)
11.24$ (55%)
0.85$ (91%)
0.34$ (91%)
0.9$ (92%)
15.99$ (20%)
1.02$ (74%)
21.25$ (57%)
2.7$ (91%)

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