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v3.2.4 Patch Notes

Hey everyone! This update brings some more freedoms for creating custom maps & scenarios. Mainly the fact that you can now play maps 8 times bigger than previously. NOTE: These maps will most likely run poorly, so I have added a warning for maps and scenarios larger than the previous hard limit. So if your PC is super powerful, you can play larger maps, but don't come complaining if they don't run well :D. Map Editor has been also made a bit more flexible so you can create wider or taller maps. You can now also take screenshots of your maps. Just press F1. These only feature the pure ownership colors of the map, so no cities and such are shown, but these can be a good base if you want to edit some cool pictures from them! I have also decided to remove the "Remove exclaves" option. This was an old fix to an even older problem from the itch demo days, where the map quickly became swiss cheese full of exclaves. These days the fronts are a bit more balanced. The feature was also very laggy and it doesn't really make sense anyway for nations to lose exclaves after wars anyway. I might try to revamp this mechanic some day. Anyway, I'm still working on updating the scenario editor, but it might take a bit as I will take a break during summer! Again, have a great summer everyone!

v3.2.4 Full Changelog


Additions


  • You can take a PNG screenshot of the current map using F1-key (cities are not included). These are currently saved into the game directory > Ages of Conflict_Data > Screenshots. I may change this later, but for now they are here so they don't get saved into Steam Cloud
  • Raised size limit for imported maps (meaning maps made outside the in-game editor) from 500k pixels to 4 million pixels
  • Added a warning for maps & scenarios larger than 500k pixels telling you that those maps might not run well. So play at your own risk!
  • Added an overall size bar to Map Editor Setup view to more easily know how close to max your map size is
  • In scenario editor, when you remove a nation, it doesn't remove the city unless you hold shift while doing it
  • Added a text popup for peace deals. These are disabled by default

Bugfixes & Improvements


  • You can now manually type map dimensions in the Map Editor
  • Instead of Map Editor width and height limit both being stuck at 600 pixels, now they are dynamically changed based on changing the other, to make it so that overall max size is always 360k pixels
  • If "Hide Bottom Row" option is turned on, text popups will move to the bottom corner when bottom row gets hidden
  • Fixed a bug where city popup didn't close after removing selected city in Scenario Editor
  • Fixed a bug where classic revolts spawned with only one tile
  • Fixed incorrect territories in World Map Large scenario
  • Fixed incorrect city names in US scenario
  • Removed "Remove Exclaves" Setting
  • Fixed some translations
  • Minor API changes


[ 2024-06-18 18:15:46 CET ] [ Original post ]



Ages of Conflict: World War Simulator
JoySpark Games
  • Developer

  • JoySpark Games
  • Publisher

  • 2023-02-17
  • Release

  • Indie Simulation Singleplayer EA
  • Tags

  • Game News Posts 65  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (3186 reviews)


  • Review Score

  • https://store.steampowered.com/app/2186320 
  • Steam Store



  • [83.91 M]

  • Public Linux depots

  • Ages of Conflict is a versatile World War Simulation Game

    AI Simulation

    In this game you observe randomized or custom created AI nations interact with each other and ultimately try to control the world in a massive free-for-all, including alliances, revolts and all kinds of political twists! NOTE: This is not a Strategy Game.

    Map Variety

    The game comes with multiple pre-made maps and scenarios, but you can also create your own in the map painter, and use maps and scenarios made by others.


    God Mode

    You can affect the world by changing the names of nations, force them to battle, peace, ally or simply collapse with a click of a button!


    World Building

    This game can also work as a tool for world building, thanks to its ability to keep track of nations long since passed. The game has statistics which can help in finding ancient nations and comparing them to each other. With the right settings the game has the possibility of simulating a world for millions of years.


    MINIMAL SETUP
    • OS: 64-bit system
    • Processor: Quad Core 1.60 GHzMemory: 2 GB RAMStorage: 110 MB available space
    • Memory: 2 GB RAMStorage: 110 MB available space
    • Storage: 110 MB available space
    GAMEBILLET

    [ 5945 ]

    25.19$ (16%)
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    49.77$ (17%)
    GAMERSGATE

    [ 3223 ]

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    9.9$ (67%)
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    6.0$ (70%)
    1.69$ (89%)
    11.62$ (54%)
    0.74$ (63%)
    4.5$ (70%)
    1.25$ (75%)
    4.0$ (80%)

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