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v3.4.3 Patch Notes
Gold is now gained from three resources (instead of just land): Land, Cities and Trade
There are finally some achievements in the game. I know this game doesn't really have any major goals or levels, so most of these are pretty simple to get. A few of these are linked to random events, and I added the restriction that you can't cause these with most manual actions. I'm not sure if this is the best approach, since many people don't just want to watch simulations without manipulating them. Let me know what you think.
Also yes unfortunately for the 24 hour achievement I couldn't access the steam data for your playtime and didn't previously store it anywhere else so you're gonna have to start from scratch, sorry!
You can now create wars in the scenario editor! These will initially be between two nations, but you can add existing or new allies into them. NOTE!: Since nations by default start with 50 gold, I suggest you give them some extra gold so they don't immediately go bankrupt. I'll try to come up with a better solution in the future.
[ 2024-11-12 18:50:14 CET ] [ Original post ]
Hey everyone! This update is a bit E X P E R I M E N T A L ! Some things, like the economy received some major changes, so let me know what you think! It's a bit hard to balance these things so if you think something should be altered then put a comment or join the Discord!
Economy
Gold is now gained from three resources (instead of just land): Land, Cities and Trade
- Land is quite straightforward, the more land you have the more you get, though the bigger you get, the more diminishing returns you get. Terrain also affects this.
- Cities give gold based on the terrain they are located in.
- Trade is dependant on how many neighbours the nation has.
- During wars, gold is lost based on the nations Combat Efficiency
Achievements
There are finally some achievements in the game. I know this game doesn't really have any major goals or levels, so most of these are pretty simple to get. A few of these are linked to random events, and I added the restriction that you can't cause these with most manual actions. I'm not sure if this is the best approach, since many people don't just want to watch simulations without manipulating them. Let me know what you think.
Also yes unfortunately for the 24 hour achievement I couldn't access the steam data for your playtime and didn't previously store it anywhere else so you're gonna have to start from scratch, sorry!
Pre-set Wars
You can now create wars in the scenario editor! These will initially be between two nations, but you can add existing or new allies into them. NOTE!: Since nations by default start with 50 gold, I suggest you give them some extra gold so they don't immediately go bankrupt. I'll try to come up with a better solution in the future.
v3.4.3 Full Changelog
Additions
- Added 11 Achievements
- Added ability to create wars in the Scenario Editor. Wars will initially be between two nations. Allied or solo nations can be added to both sides, they will be made allies if possible
- Diversified nation income by dividing it between Land Income, City Income and Trade Income
- Income sources will now be listed in Nation View Statistics
- Gold will now have a maximum value by default (land income X 100)
- You can turn off the Maximum Gold from World AI Settings
- Random Nation names have been localized to Ukrainian
Bugfixes & Improvements
- Combat efficiency now affects how fast a nation loses money during wars
- To offset the maximum gold amount for nations, when Max Gold is turned on, core purchase cost increases more slowly
- Normal World Map Scenario colors have been updated to match with others
- Slight fix to big name placement
- Land value is no longer stored in save files
- Fixed some translations
- Updated credits
[ 2024-11-12 18:50:14 CET ] [ Original post ]
Ages of Conflict: World War Simulator
JoySpark Games
Developer
JoySpark Games
Publisher
2023-02-17
Release
Game News Posts:
67
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(3420 reviews)
Public Linux Depots:
- [83.91 M]
Ages of Conflict is a versatile World War Simulation Game
AI Simulation
In this game you observe randomized or custom created AI nations interact with each other and ultimately try to control the world in a massive free-for-all, including alliances, revolts and all kinds of political twists! NOTE: This is not a Strategy Game.Map Variety
The game comes with multiple pre-made maps and scenarios, but you can also create your own in the map painter, and use maps and scenarios made by others.God Mode
You can affect the world by changing the names of nations, force them to battle, peace, ally or simply collapse with a click of a button!World Building
This game can also work as a tool for world building, thanks to its ability to keep track of nations long since passed. The game has statistics which can help in finding ancient nations and comparing them to each other. With the right settings the game has the possibility of simulating a world for millions of years.MINIMAL SETUP
- OS: 64-bit system
- Processor: Quad Core 1.60 GHzMemory: 2 GB RAMStorage: 110 MB available space
- Memory: 2 GB RAMStorage: 110 MB available space
- Storage: 110 MB available space
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