AI Simulation
In this game you observe randomized or custom created AI nations interact with each other and ultimately try to control the world in a massive free-for-all, including alliances, revolts and all kinds of political twists! NOTE: This is not a Strategy Game.Map Variety
The game comes with multiple pre-made maps and scenarios, but you can also create your own in the map painter, and use maps and scenarios made by others.
God Mode
You can affect the world by changing the names of nations, force them to battle, peace, ally or simply collapse with a click of a button!
World Building
This game can also work as a tool for world building, thanks to its ability to keep track of nations long since passed. The game has statistics which can help in finding ancient nations and comparing them to each other. With the right settings the game has the possibility of simulating a world for millions of years.
Additions
Added the ability to override the unity of Alliances and thus force unions and disbandments
[list]You can do this by clicking the Unity amount text in the Alliance section
[/*]In scenario editor, full unifications won\'t happen even if unity is raised above threshold
[/*]In scenario editor, lowering union\'s union under the formation threshold will revert the union to a regular alliance, in-game it will not revert a union
[/*]
Added an Xbox Controller Configuration for Steam Input
[/*]Bugfixes & Improvements
Updated the look of the Actions Panel
[/*]Terrain is now visible in Puppet & Wars Map Modes
[/*]Nations should now prioritize forming a union when possible instead of stalling on it
[/*]Fixed occupied tiles not showing on unions
[/*]Fixed an issue where on mass-revolts or union-unifications the same sound effect would be played multiple times at once quite loudly
[/*]Fixed a bug where upon leaving an alliance the former members sometimes immediately declared war on each other
[/*]Fixed a bug where alliance names showed even if nation names were turned off (they will still show in alliance view)
[/*]Fixed a bug where alliance names were in wrong language if you changed language at some point
[/*]Fixed a bug where some scenario editor buttons could be left on after pressing play
[/*]The unity-loss from disloyal members is now adjusted based on the total number of members, so a large union\'s unity doesn\'t tank from a few disloyal members
[/*]Nation needs to have 50 gold to do manual donations
[/*]Added missing grasslands to default scenarios
[/*]City revolt chance now caps at 150%
[/*]Made Tundra terrain appear lighter when not owned
[/*]Updated some parts of the Scenario editor UI
[/*]Adjusted Nation View alliance section tooltips
[/*]Fixed some translations
[/*]
Minimum Setup
- OS: 64-bit system
- Processor: Quad Core 1.60 GHzMemory: 2 GB RAMStorage: 110 MB available space
- Memory: 2 GB RAMStorage: 110 MB available space
- Storage: 110 MB available space
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