The driving physics are mainly simulated, but not to the extent of hardcore racing simulators. The driving characteristics of each car is tailored to be distinctly different from each other, and require drivers to master different driving styles to bring out the best in each car. The objective is to be fun while remaining believable. However, there's a twist to the driving physics: Drifting is faster than grip driving for most rear-wheel drive vehicles.
Features
- Unique sim-cade driving physics designed for Touge Battles
- Time Attack against local and online ghosts
- Multiplayer lobbies for free roaming and impromptu battles
- Cosmetic car customization - Body kits and custom liveries
- Unique Touge racing modes
- Steering wheel support with Force Feedback
- In-game music player - Load your own tracks into the game
- Progression - Unlock new cars and parts as you hit objectives
- Virtual Reality Support
- Different weather conditions - Rain, fog
- Online matchmaking and ranking
- Driver and team profiles
- Replay camera editor - Setup race cameras using key frames
Game modes
Time AttackRace against the clock with various cars and courses to improve your pace and compete on the leaderboards. Players can also challenge the “ghosts” of other players, which are apparitions of their previous runs to learn from their driving. Medals are awarded with target timings, and provides progression for customization for each car.
PvP Battle
Classic touge-style battle. Battles rules include "First to finish" and "Cat and Mouse". Cat and Mouse has a leader and a chaser, with the leader trying to pull away and the chaser trying to keep up. The leader wins when they finish the course by a fixed distance from the chaser, while the chaser wins if they manage to overtake by the finish. The race moves on to the next round in a draw, with their positions reversed. Cat and Mouse mode is recommended as it provides the fairest battle, as overtaking is difficult and dangerous on the touge.
Team battles consist of multiple PvP Battles ongoing at the same time, with the team with the most wins coming out on top.
Free Ride
Practice, socialize and start impromptu races with others on the touge and just have fun! Learn from others and enjoy the course without the pressure of winning or losing. Showcase your rides and hang out with other racers and teams.
In this update, we bring you another beautiful car, various other improvements, as well as a long awaited feature: Working wipers and raindrops! Some weaker cars are also tuned by our best players, so they now have a competitive chance. Furthermore, we\'re proud to announce that Touge Shakai should be getting Steam Deck Verified soon!
New Car: Shin-Gojira
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43125942/e6e9994fdba98f8d11bf76492bd99f60801b565a.png\"][/img]
An iteration on the Gojira, the new model focuses on stability and power. As a newer generation, this modern reimagining features an improved dynamic AWD system and tuned suspension, allowing it to put power down like its on rails. However, beware: all this new tech comes at a cost weight!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43125942/6e55102c4ccd615444eedd8fe8d916d196129510.png\"][/img]
New feature: Working wipers and raindrops
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43125942/f617a7d2d099806ee1373dfb11b051e570fa4be2.gif\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43125942/32fa619583b65bea6c75ced2c8ab8635db532b2f.gif\"][/img]
We\'ve finally managed to complete a long standing feature that was supposed to come out with the rain update, but we hope it was worth the wait! The wipers are able to be controlled manually (you have to bind it yourself for controllers), and the raindrops dynamically react to them. They also react to the environment, such as subtle movements under high speeds, or stopping when going under shelter!
More Car Mods
Check out these new rim options, and just some of new options for the Shourei
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43125942/4aece807e5934d8e2d65c28ebc36cbd9966a768b.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43125942/f96224b36574a3c6d7f233353e473b5d225015f2.png\"][/img]
New blur effect for rims
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43125942/55c4b960a98d66bd223ab0dfd2ca132262962a63.png\"][/img]
Previously, the spinning rim effects were done by swapping them out for flat, pre-generated blurred discs. However, it always bothered us that it was imperfect, causing slight color-shifts and lighting mismatch. Now, we\'re really happy with how the new effect turned out, fully dynamic radial blurs applied in real time!
Changelog
Added Shin-Gojira
[/*]Added raindrops to car glass
[/*]Added working wipers to all cars
[/*]Added more car mods to Shourei
[/*]Improved blur effect on spinning wheels
[/*]Buffed ER5, Kosei, Makushi, NXR, Shourei and Suisei
[/*]Added more rims
[/*]Optimized rendering for car shadows (Combined into single object)
[/*]Added automatic graphic preset for Steam Deck
[/*]Updated controller button prompts to standardized labelled versions (for deck verified)
[/*]Fixed audio effects for car interiors in VR
[/*]Updated Unity Engine to fix CVE-2025-59489
[/*]
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