It's been a pretty intense couple of weeks. The BIG news, of course, is that we launched the EA. It went very well, all things considered. Sales have been strong, and the reviews have been pretty positive (THANKS!)
That being said, there were a couple of key bugs that were f-ing miserable to hunt down. While that was happening, we're frantically sorting out what the next steps for the game are. I'm writing, the artists are art-ing, and we're also discussing what the future looks like for our Patreon and other social outreach things - how can we improve them?
To be honest, it's just a lot all at once, and none of us have been able to focus down in the way we'd like. But that's game dev. It's starting to settle down a bit now, and we're hoping that over the next couple of months we can get Sinners to a more 'relaxed, predictable place' of development, like Paradise 2 is now.
But a LOT of that depends on me getting a lot further ahead with the writing than I am now... Which I am struggling with.
Buck is spending the week working primarily on the card game. One of the things we kinda realized on launch was that some asshole (me) added a bunch of cards into the dungeon and training activity rewards that had not really been tested yet... and a bunch of them are broken, and even more of them are unbalanced. We're going through and trying to rebalance/fix those now. The upside is... our game DID get a bunch of new cards. So... there's that.
Now, back to writing. - Chase
Oh and we're also making community items this week (backgrounds, badges, trading cards). Should be out soon!
[ 2024-03-27 08:00:54 CET ] [ Original post ]
- [0 B]
A Rogue on the Run
Tristan Lamprey is a rogue, a cheat, an aspiring artist, and a failed magical apprentice... And he’s on the run from the dread Archmage Xargoth! The Archmage has vowed to hunt him down and punish him for deflowering his beautiful daughter Sumita. Luckily for Tristan, he has been magically teleported to the hinterlands of the kingdom: the tiny riverside mining village of Sinners Landing.A Town of Beautiful Women
The town is run by a cadre of beautiful women, each with her own hopes, dreams, and story to tell. Some are building a following at the Temple of Fire and Lust, others are searching the nearby abandoned copper mines for an ancient treasure, and others are rebuilding their lives after shady and mysterious pasts.Dungeon-Crawling Fun
Venture into nearby dungeons, such as the Abandoned Copper Mines, or the twisted labyrinthine Wildlands. There you’ll encounter rotbones, fungoids, woodies, funkslimes, and dozens of other creatures. You’ll also be faced with traps, riddles, and choices that could provide great rewards, or fatal dangers. Each crawl into the dungeon is different, with an ever-expanding world of choices, monsters, and combats.So. Much. Wenching.
Successful romance with the girls of Sinners Landing leads to fully animated sex scenes with over a dozen different women, each with their own deep story, character, and desires. Unlock all of the various scenarios by unraveling each of their personal stories.An Artistic Touch
Tristan isn’t just a rogue and mage apprentice, he’s an aspiring artist with a sketchbook in his satchel. Throughout his adventures, he’ll be drawing the beautiful girls he sees, often in extremely exotic, imaginative, and sexy situations. Each of these drawings is a painting subgame, allowing you to build a library of images of the beautiful girls of Sinners Landing.- OS: SteamOS. or recent 64 bit Linux release
- Processor: Intel or AMD 64-bit capable processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated Graphics
- Storage: 4 GB available space
- OS: SteamOS. or recent 64 bit Linux release
- Processor: Intel or AMD 64-bit capable processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia or ATi GPU with 2GB+ Memory
- Storage: 4 GB available space
[ 6086 ]
[ 3241 ]