We continue our mead-making with Lady Roselynn after the honey fiasco at the inn.
Moldy Quest
Roselynn needs mold for her honey mead.
Tristan will have to dungeon dive for some creepy crawlies for a special mold.
Yeast Chemistry
Tristan learns a crash course in yeast-making and some hands-on science with Izelle.
Brewing Romance in the Cellar
Tristan and Roselynn are brewing something more than just the beer
Get cozy with Lady Roselynn in the cellar as you mix at he mead
Sweet Secrets in the Garden
Deliver Roselynn's sweet pastry gift to Izelle, and share a sweet moment together in her herb garden
Fropweed and Chill
Tristan and Dawns relationship reaches new high.
Soapland Fantasy
An unfortunate accident's put the temple's steam baths out of commission. Thankfully Tristan's the man to help turn on the heat.
Meanwhile Morwena continues her quest to show Tristan the glories of worshipping the Goddess of Fire.
Oily Ceremony
Continue to explore Pog's back-story, and get close to this enigmatic half-orc.
Enjoying the game? Who's your favorite girl?
Let us know in the comments!
The Apprentice
Izelle, the brilliant and talented alchemist from Sinners Landing, is finally introduced in this update! Explore her story as she assists Tristan in his quest to learn more about this strange fungus that somehow makes people hot and extremely... horny.
Potion Pursuits
We added a cool new dungeon, and new enemies. Get ready to meet new creatures, and dissect them for parts.
Science is fun
If only Izelle was your science professor.
Sticky Sweet
Tristan finds himself in a sticky situation while fixing the rooms in the inn.
Amidst the chaos, a sweet moment blossoms between Tristan and Roselynn, bringing them closer than ever before.
Blacksmithing with Pog
This update focuses on the Blacksmith of Sinners Landing, the laconic and beautiful half-orc Pog. Discover the Trials of Pog, and see how her experiences have shaped her.
Dungeon Driller
This update also includes a new dungeon, and new enemy types to engage with. A mage made some magical intelligent self-reproducing mining robots; I don't see how that could go wrong.
Raft Romance
It wouldn't be Sinners Landing without some steamy romance; join Pog for a bit of late night fishing fun. --- We hope you've enjoyed the summer update, and a huge thanks for the support we've received throughout Early Access. Next update will introduce a new character, the alchemist Izelle. If you'd like to help beta test for it, come join our Discord and see what we're up to! Did you enjoy the update? Which girls would you like to see more of? Let us know in the comments!
Hey everyone! We have a new update for Sinners Landing. We're taking a break from balancing the combat minigame and fixing bugs to roll out a new content update, this time centered on Roselyn and the inn.
We even ask Pog for some of her assistance, because who else should we ask for crafting weaponry in Sinners Landing?
As we help Roselynn around, we get a deeper look into who she is, and we come to figure out more of her backstory, character, and even her body. We also get to make her portrait now too!
A huge thanks to all the players who've sent us bug reports and helped us test.
For now, enjoy your date with Roselynn!
This is hopefully the last of the hotfixes we're pushing to default branch, and we can return to making actual new content instead of fixing issues. For those of you curious on what happened; the relaxation activities (Gardening with Dawn, Spanking Morwenna) unlocked a number of cards that weren't properly tested yet (and weren't planned for release yet). We've spent the last two weeks tidying up that snafu. This bugfix fixes a large number of them, and also tidies up various smaller UI issues reported on ultra-wide monitors. We're shooting for another content-heavy update towards the middle of May, focused on Roslynn and Pog. We'll start rolling it out on Beta branch in the next week or two, and then to the default branch once the content is complete. Full changelog: 0.2.3f - Fixed gem rewards in the dungeon not being set in the inventory - Fixed Morwenna's gem requirements not tallied properly - Fixed Gouge card not applying damage, and not discarding hand - Fixed Groin Smash card not shuffling Shame cards into Discard - Fixed Hard Blow card not giving bonus damage to Blow cards - Fixed Hunter's Mark card dealing wrong bonus damage - Fixed Impale card not giving potency - Fixed Inflame card wrong description - Fixed Lusty Smash card giving potency to wrong target - Fixed Pestilential Purge card not destroying cards on hand - Fixed Rage Smash card not giving rage - Fixed Set Weapon card not dealing double damage - Fixed Remove cards logic not properly removing cards - Fixed Savage Smash card not dealing bonus damage - Fixed Shield Smash card not applying block - Fixed So Much Spunk card not shuffling Spunk cards into Discard - Fixed Strip card applying negative armor - Fixed Wallop card giving block to target - Fixed Whack card not shuffling Fatigue cards into Discard - Fixed Wizard Blow card description - Fixed Poison combat effect dealing negative damage - Fixed Magic Attack Bonus combat effect not dealing bonus damage - Fixed Target combat effect's tool tip wrong description - Fixed Mojo text in Deck UI 0.2.3e - Fixed missing dungeon event reward - Fixed the Sanctum showing when loading a dungeon save - Fixed black background in Offering Of Fluid dungeon event - Fixed some missing icons for cards received from random dungeon events - Fixed Beatdown card not shuffling Blow cards into Discard - Fixed Begin the Hunt card not shuffling Hunt, and Slay cards into Discard - Fixed Blast of Funk card not shuffling Funk cards into Discard - Fixed Boom card not shuffling Stun cards into Discard - Fixed Brutality card not dealing damage from amount of attack cards in hand - Fixed Brutalize card not shuffling Brutality cards into Discard - Fixed Bunch of Pricks card not shuffling Prick cards into Discard - Fixed Buttstroke card not applying damage correctly - Fixed Crippling Blow card not applying weakness debuff - Fixed Deflect card inflicting negative potency on self - Fixed Disappear card's wrong description - Fixed Double Throw card not shuffling Throw cards into Discard - Fixed Drunk card leaking text description - Fixed Drunk card not shuffling Nausea cards into Discard - Fixed Drunk card not giving potency when held - Fixed Edge Blow card not getting additional damage from Shield type cards - Fixed Elemental Blast card not dealing damage when neglected - Fixed Engorge card having a mojo cost - Fixed Flametongue card not inflicting Burns - Fixed Future Mojo card not shuffling Quick Mojo cards into Discard - Fixed Unblockable Damage logic - Fixed Draw Attack cards logic - Fixed Draw Actions cards logic - Fixed draw queue not clearing - Fixed acid card's neglect logic - Fixed acid card's neglect damage displaying incorrect value - Fixed "If Fatal, draw X cards" not drawing - Fixed "If Fatal, gain X mojo" not gaining mojo - Fixed First type cards not being drawn first - Fixed aura rewards causing other cards to not function - Fixed aura rewards not displaying in combat - Fixed random dungeon events duplicate addressable keys - Fixed combat effects not being cleared properly - Fixed missing character name in Linda's intro conversation - Fixed Dawn's get flower failsafe conversation still being played after finishing the quest
Community items have been approved by Steam. Some trading cards, emoticons, and profile backgrounds should be available by now, while the rest will come out in the next update.
This is a quick hotfix that resolves issues people have been having with the flower minigames, and some missing sprites. It also cleans up UIs for ultra-widescreen, where the UIs would scale up and disappear off-screen. Fixes: - Fixed flower minigames not triggering correctly - Cards are now sitting closer to the bottom when highlighted (reducing flickering on ultra-wide aspects) - Buy/Sell, Inventory and Collect card rewards UIs have been fixed to allow ultra-wide aspect ratio - Fixed mural in Room 1 disappearing at night - Fixed missing background when cleaning the wall in room 1 With that the two coders are back to focusing on the card game, and improving that experience, while the Art and Design team work on the next tranche of content. The goal is to settle into a cadence of new content releases every ~6 weeks, similar to what we do on Paradise Lust 1 and 2.
It's been a pretty intense couple of weeks. The BIG news, of course, is that we launched the EA. It went very well, all things considered. Sales have been strong, and the reviews have been pretty positive (THANKS!)
That being said, there were a couple of key bugs that were f-ing miserable to hunt down. While that was happening, we're frantically sorting out what the next steps for the game are. I'm writing, the artists are art-ing, and we're also discussing what the future looks like for our Patreon and other social outreach things - how can we improve them?
To be honest, it's just a lot all at once, and none of us have been able to focus down in the way we'd like. But that's game dev. It's starting to settle down a bit now, and we're hoping that over the next couple of months we can get Sinners to a more 'relaxed, predictable place' of development, like Paradise 2 is now.
But a LOT of that depends on me getting a lot further ahead with the writing than I am now... Which I am struggling with.
Buck is spending the week working primarily on the card game. One of the things we kinda realized on launch was that some asshole (me) added a bunch of cards into the dungeon and training activity rewards that had not really been tested yet... and a bunch of them are broken, and even more of them are unbalanced. We're going through and trying to rebalance/fix those now. The upside is... our game DID get a bunch of new cards. So... there's that.
Now, back to writing. - Chase
Oh and we're also making community items this week (backgrounds, badges, trading cards). Should be out soon!
This one's a very small fix; some rooms (the Inn, Hotspring and Outcrop) got invalidated by recent changes, as did the Zinnia and Daffodil flowers. Fixed.
A huge thanks to everyone providing balancing feedback and bug-reports over the weekend; weve been hard at work, and are pushing out a hotfix today. Heres some of the key issues resolved: Quest Progression: Fixed an issue when loading older saves, where the progression in Room 1 was reset Cleaned up the death sequence and waking up Fixed a Dawn Fixed a bug where the Fix the Bed wouldnt trigger for some people. Fixed a case where you could break Get Poison from Dawn quest progression if you already had the flowers in your inventory Bug Fixes: Fixed an issue reported regarding picking Daffodil and Zennia flowers. Fixed a potentially broken minigame (Fixing Bell 2 in the bell-tower) Fixed a bug where youd get locked out of the mines after completing Tyras questline Fixed a weirdness when skipping in the painting minigame Cleaned up the storey UI Fixed not being able to access the Save menu when opening save/load from the pause menu Card battle fixes: Keep and Destroy cards now work correctly Fixed a bug where story-combat elements were retained for the next random combat Fixed a bug where temp-cards werent loading their sprites correctly. Apart from that, we're part of the DeckBuilder Fest this week! As always, if you have any issues, let us know. You can report bugs here, or come join our Discord (https://discord.gg/Tsy5znC) for realtime help!
What more can we say? SINNERS LANDING IS IN EARLY ACCESS! You can grab a copy now. Or better yet, grab like 10 copies and send them to all your friends!
YES, there is a release discount: 20%. This will be about as cheap as it's gonna be for a very long time. We WILL be raising the price once it leaves Early Access, so the EA price is already a discount, and the additional 20% is as much as we'll likely be discounting that for quite a while. So... Now is the time.
We have actually timed our release to coincide with the "Deckbuilders Fest" happening at Steam in a couple days. We're hoping that this will provide additional eyeballs on the game, and more coverage. We'll see how that plays out.
There will be a LOT more information soon - including an Early Access roadmap for the game and other stuff... But for now, the team is just working on small bugs we found in the final testing process, planning the next content, and celebrating this huge step for all of us.
THANK YOU SO MUCH for being on this journey with us - and let us all pray to the Seven Goddesses that this launch goes well.
Praise Flaminia!
We decided we wanted to have an "all team" playthrough today, from the very beginning of the game to see what we could improve in the game, what's bugging us, etc. - so we have a real hit list of tasks between now and Early Access.
FIVE FUCKING HOURS LATER we were still like 1/3 of the way through the content...
Seriously, this is a big game already. To be fair, we were stopping a lot, discussing things, etc. - but.... I had NO IDEA how much game we already have. Or, honestly, how good it is looking now. The dungeon is really starting to feel nice, actually. We redid the art for the dungeon events... and it feels really cool now.
There's a LOT of shit to fix, balance, improve - this is true. But.... We left the meeting with a lot of notes and improvements... But also a pretty upbeat attitude about what we're making.
Sadly, it's 2024. Making a good game ain't enough. SO MANY good games fail... And I am still SO worried that we'll make something beautiful, and nobody will know it exists... So this week, we'll be doing a serious meeting about marketing, and how we can better ensure that the world knows we exist.... Which is honestly more than half of the success of modern video games.
So... We went through the big hunk of content we want to add before Early Access today. Took us damn near 2 hours to test it all. It's a LOT of content. Like... a hell of a lot.
It's got sex scenes, comics, subgames, dungeons... Tristan blowing his load in strange and unexpected places... So much cool stuff.
We're hoping to get it out for you guys to test this week... or at least part of it. But it depends on how the corrections go. Regardless, it's a huge, fun hunk of content, and I'm pretty sure you guys are gonna like it.
We thoroughly enjoyed playing it today.,
It's been a very big week for the Sinners Landing team. A LOT of writing finally came together, including a huge chunk for the Dawn/Morwenna Temple plotline. It includes ceremonies, mystical orbs, and romances in the belltower beneath the moon. Honestly, it's some of the best writing I've done so far. I'm very pleased with how the readthroughs went this week.
Also, the "events system" for the dungeons is being put together - we finished a bunch of writing for that, and the code team put together how that works. So THAT is cool. We also got a bunch of the writing done for the first two "training activities," which are kinda/sorta the Sinner's Landing version of "relaxation" from Paradise Lust. All of that has some code in place, but next week the code team will have to put all of that together.
Now, the writers will move to the "chatting" system and prep THAT content... which is... A LOT of content. So. Much. Backstory. I'm excited to see it get put in the game and start playing with it next week.
Overall, a huge week for the team and a big step towards our Early Access launch... which is... looming.
Description
Tristan Lamprey is a rogue, a cheat, an aspiring artist, and a failed magical apprentice... And hes on the run from the dread Archmage Xargoth! The Archmage has vowed to hunt him down and punish him for deflowering his beautiful daughter, Princess Sumita. Luckily for Tristan, he has been magically teleported to the hinterlands of the kingdom: the tiny riverside mining village of Sinners Landing. There he's determined to make a new life for himself, ingratiate himself with the locals, and have a really, really good time.
Development
Flexible Media started the development of Sinners Landing in 2023. Hints and teasers of the game have been shared to the Paradise Lust community on Discord during early development, and an alpha version of the game is currently available to Flexible Media supporters on Patreons and Subscribestar. The team is updating this build near-monthly, much as they did with Paradise Lust.
Gameplay
Sinners Landing is a humorous and sexy 2D Card-Battler/RPG adventure. Playing as Tristan, a rogue magician's apprentice, the player romances the beautiful girls of the village, builds skills and abilities, and uses them to fight through a roguelike-style dungeon using a card-battling mechanic. Each crawl into the dungeon is different, with an ever-expanding world of choices, monsters, and combats.
Features
- Fully animated sex scenes with over a dozen different women.
- Puzzles and challenging subgames.
- Replayable dungeon adventures.
- Expanded combat system.
- Deckbuilder.
- Storybased gameplay.
Get ready for a thrilling adventure because our game, Paradise Lust, is finally making its full launch! Woohoo!
Paradise Lust has been in the works since October 2020, and it's all thanks to the amazing support we received from our Patreon backers. They believed in our vision and helped us bring this incredible game to life. So, a massive shoutout and virtual high-fives to all our backers out there!
We started off in early access on Steam, tweaking and improving the game based on your feedback. But guess what? The time has come for us to take this adventure to the next level. Today marks the official full launch of Paradise Lust, and we couldn't be more thrilled!
Immerse yourself in a tropical paradise filled with mystery, survival challenges, and, of course, plenty of beautiful people. Explore the island, build your new home, and uncover the secrets that lie within. It's time to embark on the ultimate adventure!
Grab your copy of Paradise Lust, and let the journey begin. Thank you all for being a part of this amazing ride. We couldn't have done it without you. Now, let's make some memories and get lost in paradise!
As for what's next?
https://store.steampowered.com/app/2437750/Paradise_Lust_2/
We're breaking ground on Paradise Lust 2; wishlist it now to keep up to date with Jack's next adventures.
Sinners Landing
Flexible Media
Flexible Media
Coming soon
Singleplayer EA
Game News Posts 17
🎹🖱️Keyboard + Mouse
Very Positive
(65 reviews)
https://flexiblemedia.net/
https://store.steampowered.com/app/1816140 
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A Rogue on the Run
Tristan Lamprey is a rogue, a cheat, an aspiring artist, and a failed magical apprentice... And he’s on the run from the dread Archmage Xargoth! The Archmage has vowed to hunt him down and punish him for deflowering his beautiful daughter Sumita. Luckily for Tristan, he has been magically teleported to the hinterlands of the kingdom: the tiny riverside mining village of Sinners Landing.A Town of Beautiful Women
The town is run by a cadre of beautiful women, each with her own hopes, dreams, and story to tell. Some are building a following at the Temple of Fire and Lust, others are searching the nearby abandoned copper mines for an ancient treasure, and others are rebuilding their lives after shady and mysterious pasts.Dungeon-Crawling Fun
Venture into nearby dungeons, such as the Abandoned Copper Mines, or the twisted labyrinthine Wildlands. There you’ll encounter rotbones, fungoids, woodies, funkslimes, and dozens of other creatures. You’ll also be faced with traps, riddles, and choices that could provide great rewards, or fatal dangers. Each crawl into the dungeon is different, with an ever-expanding world of choices, monsters, and combats.So. Much. Wenching.
Successful romance with the girls of Sinners Landing leads to fully animated sex scenes with over a dozen different women, each with their own deep story, character, and desires. Unlock all of the various scenarios by unraveling each of their personal stories.An Artistic Touch
Tristan isn’t just a rogue and mage apprentice, he’s an aspiring artist with a sketchbook in his satchel. Throughout his adventures, he’ll be drawing the beautiful girls he sees, often in extremely exotic, imaginative, and sexy situations. Each of these drawings is a painting subgame, allowing you to build a library of images of the beautiful girls of Sinners Landing.- OS: SteamOS. or recent 64 bit Linux release
- Processor: Intel or AMD 64-bit capable processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated Graphics
- Storage: 4 GB available space
- OS: SteamOS. or recent 64 bit Linux release
- Processor: Intel or AMD 64-bit capable processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia or ATi GPU with 2GB+ Memory
- Storage: 4 GB available space
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