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Name

 Sinners Landing 

 

Developer

 Flexible Media 

 

Publisher

 Flexible Media 

 

Tags

 

Singleplayer 

 

 Early Access 

Release

 Coming soon 

 

Steam

News

 12 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/1816140 

 
Public Linux depots

  [NAN ] 




LINUX STREAMERS (0)




Hotfix 0.2.3f

This is hopefully the last of the hotfixes we're pushing to default branch, and we can return to making actual new content instead of fixing issues.

For those of you curious on what happened; the relaxation activities (Gardening with Dawn, Spanking Morwenna) unlocked a number of cards that weren't properly tested yet (and weren't planned for release yet). We've spent the last two weeks tidying up that snafu.

This bugfix fixes a large number of them, and also tidies up various smaller UI issues reported on ultra-wide monitors.

We're shooting for another content-heavy update towards the middle of May, focused on Roslynn and Pog. We'll start rolling it out on Beta branch in the next week or two, and then to the default branch once the content is complete.

Full changelog:
0.2.3f
- Fixed gem rewards in the dungeon not being set in the inventory
- Fixed Morwenna's gem requirements not tallied properly
- Fixed Gouge card not applying damage, and not discarding hand
- Fixed Groin Smash card not shuffling Shame cards into Discard
- Fixed Hard Blow card not giving bonus damage to Blow cards
- Fixed Hunter's Mark card dealing wrong bonus damage
- Fixed Impale card not giving potency
- Fixed Inflame card wrong description
- Fixed Lusty Smash card giving potency to wrong target
- Fixed Pestilential Purge card not destroying cards on hand
- Fixed Rage Smash card not giving rage
- Fixed Set Weapon card not dealing double damage
- Fixed Remove cards logic not properly removing cards
- Fixed Savage Smash card not dealing bonus damage
- Fixed Shield Smash card not applying block
- Fixed So Much Spunk card not shuffling Spunk cards into Discard
- Fixed Strip card applying negative armor
- Fixed Wallop card giving block to target
- Fixed Whack card not shuffling Fatigue cards into Discard
- Fixed Wizard Blow card description
- Fixed Poison combat effect dealing negative damage
- Fixed Magic Attack Bonus combat effect not dealing bonus damage
- Fixed Target combat effect's tool tip wrong description
- Fixed Mojo text in Deck UI

0.2.3e
- Fixed missing dungeon event reward
- Fixed the Sanctum showing when loading a dungeon save
- Fixed black background in Offering Of Fluid dungeon event
- Fixed some missing icons for cards received from random dungeon events
- Fixed Beatdown card not shuffling Blow cards into Discard
- Fixed Begin the Hunt card not shuffling Hunt, and Slay cards into Discard
- Fixed Blast of Funk card not shuffling Funk cards into Discard
- Fixed Boom card not shuffling Stun cards into Discard
- Fixed Brutality card not dealing damage from amount of attack cards in hand
- Fixed Brutalize card not shuffling Brutality cards into Discard
- Fixed Bunch of Pricks card not shuffling Prick cards into Discard
- Fixed Buttstroke card not applying damage correctly
- Fixed Crippling Blow card not applying weakness debuff
- Fixed Deflect card inflicting negative potency on self
- Fixed Disappear card's wrong description
- Fixed Double Throw card not shuffling Throw cards into Discard
- Fixed Drunk card leaking text description
- Fixed Drunk card not shuffling Nausea cards into Discard
- Fixed Drunk card not giving potency when held
- Fixed Edge Blow card not getting additional damage from Shield type cards
- Fixed Elemental Blast card not dealing damage when neglected
- Fixed Engorge card having a mojo cost
- Fixed Flametongue card not inflicting Burns
- Fixed Future Mojo card not shuffling Quick Mojo cards into Discard
- Fixed Unblockable Damage logic
- Fixed Draw Attack cards logic
- Fixed Draw Actions cards logic
- Fixed draw queue not clearing
- Fixed acid card's neglect logic
- Fixed acid card's neglect damage displaying incorrect value
- Fixed "If Fatal, draw X cards" not drawing
- Fixed "If Fatal, gain X mojo" not gaining mojo
- Fixed First type cards not being drawn first
- Fixed aura rewards causing other cards to not function
- Fixed aura rewards not displaying in combat
- Fixed random dungeon events duplicate addressable keys
- Fixed combat effects not being cleared properly
- Fixed missing character name in Linda's intro conversation
- Fixed Dawn's get flower failsafe conversation still being played after finishing the quest


[ 2024-04-06 08:21:47 CET ] [ Original post ]

Community Items update

Community items have been approved by Steam. Some trading cards, emoticons, and profile backgrounds should be available by now, while the rest will come out in the next update.


[ 2024-04-02 08:31:23 CET ] [ Original post ]

Hotfix 0.2.3d

This is a quick hotfix that resolves issues people have been having with the flower minigames, and some missing sprites. It also cleans up UIs for ultra-widescreen, where the UIs would scale up and disappear off-screen.

Fixes:
- Fixed flower minigames not triggering correctly
- Cards are now sitting closer to the bottom when highlighted (reducing flickering on ultra-wide aspects)
- Buy/Sell, Inventory and Collect card rewards UIs have been fixed to allow ultra-wide aspect ratio
- Fixed mural in Room 1 disappearing at night
- Fixed missing background when cleaning the wall in room 1

With that the two coders are back to focusing on the card game, and improving that experience, while the Art and Design team work on the next tranche of content. The goal is to settle into a cadence of new content releases every ~6 weeks, similar to what we do on Paradise Lust 1 and 2.


[ 2024-03-29 08:42:31 CET ] [ Original post ]

Dev Blog: 03.27.2024

It's been a pretty intense couple of weeks. The BIG news, of course, is that we launched the EA. It went very well, all things considered. Sales have been strong, and the reviews have been pretty positive (THANKS!)

That being said, there were a couple of key bugs that were f-ing miserable to hunt down. While that was happening, we're frantically sorting out what the next steps for the game are. I'm writing, the artists are art-ing, and we're also discussing what the future looks like for our Patreon and other social outreach things - how can we improve them?

To be honest, it's just a lot all at once, and none of us have been able to focus down in the way we'd like. But that's game dev. It's starting to settle down a bit now, and we're hoping that over the next couple of months we can get Sinners to a more 'relaxed, predictable place' of development, like Paradise 2 is now.

But a LOT of that depends on me getting a lot further ahead with the writing than I am now... Which I am struggling with.

Buck is spending the week working primarily on the card game. One of the things we kinda realized on launch was that some asshole (me) added a bunch of cards into the dungeon and training activity rewards that had not really been tested yet... and a bunch of them are broken, and even more of them are unbalanced. We're going through and trying to rebalance/fix those now. The upside is... our game DID get a bunch of new cards. So... there's that.

Now, back to writing. - Chase

Oh and we're also making community items this week (backgrounds, badges, trading cards). Should be out soon!


[ 2024-03-27 09:00:54 CET ] [ Original post ]

Hotfix 0.2.2d

This one's a very small fix; some rooms (the Inn, Hotspring and Outcrop) got invalidated by recent changes, as did the Zinnia and Daffodil flowers. Fixed.


[ 2024-03-26 12:56:34 CET ] [ Original post ]

Hotfix 0.2.2

A huge thanks to everyone providing balancing feedback and bug-reports over the weekend; weve been hard at work, and are pushing out a hotfix today. Heres some of the key issues resolved:

Quest Progression:
Fixed an issue when loading older saves, where the progression in Room 1 was reset
Cleaned up the death sequence and waking up
Fixed a Dawn
Fixed a bug where the Fix the Bed wouldnt trigger for some people.
Fixed a case where you could break Get Poison from Dawn quest progression if you already had the flowers in your inventory


Bug Fixes:
Fixed an issue reported regarding picking Daffodil and Zennia flowers.
Fixed a potentially broken minigame (Fixing Bell 2 in the bell-tower)
Fixed a bug where youd get locked out of the mines after completing Tyras questline
Fixed a weirdness when skipping in the painting minigame
Cleaned up the storey UI
Fixed not being able to access the Save menu when opening save/load from the pause menu

Card battle fixes:
Keep and Destroy cards now work correctly
Fixed a bug where story-combat elements were retained for the next random combat
Fixed a bug where temp-cards werent loading their sprites correctly.

Apart from that, we're part of the DeckBuilder Fest this week!

As always, if you have any issues, let us know. You can report bugs here, or come join our Discord (https://discord.gg/Tsy5znC) for realtime help!



[ 2024-03-26 07:30:59 CET ] [ Original post ]

Dev Blog: 03.21.2024

What more can we say? SINNERS LANDING IS IN EARLY ACCESS! You can grab a copy now. Or better yet, grab like 10 copies and send them to all your friends!

YES, there is a release discount: 20%. This will be about as cheap as it's gonna be for a very long time. We WILL be raising the price once it leaves Early Access, so the EA price is already a discount, and the additional 20% is as much as we'll likely be discounting that for quite a while. So... Now is the time.

We have actually timed our release to coincide with the "Deckbuilders Fest" happening at Steam in a couple days. We're hoping that this will provide additional eyeballs on the game, and more coverage. We'll see how that plays out.

There will be a LOT more information soon - including an Early Access roadmap for the game and other stuff... But for now, the team is just working on small bugs we found in the final testing process, planning the next content, and celebrating this huge step for all of us.

THANK YOU SO MUCH for being on this journey with us - and let us all pray to the Seven Goddesses that this launch goes well.

Praise Flaminia!




[ 2024-03-21 16:43:42 CET ] [ Original post ]

Dev Blog: 03.13.2024

We decided we wanted to have an "all team" playthrough today, from the very beginning of the game to see what we could improve in the game, what's bugging us, etc. - so we have a real hit list of tasks between now and Early Access.

FIVE FUCKING HOURS LATER we were still like 1/3 of the way through the content...

Seriously, this is a big game already. To be fair, we were stopping a lot, discussing things, etc. - but.... I had NO IDEA how much game we already have. Or, honestly, how good it is looking now. The dungeon is really starting to feel nice, actually. We redid the art for the dungeon events... and it feels really cool now.



There's a LOT of shit to fix, balance, improve - this is true. But.... We left the meeting with a lot of notes and improvements... But also a pretty upbeat attitude about what we're making.



Sadly, it's 2024. Making a good game ain't enough. SO MANY good games fail... And I am still SO worried that we'll make something beautiful, and nobody will know it exists... So this week, we'll be doing a serious meeting about marketing, and how we can better ensure that the world knows we exist.... Which is honestly more than half of the success of modern video games.


[ 2024-03-13 06:30:17 CET ] [ Original post ]

Dev Blog: 03.04.2024

So... We went through the big hunk of content we want to add before Early Access today. Took us damn near 2 hours to test it all. It's a LOT of content. Like... a hell of a lot.

It's got sex scenes, comics, subgames, dungeons... Tristan blowing his load in strange and unexpected places... So much cool stuff.



We're hoping to get it out for you guys to test this week... or at least part of it. But it depends on how the corrections go. Regardless, it's a huge, fun hunk of content, and I'm pretty sure you guys are gonna like it.

We thoroughly enjoyed playing it today.,


[ 2024-03-04 02:54:15 CET ] [ Original post ]

Dev Blog: 02.08.2024

It's been a very big week for the Sinners Landing team. A LOT of writing finally came together, including a huge chunk for the Dawn/Morwenna Temple plotline. It includes ceremonies, mystical orbs, and romances in the belltower beneath the moon. Honestly, it's some of the best writing I've done so far. I'm very pleased with how the readthroughs went this week.



Also, the "events system" for the dungeons is being put together - we finished a bunch of writing for that, and the code team put together how that works. So THAT is cool. We also got a bunch of the writing done for the first two "training activities," which are kinda/sorta the Sinner's Landing version of "relaxation" from Paradise Lust. All of that has some code in place, but next week the code team will have to put all of that together.

Now, the writers will move to the "chatting" system and prep THAT content... which is... A LOT of content. So. Much. Backstory. I'm excited to see it get put in the game and start playing with it next week.

Overall, a huge week for the team and a big step towards our Early Access launch... which is... looming.


[ 2024-02-09 01:05:53 CET ] [ Original post ]

Sinners Landing Demo is now available!

Description

Tristan Lamprey is a rogue, a cheat, an aspiring artist, and a failed magical apprentice... And hes on the run from the dread Archmage Xargoth! The Archmage has vowed to hunt him down and punish him for deflowering his beautiful daughter, Princess Sumita. Luckily for Tristan, he has been magically teleported to the hinterlands of the kingdom: the tiny riverside mining village of Sinners Landing. There he's determined to make a new life for himself, ingratiate himself with the locals, and have a really, really good time.




Development

Flexible Media started the development of Sinners Landing in 2023. Hints and teasers of the game have been shared to the Paradise Lust community on Discord during early development, and an alpha version of the game is currently available to Flexible Media supporters on Patreons and Subscribestar. The team is updating this build near-monthly, much as they did with Paradise Lust.



Gameplay

Sinners Landing is a humorous and sexy 2D Card-Battler/RPG adventure. Playing as Tristan, a rogue magician's apprentice, the player romances the beautiful girls of the village, builds skills and abilities, and uses them to fight through a roguelike-style dungeon using a card-battling mechanic. Each crawl into the dungeon is different, with an ever-expanding world of choices, monsters, and combats.




Features


  • Fully animated sex scenes with over a dozen different women.
  • Puzzles and challenging subgames.
  • Replayable dungeon adventures.
  • Expanded combat system.
  • Deckbuilder.
  • Storybased gameplay.


[ 2024-02-05 22:33:58 CET ] [ Original post ]

Paradise Lust is now available!

Get ready for a thrilling adventure because our game, Paradise Lust, is finally making its full launch! Woohoo!



Paradise Lust has been in the works since October 2020, and it's all thanks to the amazing support we received from our Patreon backers. They believed in our vision and helped us bring this incredible game to life. So, a massive shoutout and virtual high-fives to all our backers out there!



We started off in early access on Steam, tweaking and improving the game based on your feedback. But guess what? The time has come for us to take this adventure to the next level. Today marks the official full launch of Paradise Lust, and we couldn't be more thrilled!



Immerse yourself in a tropical paradise filled with mystery, survival challenges, and, of course, plenty of beautiful people. Explore the island, build your new home, and uncover the secrets that lie within. It's time to embark on the ultimate adventure!



Grab your copy of Paradise Lust, and let the journey begin. Thank you all for being a part of this amazing ride. We couldn't have done it without you. Now, let's make some memories and get lost in paradise!

As for what's next?

https://store.steampowered.com/app/2437750/Paradise_Lust_2/

We're breaking ground on Paradise Lust 2; wishlist it now to keep up to date with Jack's next adventures.


[ 2023-05-26 02:15:31 CET ] [ Original post ]