Playtest Update 2023-02-10
The first week of the playtest has passed and we have the first updates for you. We are still looking for more testers and you can register here to get a key sent within the coming days and weeks. Well send out more keys later today. We want to thank you for your feedback so far. Besides the usual progress we do, we also added and improved on points you told us should get some love! ___________________
CONTENT
We are working on completing the gamepad support. We want to get work on the second stage done so we can properly implement it with a proper progression. And we are on further QoL Features and bug fixes. We also found some hiccups in the performance, especially if one hits large crowds of enemies. Please continue to report to us your impressions. We are eager to make a game for fans of this genre and not only for us! Farewell and until next week! ~ Mara
[ 2023-02-10 14:25:26 CET ] [ Original post ]
Hello Champions!
The first week of the playtest has passed and we have the first updates for you. We are still looking for more testers and you can register here to get a key sent within the coming days and weeks. Well send out more keys later today. We want to thank you for your feedback so far. Besides the usual progress we do, we also added and improved on points you told us should get some love! ___________________
Change Log 2023-02-10
CONTENT
- Adding a new ability: Arcane Splinters (Name TBD) Attacks automatically vertically in short range spreading splinters that stick to the ground and deal damage to any enemy running over them. Damage decreases over time. ( ) Six upgrade traits have been added as well. ( ) Name and assets are place holders for now.
- Adding a new ability: Ringblades (Name TBD) Attacks automatically horizontally alternating between both sides. The blades will accelerate backwards and come back to the throwing location and then travel outwards the screen mowing down all enemies in the path. ( ) Six upgrade traits have been added as well. ( ) Name and assets are place holders for now.
- Adding a function to refund all blessings
- Improving gamepad support enabling character selection in the start menu and using certain UIs with the game. Gamepad support is not yet complete and more updates to come.
- Player damage and monster health have been increased by a factor of 5 for more fine tuned balancing changes
- Changing an upgrade for the archer from piercing to an additional arrow
- Increasing the starting range of the Swordsman
- Increases the sound of collected XP
- Added that the pitch of XP collection increases the closer you are to the next level up
- Improving the mouse visibility
- Updating the slime death animation
- Adding a small fade when unpausing the game
- The final boss should now always appear when the time hits 0
- Characters that appear in the overworld should not run in circles anymore
- Kills and damage from Phantom Needles, Transfixion and Breath of Fire arenot accounted for.
What's Next?
We are working on completing the gamepad support. We want to get work on the second stage done so we can properly implement it with a proper progression. And we are on further QoL Features and bug fixes. We also found some hiccups in the performance, especially if one hits large crowds of enemies. Please continue to report to us your impressions. We are eager to make a game for fans of this genre and not only for us! Farewell and until next week! ~ Mara
Halls of Torment
Chasing Carrots
Chasing Carrots
1970-01-01
Indie Casual RPG Singleplayer EA
Game News Posts 75
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(23824 reviews)
https://www.tugastudios.com
https://store.steampowered.com/app/2218750 
[0 B]
Halls of Torment is a casual roguelite action rpg presented in a pre rendered retro look reminiscent of RPGs from the late 90s. Choose one of many hero characters and descend into the deadly Halls of Torment. Fight unholy horrors from beyond and survive wave after wave until you face one of the tormented lords. Advance your hero with character traits, abilities, and items. Create a new powerful build during each run. Explore various underground expanses and find new powerful items that enable you to venture even deeper into the abyss.
Features
- Quick and casual runs of maximum 30 minutes
- Old school pre rendered artstyle
- Quest based meta progression
- Large selection of diverse abilities, traits, and items, all enabling you to create interesting synergies
- Diverse bosses featuring unique mechanics and attack patterns
- Items can be retrieved to the overworld and used to customize future runs
- Dozens of interesting characters allowing many different playstyles
- Unlock and explore multiple interesting and challenging underground worlds
- Interactable environments: Use traps and hazards to your advantage!
MINIMAL SETUP
- Processor: 2 Cores / 3GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel Iris Xe / AMD RX 480
- Storage: 2 GB available space
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