Name | Halls of Torment | ||
Developer | Chasing Carrots | ||
Publisher | Chasing Carrots | ||
Tags | |||
Release | 1970-01-01 | ||
Steam | |||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
Public Linux depots | [NAN ] |
Hello Adventurers! |
[h2]Hello everyone![/h2]
Cheers, - Chasing Carrots |
Experimental Release: 2024-03-11
[h3]Lords[/h3]
[h3]Ability Upgrades[/h3]
[h3]Bug Fixes[/h3]
Stay Fresh Chasing Carrots |
Hello Adventurers!
Update 16:50 CEST: We re-uploaded the patch few hours later because of an issue regressing that made the screen flash. Thanks for all the reports and keep fighting! - Chasing Carrots |
Greetings Adventurers
[h3]Chambers of Dissonance[/h3]
[h3]Landsknecht[/h3]
[h3]Sage[/h3]
[h3]New Abilities[/h3]
[h3]Ability Changes[/h3]
[h3]Other Changes[/h3]
Stay Fresh - Chasing Carrots |
Update 01 (2024-02-13):
Chambers of Dissonance
Landsknecht
Sage
New Abilities
Ability Changes
Other Changes
It is very likely that we will update the experimental branch a few times this week. All updates will be added to this announcement! Stay Fresh - Chasing Carrots |
Greetings Adventurers
[h3]Dragons Breath[/h3]
[h3]Radiant Aura[/h3]
[h3]Ring Blades[/h3]
[h3]Meteor Strike[/h3]
[h3]Summon Golem[/h3]
[h3]Bug Fixes[/h3]
- Stay Fresh Chasing Carrots |
Greetings Adventurers!
[h3]Agony[/h3]
[h3]Technical & Performance[/h3]
[h3]Lightning Strike[/h3]
[h3]Arcane Splinter[/h3]
[h3]Items[/h3]
[h3]Bug Fixes[/h3]
Once more we are open for a small Q&A session, if you have any questions please post them below the announcements and well try to answer everything for the next 24 hours. Stay Fresh - Chasing Carrots |
Update: In the first upload of the patch there is a bug where no monsters spawn on agony 5, this bug has been corrected. Please restart Steam to make sure you have the fix!
[h3]Lightning Strike[/h3]
[h3]Arcane Splinter[/h3]
[h3]Items[/h3]
[h3]Bug Fixes[/h3]
The update will move over for everyone by Tuesday - Thursday next week. (12th - 14th December) Achievements will be added on official release of the update, completed quests will unlock achievements as soon they are added when the game is started. Cheers! - Chasing Carrots |
Hello Adventurers!
Please note that well observe the Agony balancing results and adjust further if needed. Cheers! - Chasing Carrots |
Update - Known Bugs
We'll be fixing bugs early next week, please keep reporting! --- Hello Adventurers! We have another small content update for you! In this patch were addressing the more defensive items, trying to make them more interesting, relevant, and balanced against what you can get out of them compared to traits. [h3]Level 5 Progress[/h3] We are making steady progress on the 5th world, but since this will be all new with a lot of new enemy types, animations, and gameplay features, it will all take a bit longer to cook. Currently, we do not expect this to be finished this year, but rather early next year. Until then well work on smaller updates like this to keep improving the game. [h3]Crashes and Performance[/h3] Thank you all for your feedback and the many crash dumps youve sent us. They are still very helpful and we are tinkering on many rough edges to improve the overall stability of the game. Because the technical details are quite involved, we arent listing any changes regarding stability. But in general, after the update, crashes should become less and overall performance should improve, especially for abilities like Hailstorm or Arcane Explosion. If you continue to experience crashes, please let us know and send us the data! More information here: https://steamcommunity.com/app/2218750/discussions/1/3833172326397666982/ [h3]Whats Next?[/h3] Regarding the smaller content updates, well keep adding quests, ability upgrades, and new items as well as improving the existing ones. Since this patch is focussed more on item rework, in the next patch wed like to focus more on getting additional ability upgrades into the game, aside from other new content (including items). This update should most probably arrive before Christmas and it will be coupled with an engine update from Godot 4.1 to Godot 4.2. I will also contain adjustments for the freshly added content depending on your feedback. [h2]Change Log | 2023-11-24[/h2]
[h3]Features[/h3]
[h3]New Items[/h3] Holy Relic (Ring)
Every 30s when damaged: Place Holy Light Warriors Fervour (Necklace)
Activates on picking up Potions or Heal Magic. Shepherds Boon (Necklace)
Per active summon: +0.10/s Regeneration [h3]Item Reworks[/h3] Defiant Plate (Body)
On Damaged: +3 Defense for 10s (max. 30) Fighters Headband (Head)
Effect triggers when an Elite or Boss appears. Pace Setters (Feet)
Accumulate 5s not moved: Heal by 1% Blood-Soaked Shirt (Body)
On kill with 10% chance: +1 HP. Blood Catcher (Necklace)
On 200x max. HP damage dealt: +10 HP Scars of Toil (Necklace)
Per 1 HP missing: Maidens Tear (Necklace)
Requires to be charged. (30s) [h3]Balancing[/h3] Astronomers Orbs
Mask of Madness
Agony
[h3]Bug Fixes & Improvements[/h3]
__________________________________________ [h2]Q&A[/h2] If you have any questions regarding the patch or the outlook, please comment below the news for the next 24 hours and well add the answers here. Do you plan on increasing monster density on Agony 5 or adding additional Agony levels? Undecided yet. Monsters will be definitely stronger and have higher defense on higher "difficulty" levels. But Increasing monster counts also means impact to the performance. And to add to that - We have a feature in mind where you can adjust difficulty level more freely from the start of a session that unlocks with or after Agony in the feature. (If you ever read something about "Torment Shrine" - that) Any plans on adding interactables during runs? Yes, but we haven't them scheduled yet :) When will you add Steam trading cards and point shop items? With the 1.0 release next year! What's with the mysterious stairs to the south of the "camp?" Originally it was the exist bringing you back to the desktop. People were heavily confused during the early stages of the game so removed that functionality. But we have found a new purpose for them that will be revealed at a later time. How exactly will a "Turbo Mode" be implemented? It will be a modifier in the "Shrine of Torment" where you can place artifacts to modify the game. We imagine one or two of those artifacts will be to make the duration shorter. Beware: This would be agony only. Any plans on having a "Progression" level where the player has to travel between hand-crafted areas while fighting off regular spawns? No, that would to big for Halls of Torment. There might be possible some handcrafted landmarks being added on the current maps, but that is the extend we'll probably go with the base game. Are there any plans for adding a gold sink? Yes, but they'll take a bit more time as they are not so high priority right now. Are there any plans for localization into different languages in the future? We'll translate the game for the 1.0 release. Before that we'll continue in English only to hasten development. (Maintaining translations has a big overhead) Take care! [h3] - Chasing Carrots[/h3] |
Hello Adventurers! |
Hello Adventurers! |
[h2]Hello Adventurers![/h2]
[h3]Abilities[/h3]
[h3]Agony[/h3]
[h3]Bugfixes[/h3]
[h3]Performance[/h3]
[h2]What's Next?[/h2] We will continue improving the game'S performance while our work on the next stage and other additional content goes on. We also plan to release further smaller item-based updates to slowly fill your stash with interesting ways to customize your characters and playstyles. So stay tuned for the next one! Take care! - Chasing Carrots |
[h2]Hello Adventurers![/h2]
[h2]Change Log | 2023-10-17[/h2] [h3]Polish[/h3]
[h3]Bugfixes[/h3]
Take care! Chasing Carrots |
[h2]Hello Adventurers![/h2]
[h3]Polish[/h3]
[h3]Bugfixes[/h3]
[h2]What's Next?[/h2] As mentioned above, we are working on more content. But these things take a little more time than patches and bug fixes. If possible, well try to bundle smaller content additions and release them as smaller updates. We also want to revisit early and mid game content and add a couple of things to make the overall game progression more interesting. In any case, well keep you posted. Take care! Chasing Carrots |
[h2]Hello Adventurers![/h2]
[h3]UI[/h3]
[h3]Tome of Mastery[/h3]
[h3]Balancing[/h3]
[h3]Visibility[/h3]
[h3]Bugfixes[/h3]
[h3]Prelude savegame import[/h3]
[h2]What's Next?[/h2] With the overall improvements in convenience throughout the past few patches, we are planning to slowly transition into more content-based updates. Were still seeing some room for improvement in different areas, but we think its also important to continuously extend the playable content and introduce new things that make the game actually fun. With that said, dont expect a huge content update just yet. We will add a few smaller things first, before moving on to bigger and more varied chunks of content. So long! - Chasing Carrots |
Greetings!
Take care! Chasing Carrots |
[h2]Hello Adventurers![/h2]
[h2]What's Next?[/h2] As previously mentioned, were working on more quality of life improvements and fixes for various issues. We also have some engine updates in our backlog that could potentially fix a lot of crashes on some peoples machines. But before we can safely release those, they need to be tested properly, so stay tuned. Have fun! Chasing Carrots |
[h2]Hello Adventurers![/h2]
[h2]What's Next?[/h2] Dont worry, well get back to the Spirit Warrior ability soon. The list of planned changes is the same as it was in the previous announcement. Well keep you posted. Godspeed! - Chasing Carrots |
[h2]Hello Adventurers![/h2]
[h2]What's Next?[/h2] This is just the first of several small updates. We are aware that theres still a lack of transparency for instance regarding character stats. We also know that in some areas the visibility should be improved and some content still needs some balancing. This is a preview list of things we want to address in the upcoming updates:
Keep in mind that this list is incomplete and there are many other things in our backlog we want to improve. We hope we can restore the game to a state that all of you will find enjoyable within the coming days and weeks. Take Care! Chasing Carrots |
Hello Adventurers!
[h3]POLISH & QOL[/h3]
If you want to see a more detailed listing of changes that happened while we were preparing this update, you can have a look at this forum thread: https://steamcommunity.com/app/2218750/discussions/3/3801652762283956029/ [h2]What's Next?[/h2] After this update well have to monitor the game for a couple of days and make sure that there are no major problems. At the same time we are going to look at some of the QoL and accessibility issues many of you have pointed out and see if we can find fitting solutions for them. It may take a couple of iterations until we can address all of them. Of course we will also continue to work on more content, but our main focus for the next update will be more towards getting rid of some of the rough edges in the game. We hope youll enjoy this update as much as we did! Cheers! Chasing Carrots |
Greetings Champions! |
Greetings Brave Souls!
The agony mode will also get new unlocks once we work out the kinks. For now your main focus will probably be on the drops of champions, as they will enable you more customization in the dungeon itself. You can find uncommon equipment, which are improved versions of regular equipment that cant be retrieved. But not only that, champions can also drop bottles, ability scrolls and if you are lucky a bucket?! [h2]Frost Effect[/h2] Adding frost will do at first no damage. But once the enemy dies, the Frost effect will deal damage based on the stacks on the enemy. The base damage is currently 100 per stacks. The range of the blast will depend on the strongest hit that has been dealt to the enemy. Stronger hits = bigger area! Frost effects not only trigger when an enemy dies, but also when you would apply the 21st stacks. Frost stacks will dissipate when the enemy survives for 10 seconds without getting another Frost effect stack. [h2]Other Additions and Changes[/h2]
This will be all for now. Please note that well do many smaller updates during the test, but not all patches will get their own announcement on the steam page. So its worth looking into the Beta Forums or the Discord Server! [h3]Stay Cool - Chasing Carrots[/h3] |
[h2]Greetings Champions![/h2]
[h3]Duration & Updates of the Beta[/h3] We dont have a fixed schedule, but depending on the progress and problems, we believe the beta will take 2-4 weeks for an update as big as this one. For the duration of the beta well do irregular updates and not every update will get an additional announcement. Those changes will be added either to the previous beta notes or the steam forums. [h3]Reporting & Communication for the Beta[/h3] We added a sub forum to the Steam Forums, where well share all information about the beta and encourage all reports and feedback for the beta branch to be posted in that forum. https://steamcommunity.com/app/2218750/discussions/3/ Please note, the forum will be locked outside of beta phases. You can also join the discord, well also have a channel there to talk about the beta! https://discord.gg/chasingcarrots [h3]Beta Preview[/h3] As many of you await new content, please allow me to give you a short list of content the beta will most likely start with! This may change as we are currently still preparing the beta content.
More details on all changes will be provided when the Beta starts! [h3]New Achievements & Quests[/h3] Yes, there will be new achievements alongside new quests. The new achievements will be added for the release of the update. If you participate in the beta and complete the connected quests beforehand, the achievements will unlock once you start the regular game after the patch release. New quests will be added and modified during the beta. If any unlockable gets added retroactively to a quest, these will be made available without the requirement to finish the quest again. This does not apply to added or changed gold rewards. Stay Fresh - Chasing Carrots |
[h2]Hello Adventurers![/h2] |
[h2]Hello all![/h2] |
[h2]Hello Adventurers![/h2]
[h3]POLISH & QOL[/h3]
[h3]BUG FIXES[/h3]
[h2]What's Next?[/h2] Were already in the middle of developing new content for the next update. This includes a new stage and new playable characters. Theres also some balancing work going on which didnt make it into this update but will hopefully be ready for the next one. We also hope to be able to introduce a new mechanic alongside the new content that would spice things up a little bit. But more on that in a future update! [h3]Stay Fresh! - Chasing Carrots[/h3] |
[h3]Polish & QoL[/h3]
[h3]Bug Fixes[/h3]
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Hi there! |
[h3]Hello Adventurers![/h3]
[h3]Other[/h3]
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With this change we also added that auto-attack is not required for auto-aim. _____________________________ [h2]Change Log[/h2] Target Release Period: This Week More detailed information will follow with the main release. [h3]Quality of Life[/h3]
[h3]Lord of Pain[/h3]
[h3]Warlock and Summons getting reworked[/h3]
[h3]Rebalancing[/h3]
[h3]Other[/h3]
|
[h2]Hello Adventurers![/h2]
The update will be first available on the beta branch early next week, but more about the beta branch further below. [h2]Mid-Term[/h2] In late June we want to update the game with some new content, but as the Early Access release was quite taxing, the progress hasnt been as quick as we hoped. Also we need to catch up on a few items that are currently missing in the current stages. The outline:
[h2]Long-Term[/h2] Sometime in July we want to bring the next bigger update. This will actually focus on an additional stage, mechanics, characters and abilities. This content might also be added earlier, but new stages take us a lot of time since each of them is quite unique and our goal is to deliver more diverse content.
[h2]The Beta Branch[/h2] Weve already deployed the beta branch earlier this week. You can opt-in through the game properties. The beta branch will receive updates before the main game. It will contain many smaller adjustments through its phases without detailed announcements for each patch on Steam. If you wish getting more involved wed recommend you to join our Discord server: https://discord.com/invite/chasingcarrots [h2]About Feedback[/h2] Thank you all for your feedback. We try to read through everything, but processing feedback takes quite some time. Not only reading but also taking active actions. Wed wish we could answer and discuss everywhere, but then none of us would be actually working on the game! Please keep it going and know that we are watching (in a non-creepy way) Cheers and have a nice weekend! - Chasing Carrots PS: HoT is the perfect game that can be played while being stuck in login queues for games that are online only. |
[h3]Hello Brave Souls![/h3]
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[h2]UPDATE:[/h2]
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Heyhey,
[h3]Changes[/h3]
[h3]Reminders[/h3] Reminder a) For audio issues in windows try the beta branch "audiofix" Reminder b) for crashes and starting issues send us logs found in %AppData%/HallsOfTorment/logs -> support@chasing-carrots.com [h3]Other remarks[/h3]
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Greetings Pestkillers!
[h3]Balancing[/h3]
[h3]Other[/h3]
[h2]Audio Issues (Windows)[/h2] We heard some of you have audio crackling on windows machines. There apparently is an issue withing the Godot Engine and there is a possible fix for it. We made a build with this fix. To test this out please open the game properties and change the beta branch to "Audiofix" and give us feedback! [h2]Crashes & Starting Issues[/h2] Those are hard for us to track, we added an additional starting parameter on the launch option "Force GPU" which will recorded extended logs. Please start the game in this mode! If you crash or can't start in this mode, close the game and send us the log file from "%AppData%/HallsOfTorment/logs/godot.log You can send this log file to support@chasing-carrots.com with a short description what happened. If you crashed a screenshot from the crash state would be good as well, if this is possible. Any information helps us to tackle these issues. Please keep reporting issues in the forum! Thank you and stay fresh! :) |
Hello my dear Tormented Souls!
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Hello Adventurers!
In case you dont see your progress reflected in the Early Access version, try following these simple steps: Start the game (Early Access version)
[h2]Whats Next?[/h2] While monitoring the game and being on the lookout for any reported issues, well be preparing new content for future updates. We still have plenty of interesting things we want to put into the Halls, and we cant wait to share them with you. But more details on that will follow soon. Until then, enjoy! |
Hello Adventurers!
[note] Balancing is still work in progress and might not be final until the release. [h3]CHARACTERS[/h3]
[h3]STAGES GENERAL[/h3]
[h3]ABILITIES[/h3]
[h3]QUESTS[/h3]
[h3]ITEMS[/h3]
[h3]FEATURES[/h3]
[h3]OTHER CONTENT[/h3]
[h3]BALANCING[/h3]
Dont forget to wishlist the game if you havent done already: https://store.steampowered.com/app/2218750/Halls_of_Torment/ Also follow us: Twitter, Discord, Youtube, Twitch [h3]- Cheers Chasing Carrots[/h3] |
[h2]Hello Adventurers![/h2]
[h3]And afterwards?![/h3] Were planning to update the game regularly. There are many ideas for new characters, abilities, items, stages, NPCs, enemies, game modes, and many other features. We do not have a fixed roadmap and were not planning to establish one. Instead wed rather stay in touch with our community and figure out what would be best to add next. [h3]Short FAQ for newcomers and interested:[/h3] What is Halls of Torment? A roguelite horde survival game, similar to Vampire Survivors but with a strong inspiration from classic action RPGs Who are you? We are Chasing Carrots, a handful of developers from Germany. Weve been making games for over 10 years. https://www.chasing-carrots.com Which platforms are supported? Windows, Linux, and Steamdeck. In which languages will HoT be available? For now its English only. Its possible that were going to add more languages when releasing the 1.0 version. Where are you active? Steam & Steam forums Discord: https://discord.com/invite/chasingcarrots Twitter: https://twitter.com/Chasing_Carrots Twitch: https://www.twitch.tv/chasingcarrots Mail: support@chasing-carrots.com [h3]- Cheers Chasing Carrots[/h3] |
Hello Adventurers!
For more information, we recommend looking into the DevStream. Weve played all characters during the stream and gave a first glance at additional abilities. Please be aware that we played a development build, so many things are not finalized, yet But now for todays changes on the PRELUDE [h2]Change Log 2023-04-27[/h2] [h3]POLISH & QOL[/h3]
[h3]BUG FIXES[/h3]
[h2]What's Next?[/h2] We are currently working on a lot of new content and finishing features for the EA. This includes ability upgrades, changes on ability traits, the third Level Forgotten Viaduct, and much more. In mid May well have a bigger update on the EA and what will be included in the release. Well probably share a date and update plans afterwards. When releasing the EA we also intend to update the PRELUDE to match the changes of the early game in the EA version. [h3]Stay Fresh! - Chasing Carrots[/h3] |
[h3]Hello everyone,[/h3] |
Hello Adventurers!
[h3]CONTENT[/h3]
[h3]BALANCING[/h3]
[h3]OTHER CHANGES[/h3]
[h3]POLISH & QOL[/h3]
[h3]BUG FIXES[/h3]
[h2]What's Next?[/h2] Holidays! But joking aside: We are currently working on the third stage and we might show a few glimpses of it on social media or the next stream. We are also working on further abilities and characters. Simultaneously we are working on fixes for outstanding issues and any bugs you report to us. Unfortunately, some bug fixes we originally wanted to add didnt make it into this update. This also includes the slow effect that is speeding up the enemies. We hope we can get those in on the next update. Stay Fresh! Chasing Carrots |
Hello everyone, |
Hello Adventurers!
[h3]PERFORMANCE[/h3]
[h3]STABILITY ISSUES[/h3]
[h3]OTHER CHANGES[/h3]
[h3]POLISH & QOL[/h3]
[h3]BUG FIXES[/h3]
[h3]BALANCING[/h3]
[h2]What's Next?[/h2] For the next few weeks the balancing and bug fixes will be reduced as we are back concentrating on creating additional content and working on new features to work towards the Early Access launch. Well still update the PRELUDE every 1-2 weeks ahead of the Early Access launch for adjustments. Feedback especially on performance and stability would be appreciated! [h3]Cheers! - Chasing Carrots[/h3] |
Hello Adventurers!
[h3]BALANCING[/h3]
[h3]OTHER CHANGES[/h3]
[h3]POLISH & QOL[/h3]
[h3]BUG FIXES[/h3]
[h3]PERFORMANCE[/h3]
[h3]STABILITY ISSUES[/h3]
[h2]What's Next?[/h2] Were still looking into more issues. For now, its uncertain how many problems well be able to fix in the near future. Theres one particular issue with the games input that seems to occur on certain setups which were working on right now. Alongside well work on performance and stability improvements. But we also need to make progress for the Early Access release. Hence, well start working on some additional features and content. Well continue to listen to your feedback about progression, difficulty, balancing, and more. Based on this, some changes may also find their way into the PRELUDE Version. We hope youll keep enjoying the game! Chasing Carrots |
Hello Adventurers!
[h3]BALANCING[/h3]
[h3]OTHER CHANGES[/h3]
[h3]POLISH & QOL[/h3]
[h3]BUG FIXES[/h3]
[h2]What's Next?[/h2] Bug fixes and improvements! For the next week we havent planned anything specific. We will probably prepare more content and see what problems arise. From the next update on, there might be different patches for our Playtest version and the PRELUDE. If you are interested in the Playtest, visit us on our Discord to learn more. We keep on developing the game with our community, and feedback from playtesters is essential for us when it comes to new features and content. [h3]Have a nice week![/h3] Chasing Carrots |
[h2]Hello Adventurers![/h2]
Halls of Torment will have full gamepad support. You can already play it with a gamepad but we are aware of some limitations in certain UIs. This will be fixed in the upcoming weeks. If you enjoy the game, please spread the word, wishlist the main game and join our Discord to be part of our community. https://store.steampowered.com/app/2218750/Halls_of_Torment/ Cheers! - Chasing Carrots |
Hello Adventurers!
[h2]BALANCING[/h2]
[h2]OTHER CHANGES[/h2]
[h2]POLISH & QOL[/h2]
[h2]BUG FIXES[/h2]
[h2]PERFORMANCE[/h2]
What's Next? Finalization of the PRELUDE! This means getting a proper Ember Grounds progression and some polish and finishing on different things. We will very likely keep the demo and playtest version updated once the PRELUDE is released until the Early Access launch. The PRELUDE will have limited content, but the playtest will not. But improvements, balancing, and finishing some content and changes based on feedback will go into the PRELUDE as well. Were looking forward to your feedback! - Chasing Carrots |
Greetings Adventures!
The PRELUDE is fully compatible with the main game that will release into Early Access in Q2 2023 Feedback Your feedback is important. Currently we are working with our lovely community that volunteered to test the early version of Halls of Torment to make the game fun. We are taking their suggestions and feedback seriously and are updating the game based on it. You can help as well! The PRELUDE is far from being final and we would love to hear your thoughts. And you can also help us a lot by spreading the word! We want to get a lot of the game nailed down before Early Access so this is your chance to influence the direction we are heading. As developers we are mainly active on our Discord server or in the Steam forums. Follow us! If you are eager to learn more and follow the development, visit us: Twitter: https://twitter.com/Chasing_Carrots Discord: https://discord.gg/chasingcarrots Twitch: https://www.twitch.tv/chasingcarrots Cheers and demonic wishes - Chasing Carrots |
Hello Adventurers!
BALANCING
OTHER CHANGES
POLISH & QOL
BUG FIXES
PERFORMANCE
___________________ [h2]What's Next?[/h2] The Gamepad support has not yet fully implemented, but we certainly made some progress and it will be ready for the first public version. Also since we feel more confident with the base balancing we want to set the meta progression for the early game in stone. We received a lot of feedback from our lovely community and we will use it to sort around some quests and unlocks. This will also mean that we need to reset the save games with the next patch. Also outstanding is the balancing of items and creating more assets for our abilities, traits and items. We decided to not touch the shield maiden for now, even with the feedback received that she differs too little from the swordsman as we wish to focus on the first three characters for now. But we have some ideas how to bring some variance to her! [h3]Have a nice weekend![/h3] - Chasing Carrots |
[h2]Greetings adventurers![/h2]
[h2]Next Stream - Thursday[/h2] While developing Halls of Torment we are also streaming quite regularly. Follow us on https://www.twitch.tv/chasingcarrots The next stream will be this week on Thursday at 18:00 CET / 5pm UTC But dont worry if you cant make it, we will upload the VOD on Youtube Thanks for supporting us! Join our Discord to stay in contact. Leave a comment to tell us what you would like to learn more about! - Mara, Producer & Game Designer |
Hello Champions!
FEATURES
BALANCING
POLISH & QOL
BUG FIXES
___________________ [h2]What's Next?[/h2] We are working on completing the gamepad support. We want to get work on the second stage done so we can properly implement it with a proper progression. And we are on further QoL Features and bug fixes. We also found some hiccups in the performance, especially if one hits large crowds of enemies. Please continue to report to us your impressions. We are eager to make a game for fans of this genre and not only for us! Farewell and until next week! ~ Mara |
Welcome, Adventurers! |
Greetings, adventurers! |
Welcome to the Halls of Torment! Weve made many rounds of internal game concept pitching and prototyping. Many of our ideas could not satisfy the constraints outlined above. And then Vampire Survivors came along and demonstrated how its done. Naturally, such a successful game would give rise to plenty of imitators. At first we hesitated. We didnt want to jump on the bandwagon. But the more time we spent with this newly hatched genre, the more it seemed like a very good fit for us. And so, we sat down, we made a plan, and we made sure its in line with our three goals mentioned above. So *clears throat* As you mightve guessed already, Halls of Torment is a reverse bullet hell roguelite in the vein of Vampire Survivors and similar games with light RPG elements. However, we wanted to put our own spin on the genre. We are big fans of old school action RPGs and CRPGs. Those games from the late 90s with their specific pre rendered aesthetic evoke warm feelings of nostalgia in us, and were sure that many players feel similarly. We wanted to capture those vibes and include them in Halls of Torment. Our goal is to make a game you can play casually while still enjoying the rich atmosphere of these grandiose role playing games that used to consume a large chunk of our free time during our youths. I hope that we succeed, and I hope youll enjoy it. All the best! Paul |