Halls of Torment - Dev Journal #3
Mara here with some insight into how the stages work! Our goal is to have several stages, with each having its own environment, enemies, and bosses. Right now we have one level ready and a second one in the making.
Being the first stage in the game this one has a slow start. Its mostly dominated by skeletons and youll encounter mainly skeleton themed bosses. But there are also other enemies waiting for you such as imps, slimes, and hell hounds.
Scorched souls and flame demons are roaming the Ember Grounds. Similar to the Haunted Caverns it is a rather open space but it starts out faster into the action. Enemies are evolving and where cute little imps used to poke you with forks they now show up with more vicious arms. For the future we are planning to bring more stages with interesting geometry. Those stages will include more constraints on player movement and introduce some more diverse gameplay. We already have planned two or three stages that are bigger than those already in the game. We also plan to have different twists within stages and maybe smaller substages.
In the main stages time ticks down from 30 minutes to your certain doom. Your task is to survive as long as you can. Most commonly you will encounter swarms of enemies trying to surround you and devour both your flesh and soul. Among those hordes you will encounter elite enemies and bosses. Elite enemies are stronger versions of regular enemies, highlighted with glowing outlines. Defeating them will reward you with abilities that will help you to face stronger foes. But above the Elites are the Bosses. They are the true hazards and they will try their best to crush you. Not only do they have significantly more health, they also have unique attack patterns that require good evasion skills on your part, while monsters keep swarming you! Defeating bosses will reward you with a selection of equipment that can be recovered later on and reused in all future runs. While collecting abilities and items you also level up your character as you might be familiar with in this type of game. On each level up you can pick one character trait. All those traits you earn are passive upgrades that will increase your main weapons, abilities, character stats, or general parameters.
Besides the obvious progression we have some additional features to make slaying your way through stages more interesting:
While developing Halls of Torment we are also streaming quite regularly. Follow us on https://www.twitch.tv/chasingcarrots The next stream will be this week on Thursday at 18:00 CET / 5pm UTC But dont worry if you cant make it, we will upload the VOD on Youtube https://www.youtube.com/@ChasingCarrots/featured Thanks for supporting us! Join our Discord to stay in contact. Leave a comment to tell us what you would like to learn more about! - Mara, Producer & Game Designer
[ 2023-02-14 15:32:26 CET ] [ Original post ]
Greetings adventurers!
Mara here with some insight into how the stages work! Our goal is to have several stages, with each having its own environment, enemies, and bosses. Right now we have one level ready and a second one in the making.
Stage 1: Haunted Caverns
Being the first stage in the game this one has a slow start. Its mostly dominated by skeletons and youll encounter mainly skeleton themed bosses. But there are also other enemies waiting for you such as imps, slimes, and hell hounds.
Stage 2: Ember Grounds
Scorched souls and flame demons are roaming the Ember Grounds. Similar to the Haunted Caverns it is a rather open space but it starts out faster into the action. Enemies are evolving and where cute little imps used to poke you with forks they now show up with more vicious arms. For the future we are planning to bring more stages with interesting geometry. Those stages will include more constraints on player movement and introduce some more diverse gameplay. We already have planned two or three stages that are bigger than those already in the game. We also plan to have different twists within stages and maybe smaller substages.
Main Stage Progression
In the main stages time ticks down from 30 minutes to your certain doom. Your task is to survive as long as you can. Most commonly you will encounter swarms of enemies trying to surround you and devour both your flesh and soul. Among those hordes you will encounter elite enemies and bosses. Elite enemies are stronger versions of regular enemies, highlighted with glowing outlines. Defeating them will reward you with abilities that will help you to face stronger foes. But above the Elites are the Bosses. They are the true hazards and they will try their best to crush you. Not only do they have significantly more health, they also have unique attack patterns that require good evasion skills on your part, while monsters keep swarming you! Defeating bosses will reward you with a selection of equipment that can be recovered later on and reused in all future runs. While collecting abilities and items you also level up your character as you might be familiar with in this type of game. On each level up you can pick one character trait. All those traits you earn are passive upgrades that will increase your main weapons, abilities, character stats, or general parameters.
Additional Features
Besides the obvious progression we have some additional features to make slaying your way through stages more interesting:
- Unlockables through events
- Torment Rank
- Quests (Achievements)
- Torment Level (to be implemented)
- Items freely spread over the stage (to be implemented)
- Different types of shrines (to be implemented)
Next Stream - Thursday
While developing Halls of Torment we are also streaming quite regularly. Follow us on https://www.twitch.tv/chasingcarrots The next stream will be this week on Thursday at 18:00 CET / 5pm UTC But dont worry if you cant make it, we will upload the VOD on Youtube https://www.youtube.com/@ChasingCarrots/featured Thanks for supporting us! Join our Discord to stay in contact. Leave a comment to tell us what you would like to learn more about! - Mara, Producer & Game Designer
Halls of Torment
Chasing Carrots
Chasing Carrots
1970-01-01
Indie Casual RPG Singleplayer EA
Game News Posts 75
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(23824 reviews)
https://www.tugastudios.com
https://store.steampowered.com/app/2218750 
[0 B]
Halls of Torment is a casual roguelite action rpg presented in a pre rendered retro look reminiscent of RPGs from the late 90s. Choose one of many hero characters and descend into the deadly Halls of Torment. Fight unholy horrors from beyond and survive wave after wave until you face one of the tormented lords. Advance your hero with character traits, abilities, and items. Create a new powerful build during each run. Explore various underground expanses and find new powerful items that enable you to venture even deeper into the abyss.
Features
- Quick and casual runs of maximum 30 minutes
- Old school pre rendered artstyle
- Quest based meta progression
- Large selection of diverse abilities, traits, and items, all enabling you to create interesting synergies
- Diverse bosses featuring unique mechanics and attack patterns
- Items can be retrieved to the overworld and used to customize future runs
- Dozens of interesting characters allowing many different playstyles
- Unlock and explore multiple interesting and challenging underground worlds
- Interactable environments: Use traps and hazards to your advantage!
MINIMAL SETUP
- Processor: 2 Cores / 3GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel Iris Xe / AMD RX 480
- Storage: 2 GB available space
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