Playtest Update 2023-02-17
We have another development week behind us and we made quite some progress this week on some technical parts in regards to performance but also a lot of balancing. With big steps we getting closer to where we want to be for the first public version of the game and we might have some news in that regard next week. ___________________
FEATURES
The Gamepad support has not yet fully implemented, but we certainly made some progress and it will be ready for the first public version. Also since we feel more confident with the base balancing we want to set the meta progression for the early game in stone. We received a lot of feedback from our lovely community and we will use it to sort around some quests and unlocks. This will also mean that we need to reset the save games with the next patch. Also outstanding is the balancing of items and creating more assets for our abilities, traits and items. We decided to not touch the shield maiden for now, even with the feedback received that she differs too little from the swordsman as we wish to focus on the first three characters for now. But we have some ideas how to bring some variance to her!
- Chasing Carrots
[ 2023-02-17 17:33:14 CET ] [ Original post ]
Hello Adventurers!
We have another development week behind us and we made quite some progress this week on some technical parts in regards to performance but also a lot of balancing. With big steps we getting closer to where we want to be for the first public version of the game and we might have some news in that regard next week. ___________________
Change Log 2023-02-17
FEATURES
- Each completed quest increases the experience gain by 1%
- You can now find abilities and items on the stage
- Added more Gamepad support, some menus are still missing
- General monster health has been increased
- General monster damage has been increased
- Lowered the speed for Hellhounds
- Increased speed of Elites and Boss Monsters
- Difficulty through the waves of monsters increases faster
- Lowered the effect of the torment rank
- Torment rank no longer increases monster damage and monster speed
- Monster speed increases over time now
- Level ups require significant more experience through later levels
- Increased the damage of all abilities (exception: transfixion -> view bug fixes)
- Ember Grounds boxes now drop more gold and potions than
- Reduced potions drops in Haunted Halls
- Increased Effect of Receptive Mind (6% -> 10%)
- All fire damage have increase Burn Chance
- Burn damage ticks faster now for lower damage
- Ember Grounds unlocks now by surviving until the Skeleton Lord appears
- Elites now have a blue outline while bosses have red outlines
- Added several UI Sounds
- Regeneration values are now shown in per Second values
- Added button prompts when entering the halls (can be deactivated)
- Added character selection prompt when the game started
- The damage of arcane splinters did not decline over time
- Transfixion dealt 5 times the damage it should
- Quest Flaming Passion was fixed
- Quest Shield Training was fixed
- Health would sometimes not properly displayed when picking up potions
- Putting physics into a different process to spread load between CPUs
- Reduced the damage numbers that can pop up (also added a setting to toggle them off)
- Reduce logging load
- Stages should load faster through better resource loading
What's Next?
The Gamepad support has not yet fully implemented, but we certainly made some progress and it will be ready for the first public version. Also since we feel more confident with the base balancing we want to set the meta progression for the early game in stone. We received a lot of feedback from our lovely community and we will use it to sort around some quests and unlocks. This will also mean that we need to reset the save games with the next patch. Also outstanding is the balancing of items and creating more assets for our abilities, traits and items. We decided to not touch the shield maiden for now, even with the feedback received that she differs too little from the swordsman as we wish to focus on the first three characters for now. But we have some ideas how to bring some variance to her!
Have a nice weekend!
- Chasing Carrots
Halls of Torment
Chasing Carrots
Chasing Carrots
1970-01-01
Indie Casual RPG Singleplayer EA
Game News Posts 75
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(23824 reviews)
https://www.tugastudios.com
https://store.steampowered.com/app/2218750 
[0 B]
Halls of Torment is a casual roguelite action rpg presented in a pre rendered retro look reminiscent of RPGs from the late 90s. Choose one of many hero characters and descend into the deadly Halls of Torment. Fight unholy horrors from beyond and survive wave after wave until you face one of the tormented lords. Advance your hero with character traits, abilities, and items. Create a new powerful build during each run. Explore various underground expanses and find new powerful items that enable you to venture even deeper into the abyss.
Features
- Quick and casual runs of maximum 30 minutes
- Old school pre rendered artstyle
- Quest based meta progression
- Large selection of diverse abilities, traits, and items, all enabling you to create interesting synergies
- Diverse bosses featuring unique mechanics and attack patterns
- Items can be retrieved to the overworld and used to customize future runs
- Dozens of interesting characters allowing many different playstyles
- Unlock and explore multiple interesting and challenging underground worlds
- Interactable environments: Use traps and hazards to your advantage!
MINIMAL SETUP
- Processor: 2 Cores / 3GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel Iris Xe / AMD RX 480
- Storage: 2 GB available space
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