HoT Update 2023-03-15
Thank you for your support! We had an awesome first week with the PRELUDE and we are glad that youve found enjoyment in the Halls of Torment. Weve read through your feedback and issue reports. Todays update will mainly address the problems we could fix until now and smaller changes to the game.
Were still looking into more issues. For now, its uncertain how many problems well be able to fix in the near future. Theres one particular issue with the games input that seems to occur on certain setups which were working on right now. Alongside well work on performance and stability improvements. But we also need to make progress for the Early Access release. Hence, well start working on some additional features and content. Well continue to listen to your feedback about progression, difficulty, balancing, and more. Based on this, some changes may also find their way into the PRELUDE Version. We hope youll keep enjoying the game! Chasing Carrots
[ 2023-03-15 12:17:34 CET ] [ Original post ]
Hello Adventurers!
Thank you for your support! We had an awesome first week with the PRELUDE and we are glad that youve found enjoyment in the Halls of Torment. Weve read through your feedback and issue reports. Todays update will mainly address the problems we could fix until now and smaller changes to the game.
Change Log 2023-03-15
FEATURES
- Full gamepad support has been added and a steam default configuration has been set.
- If you have any input problems, please reset the gamepad to default settings for the game.
BALANCING
- XP distribution has been modified among monsters, giving early monsters more XP comparatively.
- Completed quests now only give 0.5% additional XP instead of 1%.
- Astronomers Orbs now have a smaller starting distance.
- Range modifier affects Astronomers Orbs less.
- Size modifier of Astronomers Orbs has been reduced.
- Second orbit of Astronomer's Orbs now spawns closer to the player.
- Disabled the automatic difficulty scaling (Torment Rank) for now.
OTHER CHANGES
- Piercing Wind trait unlocks only when the player has an attack that requires Piercing.
- Mouse cursor will not be hidden anymore. This should fix disappearing cursor issues overall.
- More Linux versions should natively be supported. Anything newer than Ubuntu 18.04 LTS should work.
POLISH & QOL
- The Wellkeeper cage location in Ember Grounds is indicated with a marker.
- Opening the pause menu will always open the character view first.
- Main menu can be opened without selecting a character.
BUG FIXES
- Weapon Proficiency is now using roman numerals.
- Blessings and stages are now unlocked without having to restart the game.
- Quests requiring certain damage now include critical hits (e.g. Power Hitter).
- Killing 50 000 enemies with effects quest is now properly tracking progress.
- Lord of Pain kills are now properly recognized by the quest system.
- Character selection via gamepad has been fixed.
- Runner Shoes movement buff has been fixed and should be now permanent.
- Corrected the description of Spellcaster Gloves: it increases all direct damage.
- Scorched Skeletons in Ember Grounds dropped way too much XP.
- It should now be possible to equip the right ring slot properly at any time.
- Health of monsters now doesnt increase over time in Ember Grounds.
- Fixed stats display of pickup ranges and health regeneration tooltips.
PERFORMANCE
- Optimised environments
- Optimised Imp behaviour
- Optimised performance of destructible objects
STABILITY ISSUES
- Fixed: Certain monsters could cause crashes on death events.
What's Next?
Were still looking into more issues. For now, its uncertain how many problems well be able to fix in the near future. Theres one particular issue with the games input that seems to occur on certain setups which were working on right now. Alongside well work on performance and stability improvements. But we also need to make progress for the Early Access release. Hence, well start working on some additional features and content. Well continue to listen to your feedback about progression, difficulty, balancing, and more. Based on this, some changes may also find their way into the PRELUDE Version. We hope youll keep enjoying the game! Chasing Carrots
Halls of Torment
Chasing Carrots
Chasing Carrots
1970-01-01
Indie Casual RPG Singleplayer EA
Game News Posts 75
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(23824 reviews)
https://www.tugastudios.com
https://store.steampowered.com/app/2218750 
[0 B]
Halls of Torment is a casual roguelite action rpg presented in a pre rendered retro look reminiscent of RPGs from the late 90s. Choose one of many hero characters and descend into the deadly Halls of Torment. Fight unholy horrors from beyond and survive wave after wave until you face one of the tormented lords. Advance your hero with character traits, abilities, and items. Create a new powerful build during each run. Explore various underground expanses and find new powerful items that enable you to venture even deeper into the abyss.
Features
- Quick and casual runs of maximum 30 minutes
- Old school pre rendered artstyle
- Quest based meta progression
- Large selection of diverse abilities, traits, and items, all enabling you to create interesting synergies
- Diverse bosses featuring unique mechanics and attack patterns
- Items can be retrieved to the overworld and used to customize future runs
- Dozens of interesting characters allowing many different playstyles
- Unlock and explore multiple interesting and challenging underground worlds
- Interactable environments: Use traps and hazards to your advantage!
MINIMAL SETUP
- Processor: 2 Cores / 3GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel Iris Xe / AMD RX 480
- Storage: 2 GB available space
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