Halls of Torment
Chasing Carrots Developer
Chasing Carrots Publisher
1970-01-01 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(27700 reviews)
HoT Update 2023-03-23Hello Adventurers!
Greetings from the team! Wed like to thank you once more for your support. We reached over 15 000 Wishlist entries for the Early Access, still rising. There are over 100 discussions in the Forum going on, a
wiki is getting started, a
subreddit has been created and we have great activity on the
Discord Server.
Also a huge thanks to all content creators and streamers for sharing their joy about the game. We are reading and watching through as much feedback and impressions as we can.
Development is moving forward quickly and its time for another patch!
Change Log 2023-03-23
FEATURES
- The Flamedancer, first boss of Ember Grounds, got two new attack patterns.
PERFORMANCE
- Improved performance of monsters
- Improved player upgrade performance
- Improved Abilities performance
- Improved of XP Gem performance
STABILITY ISSUES
- Sometimes on pickup the game would crash.
- Fixed a freeze when an item chest was collected while the player was dying.
- Fixed that loading of stages could be triggered multiple times.
OTHER CHANGES
- Visual Upgrades to Ember Grounds
- Visual Upgrades to the Overworld
- Updated all trait frames
- Added several new item graphics
POLISH & QOL
- Added general description to undiscovered quests
- Changed item stash location and sprite in the overworld
- Improved sprite visibility of Ashen Wyrms in Ember Grounds
- Auto-Aim will now target on breakables
- When reviving an effect is shown
BUG FIXES
- Bullets would not properly react to: Sparking Tips, Ring of Fire, Shockwave Core
- Sparking Tips projectiles would not set enemies on fire
- Firewalker Boots and Bogged Boots no longer react to the attack speed modifier
- Dragons Breath could trigger burn endlessly on hit
- Dragons Breath and Ring of Fire now make the Fire Affinity trait appear (if unlocked)
- Fixed quest description for monster type kill quests
- Added monster types to all monsters on Ember Grounds (mostly Scorched and Imps)
- Items could be picked up multiple times from chests
- When re-entering a level, values on the right side should be properly reset now
- Quests hidden state will now be saved properly. A patch will unhide all falsely hidden quests.
BALANCING
- Reworked Transfixion ability: lower chance for the debuff but significantly increasied damage
- All burning effects: 10dmg/0.2s for 2s -> 25dmg/0.5 for 5s
- All burning chances have been generally halved
- Flamewalker boots trigger distance: 2.5m -> 5m
- Flamewalker boots burn chance as been reduced by 60%
- Sparking Tips damage 5 -> 25
- Shockwave Core range: 1.5m -> 2.0m
- Exterminators projectile damage falloff: 30% -> 25%
- Dragons Breath cooldown traits: increasing attack speed bonus
- Potions heal now 25 + 5% health
- Potion and Hand of Greed drops have been increased by 20%
- Invincibility time after spawn of slimes has been reduced to 200ms
What's Next?
For the next few weeks the balancing and bug fixes will be reduced as we are back concentrating on creating additional content and working on new features to work towards the Early Access launch. Well still update the PRELUDE every 1-2 weeks ahead of the Early Access launch for adjustments.
Feedback especially on performance and stability would be appreciated!
Cheers!
- Chasing Carrots
[ 2023-03-23 16:51:09 CET ] [ Original post ] Halls of Torment is a casual roguelite action rpg presented in a pre rendered retro look reminiscent of RPGs from the late 90s. Choose one of many hero characters and descend into the deadly Halls of Torment. Fight unholy horrors from beyond and survive wave after wave until you face one of the tormented lords. Advance your hero with character traits, abilities, and items. Create a new powerful build during each run. Explore various underground expanses and find new powerful items that enable you to venture even deeper into the abyss.
Features
- Quick and casual runs of maximum 30 minutes
- Old school pre rendered artstyle
- Quest based meta progression
- Large selection of diverse abilities, traits, and items, all enabling you to create interesting synergies
- Diverse bosses featuring unique mechanics and attack patterns
- Items can be retrieved to the overworld and used to customize future runs
- Dozens of interesting characters allowing many different playstyles
- Unlock and explore multiple interesting and challenging underground worlds
- Interactable environments: Use traps and hazards to your advantage!
MINIMAL SETUP- Processor: 2 Cores / 3GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel Iris Xe / AMD RX 480
- Storage: 2 GB available space
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