HoT Dev Journal | 2023-06-02 | Outlook for June & July
The past week was quite adventurous for us. Thank you all for your great support! We had only little time to focus on the next bigger additions to the game. But now that the most critical issues have been mostly handled, we can get back on track. There have been requests for a road map, but we decided against posting one online. Instead we want to give you regular updates about the development progress, decisions, and upcoming content. The outlook were going to provide will be limited to a certain time frame. However, we want to be as transparent as possible about the development process, since we believe this is the only way to receive proper feedback. We hope we can provide an update post every week. The first update will be a general outlook over the next two months. The weeks after that we want to go into further details of particular topics.
Our plan is to release another update by next week. This update will address mostly currently active content of the game. Well expand on QoL features, balancing, and some other miscellaneous changes. A list of planned items:
In late June we want to update the game with some new content, but as the Early Access release was quite taxing, the progress hasnt been as quick as we hoped. Also we need to catch up on a few items that are currently missing in the current stages. The outline:
Sometime in July we want to bring the next bigger update. This will actually focus on an additional stage, mechanics, characters and abilities. This content might also be added earlier, but new stages take us a lot of time since each of them is quite unique and our goal is to deliver more diverse content.
Weve already deployed the beta branch earlier this week. You can opt-in through the game properties. The beta branch will receive updates before the main game. It will contain many smaller adjustments through its phases without detailed announcements for each patch on Steam. If you wish getting more involved wed recommend you to join our Discord server: https://discord.com/invite/chasingcarrots
Thank you all for your feedback. We try to read through everything, but processing feedback takes quite some time. Not only reading but also taking active actions. Wed wish we could answer and discuss everywhere, but then none of us would be actually working on the game! Please keep it going and know that we are watching (in a non-creepy way) Cheers and have a nice weekend! - Chasing Carrots PS: HoT is the perfect game that can be played while being stuck in login queues for games that are online only.
[ 2023-06-02 11:00:09 CET ] [ Original post ]
Hello Adventurers!
The past week was quite adventurous for us. Thank you all for your great support! We had only little time to focus on the next bigger additions to the game. But now that the most critical issues have been mostly handled, we can get back on track. There have been requests for a road map, but we decided against posting one online. Instead we want to give you regular updates about the development progress, decisions, and upcoming content. The outlook were going to provide will be limited to a certain time frame. However, we want to be as transparent as possible about the development process, since we believe this is the only way to receive proper feedback. We hope we can provide an update post every week. The first update will be a general outlook over the next two months. The weeks after that we want to go into further details of particular topics.
Short-Term
Our plan is to release another update by next week. This update will address mostly currently active content of the game. Well expand on QoL features, balancing, and some other miscellaneous changes. A list of planned items:
- Reworking the Lord of Pain with a proper quest and removing his death timer.
- Tweaking balancing of abilities. (Yes, well make the Golem stronger )
- Adding more data in the pause menu.
- Equipment loadouts in the item stash
Mid-Term
In late June we want to update the game with some new content, but as the Early Access release was quite taxing, the progress hasnt been as quick as we hoped. Also we need to catch up on a few items that are currently missing in the current stages. The outline:
- The Cupbearer (an NPC that can be rescued from the Viaduct and will add re-rolls)
- Torment Rank Mode (will scale difficulty dynamically for additional rewards)
- Re-balancing of several aspects. (items, effects, abilities, characters)
- Champion enemies (monsters with additional modifiers)
- Possibly some new items, abilities, traits, and blessings
Long-Term
Sometime in July we want to bring the next bigger update. This will actually focus on an additional stage, mechanics, characters and abilities. This content might also be added earlier, but new stages take us a lot of time since each of them is quite unique and our goal is to deliver more diverse content.
- Stage 4 (untitled)
- At least 2 new characters
- At least 2 new abilities
- New quests & items
- New element & effect
- New game mode
- New game feature
The Beta Branch
Weve already deployed the beta branch earlier this week. You can opt-in through the game properties. The beta branch will receive updates before the main game. It will contain many smaller adjustments through its phases without detailed announcements for each patch on Steam. If you wish getting more involved wed recommend you to join our Discord server: https://discord.com/invite/chasingcarrots
About Feedback
Thank you all for your feedback. We try to read through everything, but processing feedback takes quite some time. Not only reading but also taking active actions. Wed wish we could answer and discuss everywhere, but then none of us would be actually working on the game! Please keep it going and know that we are watching (in a non-creepy way) Cheers and have a nice weekend! - Chasing Carrots PS: HoT is the perfect game that can be played while being stuck in login queues for games that are online only.
Halls of Torment
Chasing Carrots
Chasing Carrots
1970-01-01
Indie Casual RPG Singleplayer EA
Game News Posts 75
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(23824 reviews)
https://www.tugastudios.com
https://store.steampowered.com/app/2218750 
[0 B]
Halls of Torment is a casual roguelite action rpg presented in a pre rendered retro look reminiscent of RPGs from the late 90s. Choose one of many hero characters and descend into the deadly Halls of Torment. Fight unholy horrors from beyond and survive wave after wave until you face one of the tormented lords. Advance your hero with character traits, abilities, and items. Create a new powerful build during each run. Explore various underground expanses and find new powerful items that enable you to venture even deeper into the abyss.
Features
- Quick and casual runs of maximum 30 minutes
- Old school pre rendered artstyle
- Quest based meta progression
- Large selection of diverse abilities, traits, and items, all enabling you to create interesting synergies
- Diverse bosses featuring unique mechanics and attack patterns
- Items can be retrieved to the overworld and used to customize future runs
- Dozens of interesting characters allowing many different playstyles
- Unlock and explore multiple interesting and challenging underground worlds
- Interactable environments: Use traps and hazards to your advantage!
MINIMAL SETUP
- Processor: 2 Cores / 3GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel Iris Xe / AMD RX 480
- Storage: 2 GB available space
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