HoT Update 2023-09-05
After last weeks update many players expressed their discontent with the changes weve introduced and with some of the new content weve added. Weve gone through many forum posts, collected your feedback, and took a closer look at the current state of the game. We realize there are many other players who enjoy the new update, but it is clear to us that we need to readjust a lot of things in order to make the game fun again for those who arent happy with the changes. To achieve this we want to take a more careful approach. Our plan is to release several patches in smaller increments and keep in touch with the community to make sure that our direction aligns with your expectations. We will try to keep the time between the next couple of smaller updates short and react to your feedback in between. The most common complaint was the increased difficulty, especially in the new stage, Frozen Depths. In order to relieve some of the frustration, weve reduced enemy health and damage values for a less punishing experience. The difficulty in the other stages hasnt changed much since the previous (non-beta) update, but we noticed a couple of outlier values that needed some tweaking, so there have been minor changes as well (specifically too high projectile damage values e.g. in Ember Grounds). Weve also added two new QoL features. You can rebind keyboard keys for movement and aim actions in the settings menu. If you struggle with visibility due to too many ability effects on the screen, you can now set the opacity of ability effects as well.
This is just the first of several small updates. We are aware that theres still a lack of transparency for instance regarding character stats. We also know that in some areas the visibility should be improved and some content still needs some balancing. This is a preview list of things we want to address in the upcoming updates:
[ 2023-09-05 14:43:54 CET ] [ Original post ]
Hello Adventurers!
After last weeks update many players expressed their discontent with the changes weve introduced and with some of the new content weve added. Weve gone through many forum posts, collected your feedback, and took a closer look at the current state of the game. We realize there are many other players who enjoy the new update, but it is clear to us that we need to readjust a lot of things in order to make the game fun again for those who arent happy with the changes. To achieve this we want to take a more careful approach. Our plan is to release several patches in smaller increments and keep in touch with the community to make sure that our direction aligns with your expectations. We will try to keep the time between the next couple of smaller updates short and react to your feedback in between. The most common complaint was the increased difficulty, especially in the new stage, Frozen Depths. In order to relieve some of the frustration, weve reduced enemy health and damage values for a less punishing experience. The difficulty in the other stages hasnt changed much since the previous (non-beta) update, but we noticed a couple of outlier values that needed some tweaking, so there have been minor changes as well (specifically too high projectile damage values e.g. in Ember Grounds). Weve also added two new QoL features. You can rebind keyboard keys for movement and aim actions in the settings menu. If you struggle with visibility due to too many ability effects on the screen, you can now set the opacity of ability effects as well.
Change Log | 2023-09-05
- Settings
- added configurable keyboard bindings
- added opacity setting for player ability effects
- Difficulties of Ember Grounds and Forgotten Viaduct
- reduced damage dealt by enemies with special movement patterns or high movement speed
- reduced damage from enemy projectiles
- Frozen Depths Difficulty
- reduced damage dealt by regular enemies
- reduced health of regular enemies
- increased enemy spawn count for regular enemies
- reduced agony decrease rate on each enemy, since monsters take longer to reach the player's screen edge on Frozen Depths
- Frozen Depth Bosses
- reduced trigger distance for ranged attacks to avoid player getting off-screened
- made projectile based attack patterns of bosses less frustrating
- slower movement
- less dense patterns
- smaller damage areas
- increased size of hit areas (the ones that receive damage, not the ones that deal damage)
- Bugfixes
- fixed a bug that caused frost effects to trigger every frame forever once their timer has run out
What's Next?
This is just the first of several small updates. We are aware that theres still a lack of transparency for instance regarding character stats. We also know that in some areas the visibility should be improved and some content still needs some balancing. This is a preview list of things we want to address in the upcoming updates:
- adjust Beast Huntress and Hound AI
- improve information on character stats
- adjust Spirit Warrior ability
- address various bugs, typos, and missing assets
- improve enemy projectile visibility in Frozen Depths
- fix bugs in agony champions
Halls of Torment
Chasing Carrots
Chasing Carrots
1970-01-01
Indie Casual RPG Singleplayer EA
Game News Posts 75
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(23824 reviews)
https://www.tugastudios.com
https://store.steampowered.com/app/2218750 
[0 B]
Halls of Torment is a casual roguelite action rpg presented in a pre rendered retro look reminiscent of RPGs from the late 90s. Choose one of many hero characters and descend into the deadly Halls of Torment. Fight unholy horrors from beyond and survive wave after wave until you face one of the tormented lords. Advance your hero with character traits, abilities, and items. Create a new powerful build during each run. Explore various underground expanses and find new powerful items that enable you to venture even deeper into the abyss.
Features
- Quick and casual runs of maximum 30 minutes
- Old school pre rendered artstyle
- Quest based meta progression
- Large selection of diverse abilities, traits, and items, all enabling you to create interesting synergies
- Diverse bosses featuring unique mechanics and attack patterns
- Items can be retrieved to the overworld and used to customize future runs
- Dozens of interesting characters allowing many different playstyles
- Unlock and explore multiple interesting and challenging underground worlds
- Interactable environments: Use traps and hazards to your advantage!
MINIMAL SETUP
- Processor: 2 Cores / 3GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel Iris Xe / AMD RX 480
- Storage: 2 GB available space
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