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HoT Patch Update 2023-09-07

Hello Adventurers!


This is the second smaller patch in the series of patches after the Frozen Depths update. While addressing further issues that have been pointed out to us, weve followed the discourse in the forums closely and of course played the game a lot ourselves. It was to be expected that for some players the difficulty reduction would render the game too easy. Others welcomed the change and of course we understand that we wont be able to satisfy every single one of you just by tweaking the difficulty back and forth. However, we have to point out that we always need to balance the progression as a whole. If you have everything unlocked (particularly the new class marks) naturally the game will be much easier for you even in the currently final stage. Keep in mind at which point Frozen Depths get unlocked. You can enter the stage after defeating the second boss of the Forgotten Viaduct. Each time we add a new stage, we move the goalpost in a way that doesnt feel challenging for players who already have 100% of the content unlocked. But we need to make sure that players who follow a natural progression (i.e. when the game leaves Early Access) dont hit a brick wall. Frozen Depths is not the final stage. We have more content planned, and we also have a concept for the late game, which should allow challenge-driven players to ramp up the difficulty to their liking, while it doesnt make other players feel like they have to take on those challenges. But this is an entire feature for a later bigger update. For now we will stick to improving the game where it still feels rough until were ready to add new content. That being said, here is the list of changes for this patch. Its focussed on improving the game feel of the Beast Huntress and her hound. There also have been some other minor tweaks, like small balancing adjustments in the Frozen Depths based on our own playthroughs and improvements in visibility.

Change Log | 2023-09-07


  • Summons in general
    • fixed floaty movement behaviour by adjusting mass/movement speed ratio
  • Beast Huntress
    • improved game feel increased attack speed proportionately lowered damage and frost chance improved projectile visuals
    • Hound
      • increased attack speed
      • reduced damage proportionately
      • Hound will choose targets that are closest to the Beast Huntress instead of its own position
      • increased aggro range and movement speed
      • changed attack to a circular emitter in front of the Hound
      • added a better visual effect and sounds for the attack
  • Norseman
    • added missing description of Frost Nova ability
  • Visibility
    • Player's Frost Avalanche ability effects have been moved below characters sprites and enemy projectiles.
    • Enemies' frost avalanche effects have a higher contrast and stand out more against the frozen depth background.
    • Ability opacity setting now also affects Shadow Cloak, Arcane Rift areas, Arcane Rift Splinters, and Ringblades.
  • Ember Grounds tweaks
    • minor adjustments in XP distribution during early waves
    • slightly increased pickups in stage
    • slightly increased health values of some enemies
  • Bugfixes
    • Spirit Warrior falsely reacted to "+Spawn" modifiers, which was unintended.

What's Next?


Dont worry, well get back to the Spirit Warrior ability soon. The list of planned changes is the same as it was in the previous announcement. Well keep you posted. Godspeed! - Chasing Carrots


[ 2023-09-07 15:17:49 CET ] [ Original post ]

Halls of Torment
Chasing Carrots Developer
Chasing Carrots Publisher
1970-01-01 Release
Game News Posts: 77
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive (24657 reviews)
Public Linux Depots:
  • [0 B]
Halls of Torment is a casual roguelite action rpg presented in a pre rendered retro look reminiscent of RPGs from the late 90s. Choose one of many hero characters and descend into the deadly Halls of Torment. Fight unholy horrors from beyond and survive wave after wave until you face one of the tormented lords. Advance your hero with character traits, abilities, and items. Create a new powerful build during each run. Explore various underground expanses and find new powerful items that enable you to venture even deeper into the abyss.

Features

  • Quick and casual runs of maximum 30 minutes
  • Old school pre rendered artstyle
  • Quest based meta progression
  • Large selection of diverse abilities, traits, and items, all enabling you to create interesting synergies
  • Diverse bosses featuring unique mechanics and attack patterns
  • Items can be retrieved to the overworld and used to customize future runs
  • Dozens of interesting characters allowing many different playstyles
  • Unlock and explore multiple interesting and challenging underground worlds
  • Interactable environments: Use traps and hazards to your advantage!

MINIMAL SETUP
  • Processor: 2 Cores / 3GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel Iris Xe / AMD RX 480
  • Storage: 2 GB available space
GAMEBILLET

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