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HoT Experimental Update 2023-12-07

Update: In the first upload of the patch there is a bug where no monsters spawn on agony 5, this bug has been corrected. Please restart Steam to make sure you have the fix! Update2: Fixed the quests in the ending screen, the issues with the potion of oblivion and the normal chest not dropping uncommon variants in agony. Update3: Fixed the "Reach Agony" quests. Update4: Fixing FireSplinter info and Arcane Elements splinter are now also Magic.

Greetings Adventurers!


We have just updated the experimental branch of the game. Well be testing the next update until next week before setting it available for everyone. There are several technical changes in the background that may cause unforeseen problems as weve just officially upgraded the game to run on Godot 4.2, and changed some rendering and data structures. Generally speaking, the game should load faster and perform better without any visible differences, even without performance mode on. At the same time because of these structural changes the game might be a bit unstable at the moment and we need your help to let us know about crashes and other bugs. To join, right-click the game -> properties -> Betas and change the participation to experimental

Experimental Change Log | 2023-12-07


  • Updating the engine from Godot 4.1.4 to Godot 4.2
  • Adding Twitch integration to support user votes on Abilities, Items and Traits
  • Reworking data structure for faster load up speed
  • The normal (not performance) mode is now longer rendered on higher resolution
  • -> In normal circumstances this will be no visible change from before, the text will remain sharp, performance in normal mode will improve
  • Agony decay has been entirely removed
  • -> Losing an agony level on death is still a thing
  • -> Agony will increase by 1 level every 5 minutes
  • -> Some of you may die, but its a sacrifice we are willing to make
  • Flash intensity setting is working again with better scaling
  • Disabled filtering of base traits (Area, Range, Crit Chance, Crit Bonus, Force)
  • Adding options to add an outline to the cursor

Lightning Strike


  • Concentrated Strikes upgrade has been added
  • Targets the monster with the highest Health and then spreads around it
  • Also adds damage bonus for each elemental stack on enemies
  • Adding quest Lightning Strikes Specialist to unlock the new upgrade
  • New quest can be found on the Viaduct quest board
  • Explosive strikes can now apply Burn
  • Exploding Strikes no longer cancel out with Electrifying Strikes
  • Base Damage of Lightning Strikes has been reduced
  • Attackspeed and average hits per second has been increased
  • Traits were adjusted to account for the balancing change
  • Lightning Strikes now attack faster with higher Attack Speed to avoid Strikes being lost

Arcane Splinter


  • Arcane Elements upgrade has been added
  • All projectiles get a random element with a 20% chance to apply elemental status effects
  • Adding quest Arcane Splinters Specialist to unlock the new upgrade
  • New quest can be found on the Viaduct quest board

Items


  • All base stat items get a new uncommon variant (Growth) which will need to be leveled and should outperform the (Boost) variant after 70-80 levels
  • Some base items like Quickhand Gloves and Runner Shoes were improved
  • Echoing band base range has been increased
  • Adding uncommon Echoing Band that can trigger with magic damage
  • Elemental Resonator was buffed
  • Replacing previous uncommon variant to also trigger with magic attacks
  • Adding a new uncommon variant (Chaos) that makes that every element has a chance to add any or all of every other elemental status effect

Bug Fixes


  • No more negative Health (for real this time)
  • Holy Relics Light does now count as source for Warriors Fervor
  • Holy Relics uncommon variant now also scales with itS own light
  • Blood Catcher (Enchantment), the temporary Attack Speed buff is now working
  • No more potions stuck in the well, the wellkeeper threw them away
  • If one has now all available bottles in the inventory, no more additional bottle drops
  • Sometimes pointers to items would not disappear
  • Scorched Slayer quest now properly shows Blazing Armor as reward
  • Several Typos and descriptions
The update will move over for everyone by Tuesday - Thursday next week. (12th - 14th December) Achievements will be added on official release of the update, completed quests will unlock achievements as soon they are added when the game is started. Cheers! - Chasing Carrots


[ 2023-12-07 11:22:21 CET ] [ Original post ]



Halls of Torment
Chasing Carrots
  • Developer

  • Chasing Carrots
  • Publisher

  • 1970-01-01
  • Release

  • Indie Casual RPG Singleplayer EA
  • Tags

  • Game News Posts 75  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Overwhelmingly Positive

    (23824 reviews)


  • Review Score

  • https://www.tugastudios.com
  • Website

  • https://store.steampowered.com/app/2218750 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Halls of Torment is a casual roguelite action rpg presented in a pre rendered retro look reminiscent of RPGs from the late 90s. Choose one of many hero characters and descend into the deadly Halls of Torment. Fight unholy horrors from beyond and survive wave after wave until you face one of the tormented lords. Advance your hero with character traits, abilities, and items. Create a new powerful build during each run. Explore various underground expanses and find new powerful items that enable you to venture even deeper into the abyss.

    Features

    • Quick and casual runs of maximum 30 minutes
    • Old school pre rendered artstyle
    • Quest based meta progression
    • Large selection of diverse abilities, traits, and items, all enabling you to create interesting synergies
    • Diverse bosses featuring unique mechanics and attack patterns
    • Items can be retrieved to the overworld and used to customize future runs
    • Dozens of interesting characters allowing many different playstyles
    • Unlock and explore multiple interesting and challenging underground worlds
    • Interactable environments: Use traps and hazards to your advantage!
    MINIMAL SETUP
    • Processor: 2 Cores / 3GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Intel Iris Xe / AMD RX 480
    • Storage: 2 GB available space
    GAMEBILLET

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