HoT Update | 2024-03-13
Its time for another ritual to summon new features, content, and bug fixes. First of all wed like to thank the Godot community for finding a fix for the dreaded audio problems that users with low-latency interfaces experienced. But besides that, we have also some new hexes on the table: Lord hexes, to be precise. You probably already have encountered one for the Lord of Pain in the Haunted Caverns. Now weve added one in each level for, one for each Lord. Happy hunting! Please note, this patch will be released on the experimental branch first and will go live on Tuesday the 12th March 2024. If you wish to receive the patch early, please join the beta branch Experimental
[ 2024-03-11 14:26:12 CET ] [ Original post ]
Experimental Release: 2024-03-11 Main Release: 2024-03-13 (delayed) There are still slow downs in the game that we haven't found the source yet. The update for the main will be rescheduled to a later date. ----- Last Update: Updated the experimental branch: - Fixed a lag issue with the Arcane Rift - Elemental Rift no longer spawns as extra Rifts - Fixed descriptions - Fixed a bug that not all electrify applies from Kugelblitz were counted for the Specialist quest. (Note: Crits through Sorceress traits do not count on purpose) -----
Greetings Adventurers
Its time for another ritual to summon new features, content, and bug fixes. First of all wed like to thank the Godot community for finding a fix for the dreaded audio problems that users with low-latency interfaces experienced. But besides that, we have also some new hexes on the table: Lord hexes, to be precise. You probably already have encountered one for the Lord of Pain in the Haunted Caverns. Now weve added one in each level for, one for each Lord. Happy hunting! Please note, this patch will be released on the experimental branch first and will go live on Tuesday the 12th March 2024. If you wish to receive the patch early, please join the beta branch Experimental
Patch Notes
- Fixed an issue that could lead to crashes whenever bullets or effects were duplicated.
- Fixed a crash caused by the Adaptation-Trait of Spectral Fists when Cunning Technique was picked afterwards.
- Fix: Spawn rate in Chambers of Dissonance would not increase with Agony.
- Added custom key bindings for Auto Aim and Pause in the settings.
Lords
- Added hexes for all Lords
- Lords have new and improved sounds
- The Lords have reinforcements
Ability Upgrades
- Arcane Rifts upgrade: added three new upgrades that change the element of the rifts. Only one upgrade can be chosen.
- Added Arcane Rifts Specialist-Quest
- Kugelblitz upgrade Final Discharge has been added. Kugelblitz finishes in a strong explosion.
- Kugelblitz Specialist-Quest has been added.
- Flamestrike can now be transformed into Froststrike with a new ability upgrade.
- New quest Flamestrike-Specialist has been added.
Bug Fixes
- Dragons Breath, Refined Flame: The value changes for Attack Speed and Burn Damage have been fixed.
- Fix: Champions in Chambers of Dissonance could still get the Fast Walker modifier.
- Fixed Trait: Fusion (Meteor Strikes) -> Rel. -> Abs. Crit Bonus
- Fixed Trait: Accuracy X (Transfixion) -> Description
- Fixed Trait: Proficient Stance IV (Sage) -> Damage Value
- Fixed Trait: Frost Affinity -> Description
- Fix: Warlock main attack -> Counts now as Summon for Multistrike & Attack Speed
- Fixed Quest: Spirit Warrior Specialist -> no more tracking from other abilities
- Fixed an issue that caused Base Attack Speed to affect attacks that are triggered by distance moved.
- Fixed Sage description -> Movement Speed is actually 4.5m/s not 4.0m/s
- Breakables will no longer add damage to the damage statistics.
Halls of Torment
Chasing Carrots
Chasing Carrots
1970-01-01
Indie Casual RPG Singleplayer EA
Game News Posts 75
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(23824 reviews)
https://www.tugastudios.com
https://store.steampowered.com/app/2218750 
[0 B]
Halls of Torment is a casual roguelite action rpg presented in a pre rendered retro look reminiscent of RPGs from the late 90s. Choose one of many hero characters and descend into the deadly Halls of Torment. Fight unholy horrors from beyond and survive wave after wave until you face one of the tormented lords. Advance your hero with character traits, abilities, and items. Create a new powerful build during each run. Explore various underground expanses and find new powerful items that enable you to venture even deeper into the abyss.
Features
- Quick and casual runs of maximum 30 minutes
- Old school pre rendered artstyle
- Quest based meta progression
- Large selection of diverse abilities, traits, and items, all enabling you to create interesting synergies
- Diverse bosses featuring unique mechanics and attack patterns
- Items can be retrieved to the overworld and used to customize future runs
- Dozens of interesting characters allowing many different playstyles
- Unlock and explore multiple interesting and challenging underground worlds
- Interactable environments: Use traps and hazards to your advantage!
MINIMAL SETUP
- Processor: 2 Cores / 3GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel Iris Xe / AMD RX 480
- Storage: 2 GB available space
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