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HoT Experimental Update | 2024-10-08

Update 2024-10-10 Latest changes: - Movement Speed per Torment Level has been changed back from 2.5% to 2.0% - Blood Catcher bonus has been slightly reduced, but heal was increased on higher rarities. - Polishing the shard display in the End Screen. - Adding the current Game Version to the End Screen. - Fixed the Artifacts "Restless Wheel" not accelerating Agony increase. - Fixed an issue were the Cyclops from the Ember Eye would trigger Artifact quests to be completed. - Fixed Plated Boots (Boost), uncommon and rare values were swapped. - The targeting range of Summons now adjust with their attack range. - Beast Huntress' Dedication was adjusted so that the base range does not scale so much, making it more likely for the Hound to attack more enemies. -----------------

Hello Adventurers!


We are working through your reports and feedback and today we are going to implement a few required changes on the experimental branch for testing them out. Please let us know what you think. If you would like to join testing the coming changes, please change in the game properties -> betas the testing branch to experimental. Codecks Halls of Torment 1.0 Experimental Update: 2024-10-08 Scheduled Release: 2024-10-10

Torment Balancing:


  • Agony will add 1 Defense to each enemy per rank.
  • Changing the scaling of Torment Levels and the Vault past 30 minutes.
  • Health will be changed to scale x1.12 instead of x1.2.
  • Defense scaling will be added with x1.12.
  • In Vault the Torment Levels will add 0.33 base defense to enemies each level.
  • Damage scaling will be changed from +4% to +5% per level.
  • Movement Speed scaling will be changed from +2% to +2.5% per level.
Weve decided on this change for two reasons. One is that now and probably in the future, items and effects that scale with damage do scale much stronger with the big HP pools. Secondly some enemies were approaching and hit the highest HP possible in the game, causing bugs. With this change we can easily go up to Torment Level 40+ and the Vault is quite some time longer after the current 95 minutes after which it starts breaking.

Blood Catcher:


  • Scaling of the Max. HP effect will be limited from 100 - 3 000.
  • Blood Catcher gains proper Diminishing Returns application.
  • Blood Catcher has been changed back to only give a modifier bonus when the player is on full health.
  • Blood Catcher now triggers every 5 seconds and applies its effect then based on the damage within that time frame.
In the 1.0 patch we changed that Blood Catcher has been always applying its buff, even if the player was damaged. We changed this back but also applied the normal Diminishing Returns mechanic from other items in the game. The limitation of the scaling based on one's Max. HP has been introduced because the Blood Catcher had many Edge Case scenarios with almost no HP. These changes have been made to bring the Blood Catcher down to a level of other items, the Blood Catcher was so much stronger that making everything else stronger was not an option without entirely breaking the games balance. Lastly the 5 second refresh has been added to avoid lag because of multiple modifier updates and heal events per second/frame from the item. The modifier strength is not influenced by this change.

Further Patch Notes:


  • In the Quest Board, one can now always see the required character for the next main quest/tracked quest on the top.
  • Every hero now has their own Torment Shard pool.
  • Collecting one Torment Shard will increase the shards for all characters.
  • The amount of used Torment Shards can now be seen in the end screen.
  • Turning off flash intensity also deactivates the flashes when the player is hit by enemies.

Bug Fixes:


  • The Widescreen Pillarbox setting was not saved when leaving the game.
  • Hailstorm can now handle negative movement speed.
  • Astronomers Orbs can now overcrit.
  • Hunters Garb (Hawk Eye) is now modifying the Crit values.
  • Hunters Garb variants now show the info Icon on the right side of the screen.
  • Phantom Needles traits gave Crit Chance instead of Base Crit Chance.
  • Archers Dedication was unlocked by the wrong Trait.
  • Spectral Fists would not react to Attack Speed upgrades for melee/summon modifiers when Consecutive Punches had been activated.
  • Values of uncommon and rare Plated Boots (Growth) had been mixed up.
  • Quest Tank I had a wrong number in its description.
  • Rank frame of Norsemans WP IV (Storming) was wrong.
  • Endscreen congratulation text was sometimes truncated.
  • Compendium did not update used Torment Shards in the info area.
  • Scars of Toil had the wrong tooltip on its Icon.
  • Warlocks character description said he should have only 350 instead of 500 HP.
  • Cleric was stronger than their information made appear. (regeneration, Defense and Block Strength)

Stay Hydrated - Chasing Carrots



[ 2024-10-08 15:12:03 CET ] [ Original post ]



Halls of Torment
Chasing Carrots
  • Developer

  • Chasing Carrots
  • Publisher

  • 1970-01-01
  • Release

  • Indie Casual RPG Singleplayer EA
  • Tags

  • Game News Posts 75  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
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    (23824 reviews)


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  • Halls of Torment is a casual roguelite action rpg presented in a pre rendered retro look reminiscent of RPGs from the late 90s. Choose one of many hero characters and descend into the deadly Halls of Torment. Fight unholy horrors from beyond and survive wave after wave until you face one of the tormented lords. Advance your hero with character traits, abilities, and items. Create a new powerful build during each run. Explore various underground expanses and find new powerful items that enable you to venture even deeper into the abyss.

    Features

    • Quick and casual runs of maximum 30 minutes
    • Old school pre rendered artstyle
    • Quest based meta progression
    • Large selection of diverse abilities, traits, and items, all enabling you to create interesting synergies
    • Diverse bosses featuring unique mechanics and attack patterns
    • Items can be retrieved to the overworld and used to customize future runs
    • Dozens of interesting characters allowing many different playstyles
    • Unlock and explore multiple interesting and challenging underground worlds
    • Interactable environments: Use traps and hazards to your advantage!
    MINIMAL SETUP
    • Processor: 2 Cores / 3GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Intel Iris Xe / AMD RX 480
    • Storage: 2 GB available space
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