Update 2024-10-10 Latest changes: - Movement Speed per Torment Level has been changed back from 2.5% to 2.0% - Blood Catcher bonus has been slightly reduced, but heal was increased on higher rarities. - Polishing the shard display in the End Screen. - Adding the current Game Version to the End Screen. - Fixed the Artifacts "Restless Wheel" not accelerating Agony increase. - Fixed an issue were the Cyclops from the Ember Eye would trigger Artifact quests to be completed. - Fixed Plated Boots (Boost), uncommon and rare values were swapped. - The targeting range of Summons now adjust with their attack range. - Beast Huntress' Dedication was adjusted so that the base range does not scale so much, making it more likely for the Hound to attack more enemies. -----------------
Hello Adventurers!
We are working through your reports and feedback and today we are going to implement a few required changes on the experimental branch for testing them out. Please let us know what you think. If you would like to join testing the coming changes, please change in the game properties -> betas the testing branch to experimental. Codecks Halls of Torment 1.0 Experimental Update: 2024-10-08 Scheduled Release: 2024-10-10
Torment Balancing:
- Agony will add 1 Defense to each enemy per rank.
- Changing the scaling of Torment Levels and the Vault past 30 minutes.
- Health will be changed to scale x1.12 instead of x1.2.
- Defense scaling will be added with x1.12.
- In Vault the Torment Levels will add 0.33 base defense to enemies each level.
- Damage scaling will be changed from +4% to +5% per level.
- Movement Speed scaling will be changed from +2% to +2.5% per level.
Blood Catcher:
- Scaling of the Max. HP effect will be limited from 100 - 3 000.
- Blood Catcher gains proper Diminishing Returns application.
- Blood Catcher has been changed back to only give a modifier bonus when the player is on full health.
- Blood Catcher now triggers every 5 seconds and applies its effect then based on the damage within that time frame.
Further Patch Notes:
- In the Quest Board, one can now always see the required character for the next main quest/tracked quest on the top.
- Every hero now has their own Torment Shard pool.
- Collecting one Torment Shard will increase the shards for all characters.
- The amount of used Torment Shards can now be seen in the end screen.
- Turning off flash intensity also deactivates the flashes when the player is hit by enemies.
Bug Fixes:
- The Widescreen Pillarbox setting was not saved when leaving the game.
- Hailstorm can now handle negative movement speed.
- Astronomers Orbs can now overcrit.
- Hunters Garb (Hawk Eye) is now modifying the Crit values.
- Hunters Garb variants now show the info Icon on the right side of the screen.
- Phantom Needles traits gave Crit Chance instead of Base Crit Chance.
- Archers Dedication was unlocked by the wrong Trait.
- Spectral Fists would not react to Attack Speed upgrades for melee/summon modifiers when Consecutive Punches had been activated.
- Values of uncommon and rare Plated Boots (Growth) had been mixed up.
- Quest Tank I had a wrong number in its description.
- Rank frame of Norsemans WP IV (Storming) was wrong.
- Endscreen congratulation text was sometimes truncated.
- Compendium did not update used Torment Shards in the info area.
- Scars of Toil had the wrong tooltip on its Icon.
- Warlocks character description said he should have only 350 instead of 500 HP.
- Cleric was stronger than their information made appear. (regeneration, Defense and Block Strength)
Stay Hydrated - Chasing Carrots
Halls of Torment
Chasing Carrots
Chasing Carrots
1970-01-01
Indie Casual RPG Singleplayer EA
Game News Posts 75
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(23824 reviews)
https://www.tugastudios.com
https://store.steampowered.com/app/2218750 
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Features
- Quick and casual runs of maximum 30 minutes
- Old school pre rendered artstyle
- Quest based meta progression
- Large selection of diverse abilities, traits, and items, all enabling you to create interesting synergies
- Diverse bosses featuring unique mechanics and attack patterns
- Items can be retrieved to the overworld and used to customize future runs
- Dozens of interesting characters allowing many different playstyles
- Unlock and explore multiple interesting and challenging underground worlds
- Interactable environments: Use traps and hazards to your advantage!
- Processor: 2 Cores / 3GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel Iris Xe / AMD RX 480
- Storage: 2 GB available space
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