
Features
- Quick and casual runs of maximum 30 minutes
- Old school pre rendered artstyle
- Quest based meta progression
- Large selection of diverse abilities, traits, and items, all enabling you to create interesting synergies
- Diverse bosses featuring unique mechanics and attack patterns
- Items can be retrieved to the overworld and used to customize future runs
- Dozens of interesting characters allowing many different playstyles
- Unlock and explore multiple interesting and challenging underground worlds
- Interactable environments: Use traps and hazards to your advantage!
Hello Bog-Explorers,
Thank you all for your support, we\'ve read your feedback and through the issues you had and deploaying some bug fixes now!
Patch Notes
Malignent Mirror: When multiple lords died at once, not all of them would spawn their Torment Shards.
[/*]Fixing crashes with when Multistrike chance would reduce to 0.
[/*]Fixing crashes in the Boglands.
[/*]Fixing that \"Green Goods Collector\" would not properly register sent up items.
[/*]Fixing the alchemist Flasks and the elements unlocked for it.
[/*]Fixing that memoried traits would not show up twice.
[/*]Fixing that using memory potions on a trait would make variants available for which the level wasn\'t reached.
[/*]Fixing some issues with persistent data between runs were tags were not properly set leading to all kind of weird behaviour with abilities and traits.
[/*]Fixing that Beast Huntress no longer crashing the game when entering the Training Grounds.
[/*]Fixing that Final Growth: Quickhands won\'t give base speed increase but relative one.
[/*]Fixing that Bard entry in the compendium wasn\'t selectable with the gamepad.
[/*]Fixing that Blessings from the Boglands DLC get their level properly displayed.
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We\'ll continue working on the stability and fixing more bugs. Please keep reporting!
Chasing Carrots
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Minimum Setup
- Processor: 2 Cores / 3GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel Iris Xe / AMD RX 480
- Storage: 2 GB available space
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