
Features
- Quick and casual runs of maximum 30 minutes
- Old school pre rendered artstyle
- Quest based meta progression
- Large selection of diverse abilities, traits, and items, all enabling you to create interesting synergies
- Diverse bosses featuring unique mechanics and attack patterns
- Items can be retrieved to the overworld and used to customize future runs
- Dozens of interesting characters allowing many different playstyles
- Unlock and explore multiple interesting and challenging underground worlds
- Interactable environments: Use traps and hazards to your advantage!
Dear Adventurers,
Before the weekend arrives we prepared another small update improving the game. We\'ll continue with the bug fixes and improvements over time while working on future content.
Patch Notes
\\[All] Fixing an issue where in-run unlocks would persist between runs, messing up Traits and Abilities.
[/*]\\[All] Fixing an issue that would make pointer disappear when collectables like the Hand of Greed or Potions would be too far away.
[/*]\\[All] Fixing an issue with Hasting Sands creating unnormal spawning behaviour insubsequent runs.
[/*]\\[All] Normal difficulty ingridients can now also be found in Agony.
[/*]\\[Boglands] Fixing an with the Alchemist traits not unlocking elements properly.
[/*]
Have a nice weekend!
Chasing Carrots
[/*]
Minimum Setup
- Processor: 2 Cores / 3GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel Iris Xe / AMD RX 480
- Storage: 2 GB available space
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