Hello, friends! The Becrowned Demo is participating in Steam Scream Fest. Halloween is the perfect time to play! Also, the new demo update is ready and available for download. Thank you for playing the demo and sharing your valuable feedback. I read every message, and our team reviews each piece of feedback and makes improvements based on it. Thanks again to everyone! Full Change Log v1.3:
- Improved system initialization logic to reduce the likelihood of random errors during loading and interactions.
- Fixed radio bugs and improved sound quality.
- Now the inventory stays open when using multiple medkits, making it easier to use several in a row.
- Fixed an issue where some sounds didn't adjust their volume when changing the master volume setting.
- Fixed an issue where initial lines of dialogue would sometimes be skipped.
- Enhanced the mechanics of code locks and fixed related bugs.
- Fixed an issue where monsters occasionally wouldnt react to the player when facing away.
- General visual improvements and bug fixes.
Becrowned demo version will participate in Steam Next Fest which starts tomorrow and will run until October 22. Also, a new 1.2 update for the demo version is ready and available for download, which includes a lot of fixes and general improvements. I would be very happy if you play the demo version during the festival. It will help a lot to make the game known to as many people as possible. Full list of changes in the new update:
- Reworked the system of interaction between the player and the environment, now there should be no errors in interaction;
- Removed possible softlock when interacting with valves in the basement;
- Monsters on the walls have a larger damage radius and less damage;
- Fixed a bug where you could use syringes when the boss walked away from the TV set;
- Fixed minor save/load errors;
- Added flashlight on/off to the controller key R3(RS) or F on the keyboard;
- Added weapon reloading to the R key on the keyboard and Circle\B on the controller;
- Changed inventory indexing, removed empty slot;
- General UI/UX improvements;
- Improved game sound system;
- Multiple small improvements and bug fixes.
Hello friends! The first big update of the demo version is ready and available for download. Most importantly, we have completely redesigned the cameras for the demo. Thank you for playing the demo and also for your valuable feedback. I read every message and we will try to handle your feedback as much as possible. Thank you. Full change log:
- Big cameras update, playing should become much more comfortable on both control schemes;
- Studio logo is played only for the first time when entering the game;
- Game pauses when you pick up notes;
- Game pauses when you pick up items;
- Added tracers when firing a gun to make it clear the direction of shots;
- Added a display showing the number of bullets in the weapon;
- Balance of movement speed and stamina;
- Fixed bugs in radio sounds;
- Fixed bug with small text of notes in Japanese localization;
- Visual fixes and improvements to locations;
- General localization fixes;
- Fixed softlocks when interacting with the map (if you press map and pause at the same time);
- Fixed control switching when exiting to the main menu;
- Triggers and colliders size fixes.
Hello friends! The demo version of survival horror game Becrowned is out and available right now. An extensive demo is waiting for you, showing a gameplay part from the middle of the main game. But it's also a finished story adventure with multiple endings, an unexpected twist and a bossfight. Dive into the crazy atmosphere of the Karpenter mental asylum and try to survive! It won't be easy, but it will be extremely exciting. Available to download now on Steam: https://store.steampowered.com/app/2266890/BECROWNED/ If you have any feedback feel free to let know in the discussion forum
Hello everyone! Today is a big day for 13th Street Studio - weve completed the development of the demo version of Becrowned. Release date: September 27th, 2024. Mark your calendars! We put in a lot of work this year. Were excited to share a piece of this ambitious project with you. Youre in for a big demo that showcases a gameplay slice from the middle of the main game. Its a complete story-driven adventure with multiple endings, an unexpected twist, and a bossfight. Dive into the insane atmosphere of the Karpenter asylum and try to survive! It wont be easy, but it will be incredibly thrilling! Check out the brand new trailer. [previewyoutube=jfv4LAGxUA4;full][/previewyoutube] Add the game to your wishlist and spread the word, it will help on the way to full release.
Hi friends, thank you all so much for your feedback and support.
We are actively continuing to work on the game itself and its mechanics.
Today we have an important news.
Work on the future demo version of the game is almost complete. In it we will show an extensive segment of gameplay, including a variety of locations and much more. The demo will show a large adapted excerpt from the middle of the game.
We are currently finalizing some mechanics for the demo, finalizing locations, and completing many technical tasks for release.
Expect a release date for the demo version of the game to be announced soon. Thank you for your incredible support! Don't forget to add the game to your wishlist so you don't miss the demo release.
And here are screenshots from the upcoming demo. What do you think of them?
Hello everyone. Finally we have finished the first trailer of the game. Enjoy watching it! Thank you all for your support! [previewyoutube=Er73I15tbls;full][/previewyoutube]
The development of the survival horror game "Becrowned" is in full swing! Our small but energetic team is diligently working on numerous exciting new mechanics, meticulous detail refinement, and filling the game world with immersive content. We are preparing a game demo and a big trailer that will be available very soon. And now, let me tell you about what we've been up to.
We've updated the appearance of the main character
Now, he looks just like the key art of the game, perfectly embodying our vision. In-game shot from behind:
High-Poly render:
Actively working on the combat system and AI enemies
The combat system and artificial intelligence of enemies are our main focuses. We're designing a system for both melee and ranged combat, along with an array of enemies and powerful bosses. Our goal for the demo version is to fully implement these features so you can fully enjoy a sneak peek of the game.
Preparing the game demo version
We are working on enhancing key game mechanics and carefully polishing the locations that you will see in the demo version. Get ready to encounter the chilling world we're creating for you!
Localization system development completed
We have created a comprehensive localization system for the game, allowing us to seamlessly integrate localized texts and also we updated the UI.
Working on new locations and updating existing ones
We are actively crafting new locations and refining familiar places in the game.
Thank you so much for your comments, feedback and support!
Add the game to your wishlist to not miss the new trailer and demo version of the game.
Hello, friends!
The development of the survival horror game "Becrowned" is in full swing, and we are working on a variety of mechanics, details, and game content. We are preparing a game demo and a big trailer. Currently, almost half of the game is already completed.
Now, let me tell you more about what we are currently working on.
Combat System
A significant amount of time is being spent on refining the combat system, as we strive for a high level of quality. The game will feature both melee and ranged combat, as well as a variety of weapons and enemies. We are also working on a detailed damage system, with plenty of blood and limb dismemberment.
New Main Character Model and Animations
We are nearly finished creating a new model for the main character and fine-tuning the animations. He will look just like on the key art/banner of the game. Hooray!
Level Design and Game Detailing
We have put in a lot of work to greatly enhance the first third of the game. We have revamped the intro, almost all the locations, rendering, and post-effects. We have also added a weather system for certain locations. Currently, we are focusing on detailing the rest of the game.
Lore, Story, and Content
We are enriching the game with a plethora of narrative-visual details, puzzles, and mechanics.
In-Game Cameras
To enhance immersion and create atmosphere, we have made improvements to the in-game camera systems.
Steam Deck and Controller Support
We have added full support for the Steam Deck and controllers, and the game already plays great on them. Currently, we are fine-tuning the control options, as right now, only tank controls are available, but we will be adding directional controls.
Music and Sound
Music and sound are crucial parts of the game. During the planning stages, we carefully chose a suitable style for the sound design. Currently, our focus is on ensuring that the music and sound fully complement the visuals.
Thank you all so much for your feedback, ideas, and support. It's incredibly cool and very motivating.
I am actively continuing to work on the game. Very soon, I will tell you even more about the game details, and also show a full trailer with gameplay. Now, I want to show you a new game teaser that we recently finished making. [previewyoutube=AsAfnj8HXXo;full][/previewyoutube]
Hi all, I'm Ernest, the developer of the survival horror game "BECROWNED", which I've been making for more than a year. Thank you all very much for feedback, ideas, critics. It's very cool and motivates me to keep going. I also met a lot of great people, I am very happy about it.
In this post I want to tell more about some details of the game without any plot spoilers, show new screenshots (WIP).
Some game details
At the moment the game is in alpha stage, so all the screenshots and gifs are not final, but show the big picture and my vision of the game.
Non-Linear Plot
The game has three closely related storylines, one of which can move the main character. Three playthroughs are required to fully reveal the story, lore, and details. Accordingly, the game has many different endings.
Combat system
At the moment the combat system is in an active development phase. It is planned to be similar to "Silent Hill", but with some differences and ideas. Also I want to test different types of firearms controls to see which ones suit the game's atmosphere better.
Atmosphere and style
In terms of style I try to make a pretty unique set of retro graphics and new technologies, especially in working with lighting. In general, I invest a lot of time into lighting, as I think it's very important in conveying atmosphere and depth. And in terms of atmosphere the game is probably the closest to Silent Hill and Dark Souls, such a combo is explained by the lore in the game.
Surrealism
On the script and presentation side, the game comes out very surreal, strange, scary. For example, in the game you can talk to the TV underwater and bring him vhs tapes to watch together.
Classic Mechanics
The game has a lot of classic mechanics and elements in the spirit of old SH and RE (inventory and resource management, notes, combat system, etc). Also a lot of puzzles. I want them to be woven into the story and lore rather than being somewhere separate.
Radio
In the game you can find a radio that sometimes begins to make noise in your pocket, you can take it out of your inventory and tune it to different frequencies. At certain frequencies you can listen to various hints and memories. Among other things, this mechanic helps the protagonist solve puzzles and move the plot along.
Lore and Filling
I try to fill the game world with a lot of details that will reveal the lore. That's why I make a lot of places to explore and investigate, or small side quests. But there are almost no interfaces in the game, and no direct delivery of the story through the task list.
Video with gameplay of the game will be ready soon. Also trailer and a lot of other goodies. I'll try to show you in the near future. steamhappy
BECROWNED
Ernest Anpilov
Ernest Anpilov
1970-01-01
Indie Adventure Singleplayer
Game News Posts 11
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews
(0 reviews)
https://technomancystudios.com/
https://store.steampowered.com/app/2266890 
A frightening story on the edge of reality and dreams
Get trapped between reality and a dream. Feel the line between hope and despair. Immerse yourself in a dark and mysterious world in which the fire no longer burns. Unravel all the mysteries of this world to return home or help this world.Find a way out or stay
A surrealistic survival horror in which the most ordinary picnic trip with a loved one turns into a nightmare. Fall asleep to wake up. Walk through the impending darkness and explore all the horrors of the reality in which you find yourself. Solve complex puzzles and figure out what's really going on.Classic survival horror experiance
Carefully explore the world, manage your resources rationally, look for answers to riddles, experience fear when encountering unknown entities.A non-linear story with multiple endings
Several closely related storylines come together in a common plot and tell the secrets of the dark world together. But things can change. Every decision you make affects every aspect of the game world. A complete solution will require several playthroughs.Technological retro-visual style
A mix of new visual technology and classic retro-visual style harmonizes with the story of the game, complementing and enhancing each other.Rich filling of the game world
Storytelling with a special atmosphere, unusual characters whose true motivation can be revealed only by the most inquisitive players.- OS: Any
- Processor: MODERN Quad Core ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+. 1 GB GPU RAM
- Storage: 3 GB available space
- OS: Any
- Processor: MODERN Quad Core ProcessorMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+. 1 GB GPU RAM
- Storage: 3 GB available space
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