Hello, friends!
The development of the survival horror game "Becrowned" is in full swing, and we are working on a variety of mechanics, details, and game content. We are preparing a game demo and a big trailer. Currently, almost half of the game is already completed.

Now, let me tell you more about what we are currently working on.
Combat System
A significant amount of time is being spent on refining the combat system, as we strive for a high level of quality. The game will feature both melee and ranged combat, as well as a variety of weapons and enemies. We are also working on a detailed damage system, with plenty of blood and limb dismemberment.
New Main Character Model and Animations
We are nearly finished creating a new model for the main character and fine-tuning the animations. He will look just like on the key art/banner of the game. Hooray!
Level Design and Game Detailing
We have put in a lot of work to greatly enhance the first third of the game. We have revamped the intro, almost all the locations, rendering, and post-effects. We have also added a weather system for certain locations. Currently, we are focusing on detailing the rest of the game.
Lore, Story, and Content
We are enriching the game with a plethora of narrative-visual details, puzzles, and mechanics.
In-Game Cameras
To enhance immersion and create atmosphere, we have made improvements to the in-game camera systems.
Steam Deck and Controller Support
We have added full support for the Steam Deck and controllers, and the game already plays great on them. Currently, we are fine-tuning the control options, as right now, only tank controls are available, but we will be adding directional controls.
Music and Sound
Music and sound are crucial parts of the game. During the planning stages, we carefully chose a suitable style for the sound design. Currently, our focus is on ensuring that the music and sound fully complement the visuals.

Thank you all so much for your feedback, ideas, and support. It's incredibly cool and very motivating.
[ 2023-08-22 19:47:35 CET ] [ Original post ]