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Early Access Release Preview

The Early Access Release on next Monday 20th Feb. 2023 of Striving for Light: Survival is fastly approaching! So we want to share the early access release update preview with you all so that you have an idea of what to expect on launch day. Furthermore we have updated the demo so that you can check out some of these new features for your self. So this is what the Early Access Release (Version 0.9.0.0) will hold in store for Striving for Light: Survival.

New Features


New Map Difficulty Tiers


Two new map difficulty tiers (4 and 5) have been introduced. The already existing difficulty tiers 1-3 have been rebalanced. The way of unlocking new map tiers has been changed. You now need to defeat the final endboss on the last wave to unlock the next map tier. Furthermore the difficulty tier visuals have been completely reworked.




New Unlockable Characters


2 new characters have been added, now there are 8 playable characters available in total for the Early Access Release (including the 2 more balanced starting characters).
  • Farmer
    Once his mission was to herd the chicken, until the darkness engulfed his farm. Now he is taking his chicken to fight back.
  • Rogue
    A unknown rogue. Quick but weaker attacks.
  • Dark Wanderer
    Nobody knows where he came from and where he will go. They tell that he channels the energy of each defeated monster to create his own monstrosities.
  • Darokin
    Darokin, the wise man of Ankerath. Slow but with unique magical strength. Start Skill: Glaring Light on attack.
  • Heleja
    Heleja, the scholar of Ankerath. Outstanding range skills, but week melee skills.
  • Goladir
    Goladir, blacksmith of Ankerath. Made for melee combat, but week ranged skills.

Build Viewer


Leaderboard entries now display which character was played on the highscore run. You can also click on the character button to view a build summary of the leaderboard entry to see what build has been played. This feature will also be introduced to Striving for Light with the next bigger update. There have been quite some backend improvements and changes which require a leaderboard wipe.

Steam Achievements


100 steam achievements have been added to the game. These are additional achievements which sum up with the in-game achievements to over 250 achievements in total. In-game achievements are bound to the save files so when you enter a new season everyone joining the season can go on a fresh journey of unlocking and completing achievements. Steam achievements are permanent and can only be achieved one time. Achievements in general will not be taken away. Even if you enter a new season you can always switch the the last season save file and continue playing on this one. Or you can just play offline and not play online at all.




Steam Rich Presence


Added steam rich presence which showcases information about your current run to your steam friends. The map, map tier, wave and your current level is shared.

Start of a new Public Season


Today with the introduction of the new build viewer we are wiping the leaderboards for Striving for Light: Survival. Due to all the balancing changes this can be seen as the start of the public Early Access Season 1. So jump into the demo and get back your rankings! There will be new seasons on a regular basis which require to register with a new save file if you want to participate in the fresh leaderboards. On a new season all players start from zero and start a race to unlock their preferred skill and weapon combinations to go for the highest scores on the different maps. We will announce season starts ahead of time so you plan to take part in these events.

Map Difficulty Tier Display


A new map tier difficulty display has been added next to the arena wave counter in the UI.

Demo and Full Version Progression Share


The progress of the demo will be carried over to the full version. Only steam achievements are not enabled for the demo.

Improvements


  • Hearts can now accumulate infinitely. Previously only 2 hearts in the arena could be carried over to the next wave. From now on you can accumulate all not used hearts infinitely and keep them until the last wave. This should even more reward players that manage to not receive damage for many waves.
  • Reduced attack speed is now indicated as a red label on the skill tooltips
  • Heleja now has a default projectile multiplicator of +2 (was 1)
  • Increased attack and movement speed of melee companions
  • AoE fields in the forest are now red instead of green to increase visual clarity
  • Increased distance for all enemy and boss spawns to player position
  • New map difficulty system
  • Increased heart attraction movement speed
  • Performance improvements for projectile heavy builds

Balancing


  • Increased boss enemy HP pool
  • Rebalanced traps for all difficulty tiers.
  • Increased companion damage skill nodes now don't have any downsides (was -10 % attack speed)
  • Decreased spawn possibility of max HP skill nodes slightly
  • Increased enemy spawn rates on waves 12-16
  • Bursting Shot / Wield now has flat damage 20 (was scaling with melee and range damage before)
  • Decreased cellar spider charge speed
  • Increased brightness of cellar spider to make them stand out more against the arena backgrounds
  • Increased brightness of ghost enemy to make them stand out more against the arena backgrounds
  • Improved enemy spawn algorithm to prevent enemies to spawn very near to player position

Bugfixes


  • Fixed weapon names not being displayed for Chinese language
  • Fixed skill node search bug which caused cursor to jump to a skill node when pressing enter key for adding "space"
  • Fixed a bug which caused selected melee and range weapons not being saved and applied for next run
  • Fixed a bug which made it able to continue the game on the end of waves
We are already looking forward to the Early Access release on 20th Feb. 2023. Let us know your thoughts in the comments or join our discord and join the community! Join our official discord!


[ 2023-02-16 19:56:34 CET ] [ Original post ]



Striving for Light: Survival
Igniting Spark Games
  • Developer

  • Igniting Spark Games
  • Publisher

  • 2023-02-20
  • Release

  • Indie Casual RPG Singleplayer EA
  • Tags

  • Game News Posts 123  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Mostly Positive

    (111 reviews)


  • Review Score

  • https://www.strivingforlight.com/
  • Website

  • https://store.steampowered.com/app/2286450 
  • Steam Store



  • [531.54 M]

  • Public Linux depots

  • Experience the mysterious world of Striving for Light as an arena survival game, combining the exploration of random generated skill trees and exciting auto battle combat.



    Key features:
    • Experiment with more than 50 skills in an procedurally expanding skilltree
    • 10 maps with different enemies, traps and multiple difficulties to unlock
    • 8 different player characters
    • Over 30 weapons to unlock
    • Over 20 unique enemies, over 20 unique bosses and 10 unique endbosses
    • Use dodge skillfully to avoid and escape attacks
    • Everything is hand drawn, self-composed soundtrack with about 1 hour playtime
    • Compete in multiple online leaderboards with seasons and private league system

    Striving for Light: Survival is a standalone arena survival game originated from Striving for Light. We wanted to create a different player experience with a new combat and progression system. Both games can be played independently.

    Check out Striving for Light


    https://store.steampowered.com/app/1646790/Striving_for_Light/

    MINIMAL SETUP
    • Processor: 3 Ghz or higherMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX960 or equivalent
    • Storage: 1000 MB available space
    RECOMMENDED SETUP
    • Storage: 2000 MB available space
    GAMEBILLET

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    9.99$ (50%)

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