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With Update 1.3.1 we ware bringing major improvements and reworks to Striving for Light: Survival.
Featuring the start of Season 5, Coop Rework, a new falcon companion, improved companion AI, projectile multiplier redesign, performance improvements, memory leak fixes and more!
Update 1.3 marks the start of Season 4 bringing a big array of crucial improvements, visual enhancements, quality of life features as well as performance improvments to Striving for Light: Survival.
With update 1.2.0.2 we are addressing some of the very frequent feedback we have received regarding too short early waves. We are also improving the charge mechanic of the new evolution weapons to make losing charges in the early game more forgiving and more relevant in the late game.
Update 1.2 is the first of two big updates for Striving for Light: Survival, featuring a complete overhaul of the oldest and most iconic player characters "The Unknown Wanderers", 2 new evolution weapons, a quick restart run option, performance improvements, redesigned effects and visual improvements and much more. Staying true to our tradition of always delivering MOAR, we're excited to announce that this update is only the first part of a huge update coming a bit later this year with 4 new maps and new uber pinnacle boss fights. But we know most of you are waiting for Season 3 start, so we are happy to announce the start of Season 3:
We are thrilled to announce that the soundtrack for Striving for Light: Survival is now available on all major music streaming platforms!
Bugfixes:
Bugfixes:
With Content Update 1.1.0.0 we are kicking off a new chapter of Striving for Light: Survival featuring a new map with a new pinnacle bossfight, 4 new weapons enabling new playstyles, 4 new soundtracks bringing the Survival OST to over 34 minutes of playtime and a new scene management system fixing memory leaks and performance issues on long runs. Update 1.1.0.0 marks the start of Season 2 which gives you access to fresh leaderboards to climb. No worries you when you join season 2 all your progress will be copied to your new save file. You can still access the season 1 from the league manager on the top right in the main menu.
There is now a new beta for update 1.0.6.5 in the public playtest branch. This update fixes memory leaks which have lead to degraded performance on very long runs. As this update has some bigger changes under the hood we want to have this battle tested first before rolling this out for all players. We are happy about anyone jumping into the playtest and giving it a spin.
With update 1.0.6.4 we are improving the character unlock progression by making a lot of characters naturally unlocking when defeating the bosses on early maps at the base tier 1 difficulty. This should grant more character choices early on and increase gameplay variety.
WIth update 1.0.6.0 we are introducing a new lighting system, icons for all weapon, skills, character tooltips to display cross interactions and scaling possibilities, we are extending our localisation support for Polish, Russian and Turkish language, improved design of the "prepare run screen", adding support for 240 Hz setting in the options menu and much more!
With Update 1.0.5.0 we are reworking our story cinematic as well as adding map decorations, a trap highlighting option, balancing changes for the endless mode and further improvements to the game.
Update 1.0.4.2 focuses further on performance improvements, fixing memory leaks to fix degraded performance on very long gaming sessions, plenty of improvements, balancing changes and curcial bugfixes.
Update 1.0.4.1 focuses on performance improvements so that you can push the boundaries even further! More projectiles, more companions, more whatever should now be possible with overall better performance. If you nevertheless run into performance issues on very very very high waves just remember that there is a player effect transparency option that you can put to 100% to hide all effects.
If your operating system decided to hide the software cursor go to the options and deactivate highlighted mouse cursor option. We have deactivated this option by default now. If you have trouble navigating to the options delete the settings.cfg in %appdata%\Godot\app_userdata\StrivingForLight-Survival.
With update 1.0.2.0 we are introducing a new backup system that will create an additional backup copy of your current selected save one time each day and a skill stack counter so that multiple of the same skills not clutter up the skills section on the stats window (or build viewer) and directly shows how much stacks of a skill you have aquired. As a short recap, a hotfix yesturday which was live for a few hours messed with the save files resulting in lost progress. If you have lost any progress due to this bug please contact us and we will restore your progress, more information on this at our yesturdays post: https://store.steampowered.com/news/app/2286450/view/3901870244741122367?l=english
Thanks for your reports about the last hotfix messed with the save files. We just released a fix for this. We are sorry for all inconvenience this has caused. If you lost your progress (weapons, skills, characters and maps) please contact us via the bugreport button in the main menu and attach a screenshot (of the prepare run screen with markers on what you had unlocked) or a list of things you had unlocked and want to gain back. We will then try to restore this progress on your save file and send it back to you. You can also contact us via discord if you want. You can directly access the bugreport form to submit your save file with this link: https://www.strivingforlight.com/bugreport/ Save files are located at: %appdata%\Roaming\Godot\app_userdata\StrivingForLight-Survival Edit: We are already working on a backup system that will create a backup of your save file one time each day so that you can restore your progress for all kind of unhappy events. We always try to adress bugs and issues as soon as possible and ask for your understanding for any inconvenience caused by our errors.
Thanks for your valuable feedback and reports!
Update 1.0.1.3 improves the scene loading and drastically reduces loading times on scene transition, also the occasional game freeze on scene transition has been fixed.
Thanks for all your valuable feedback! This update features a rebalancing of the endless game mode as well as adding plenty of new additional stats to a lot of weapons which did not have stats until now. This should open up new weapon/skill synergies.
Since the 1.0 release of Striving for Light: Survival we have been focusing on critical bugfixes and improvements in numerous patches and hotfixes according to all your valuable player feedback. But this was not all we had been working on since the release and now is the time to unleash content update 1.0.1.0 featuring new ways to shape your skilltree, a brand new chaos game mode, improvements and balancing changes for endless mode. We have heard your feedback and opinions on our poll regarding new skilltree shards and also concerns have not been overheard. With the introduction of the new shards we did major adjustments to drop rates and the acquiring mechanisms to prevent to be able to just respec every skill node. Also refunding is bound to the condition that all your skills still hold connection to the skill tree origin.
Since the release three days ago we have been busy fixing critical bugs and implementing improvements and changes that came up after the release in a numerous of hotfixes and patches. We are taking every feedback seriously, so if there are things you don't enjoy, bugs or other issues, please post them on the steam forums or on the discord! We are looking forward to read through them and make this game the best it can be. We are already preparing the next content update for Striving for Light: Survival and would like to hear your opinion on the following: Introduction of new skill tree shards to further shape the skilltree. They would also drop from elites and bosses. [olist]
After 10 months of Early Access Striving for Light: Survival version 1.0 is now out! [previewyoutube=jPPeWv7eUWc;full][/previewyoutube]
A new beta build for the upcoming 1.0 release is now live, featuring:
Striving for Light: Survival is celebrating the full 1.0 release on December 2nd! [previewyoutube=jPPeWv7eUWc;full][/previewyoutube] The release will be accompanied by a big content update featuring:
Update 0.9.9.1 is all centered around to make Striving for Light: Survival as enjoyable as possible, featuring massive performance improvements, private league improvements, memory leak fixes and balancing changes.
The first iteration on the new Endless Mode and the Local COOP Mode is now live on our new public beta on steam.
Since our Early Access release of Striving for Light: Survival on February 20th a bit more than 3 months from today we have worked hard on improving the game, adding new content listening to your player feedback and fixing bugs. We are quickly approaching the full 1.0 release of Striving for Light: Survival and want to inform you about what new features we have planed for the 1.0 release build. We are also giving an update on the pricing for the full release transition. So lets get started!
Improvements:
Improvements:
Update 0.9.5.7 adds a loading screen to the game and fixes crashes on game start when there is no internet connection or fetching data from servers or API fails.
Improvements:
With this update we are focusing the sound effects of Striving for Light: Survival. We also fixed a bug that caused the game to crash for some users directly after startup when running multi monitor setups.
Bugfixes:
The Stormcaller Update 0.9.5 is bringing 2 new lightning skills to Strivin for Light: Survival. You can now unleash a mighty lightning storm over enemies or set up constructs or summon companions that will unleash the storms for you. There are so many ways you can use and combine these skills with exisiting skills and weapons. We have also improved our backend leaderboard systems and fixed builds not being saved consitently and reworked cursor movement on controller for better experience on controller and Steam Deck.
With Update 0.9.3.0 we are adding some highly requested features. We proudly present: Stashed uncollected light fragments, a new skill, new elite enemies, Player effect transparency setting and more!
Update 0.9.2.0 introduces a new melee weapon to Striving for Light: Survival. The Bear Caller is the very first melee weapon that can summon companions. Futhermore this update enables melee constructs to trigger double hit which should make them a more valid build choice.
Update 0.9.1.4 brings performance improvements for projectiles, scaling collect speed of light fragments, improved melee construct attacks a new leaderboard rank frame and further improvements to the game.
WIth Update 0.9.1.3 we are improving controller support by improved hovering visuals and button hover/click sfx, adding a new leaderboard display that shows your current rank on top of the leaderboard entries so that you don't have so search for it, plenty of balancing changes and bugfixes.
WIth Update 0.9.1.2 we are focusing completely on improving the overall player experience by adding a new player level up visual effect, adding a new light fragment drop from bosses to make defeating bosses feel more rewarding. We are also adding a new indicator which displays on which map tiers you have already defeated the endboss.
WIth Update 0.9.1.1 we are reworking condition damage status effects on enemies to make conditions on enemies better visual but also improving performance when a lot of condition effects are displayed at once. The save file management system was improved to fix wrongly switched save files that looked like you lost your unlocks. We also tweaked some of the newly added soundtracks.
Honestly we are blown away by all the positive feedback for Striving for Light: Survival and thereupon decided to compose a new original soundtrack for SFL: Survival. Update 0.9.1.0 additionally adds a soundtrack selection system so that you can switch between the new and the old soundtrack.
With hotfix 0.9.0.6a we are fixing the carry over bug that prevented that your previous run was reset. We therefore also rolled back the leaderboard to the state of 23.02.2023. We appologise for the inconvenience caused by the roll back or for the hours you where not able to play the game properly. Note that we also crated a new leaderboard connection so that old game builds are not able to publish scores into the new rolled back version of the leaderboard. This should ensure that the new leaderboard will not receive any entries of older game versions which are updated at a later time abusing the bug to post higher scores. Edit: There have been some remaining bugs regarding the reset of saved run data, those should now all be fixed in 0.9.0.6c so if you are running an older game version please update. We will remove some of the recent posted scores that are postet to the leaderboard that utilised these bugs. Bugfixes:
WIth Update 0.9.0.6 we are starting some major improvements to our leaderboard backend as the amount of players exceeded our expectations. Also the initial player attack delay got removed. We also added Korean, Japanese and Portuguese language support to the game. As this are some major changes let us know whenever you encounter a bug.
Thanks for all your reports, this is of immensive help hunting down those bugs! Update 0.9.0.5 increases the display amount of the leaderboards, improved trap and enemy projectile visibility, enemies now don't spawn on top of your current player position and plenty of further fixes and improvements.
Thanks for all your bugreports. With the Update 0.9.0.4 we are adding a new online leaderboard guide which explains the online functionality and how savefiles work to new players. It also communicates that there is Twitch & YouTube integration. Furthermore we are improving tooltips to prevent top overflow and change some weapon unlock conditions along some bugfixes and further improvements.
Thanks for all your bugreports. With the hotfix 0.9.0.3e we are improving visual clarity by coloring more enemy projectiles and AoE fields into red color.
The Early Access Release on next Monday 20th Feb. 2023 of Striving for Light: Survival is fastly approaching! So we want to share the early access release update preview with you all so that you have an idea of what to expect on launch day. Furthermore we have updated the demo so that you can check out some of these new features for your self. So this is what the Early Access Release (Version 0.9.0.0) will hold in store for Striving for Light: Survival.
Thanks for all the feedback already, here is what update 0.8.1.1 will bring to the Demo of Striving for Light: Survival.
Thanks for all the feedback already, here is what update 0.8.1.1 will bring to the Demo of Striving for Light: Survival.
Thanks for all the feedback already, here is what update 0.8.1.1 will bring to the Demo of Striving for Light: Survival.
Join the developer livestream where we play our upcoming arena survival roguelite Striving for Light: Survival and answer your questions! Livesteam is scheduled for: 8th February 2023 9:00 PM CET. We are looking forward to see you there!
With the major update 0.8.1.0 we are introducing new characters with different stats and talents for the first time ever into world of Striving for Light. Two of these new characters are already available in the Demo we have updated to celebrate the Steam-Next-Fest!
Join the developer livestream where we play our upcoming arena survival roguelite Striving for Light: Survival and answer your questions! Livesteam is scheduled for: 6th February 2023 10:00 PM CET. We are looking forward to see you there!
Thanks for all the feedback already, here is what update 0.8.0.3 will bring to the Demo of Striving for Light: Survival.
Thanks for all the feedback already, here is what update 0.8.0.2 will bring to the Demo of Striving for Light: Survival.
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