Update 0.9.3.0
All light fragments you have not collected during a wave are now automatically stashed. Once you stashed 10 light fragments they will be converted to a elite enemy spawn. This elite enemy is added to the spawn pool for your next waves and if you defeat the elite it will drop a bigger light shard holding all experience of the 10 light fragments.
All enemies can now spawn as an elite enemy version. These elite enemies can be differentiated by a golden glow effect and a bigger size. Elites have more health than normal enemies and also have a quicker move set. Elite can only spawn if there are at least 16 seconds left on your remaining wave time so that it is ensured to have enough time to defeat the elite. There is also a tooltip explaining the elite spawn pool on the end of wave screen.
Projectile Shield
Your projectiles are surrounding you like a protective shield.
A new slider has been added to the options menu where you can adjust the transparency of all player area of effect skills. Depending on which build you are going to play this can help you to keep the screen as readable as you wish.
All melee weapons now have a new weapon swing effect to make attacks feel more impactful.
A bunch of shaders have been reworked to make them look nicer. Mostly the changes can be seen for following skills:
All skill nodes that are connected to already active skills and could be activated are now connected with a bit brighter connection colour than currently unreachable skill nodes. This should help indicate which skill nodes are connected if nodes end up being placed in a confusing constellation.
[ 2023-03-07 21:54:01 CET ] [ Original post ]
With Update 0.9.3.0 we are adding some highly requested features. We proudly present: Stashed uncollected light fragments, a new skill, new elite enemies, Player effect transparency setting and more!
New Features:
Stashed Light Fragments
All light fragments you have not collected during a wave are now automatically stashed. Once you stashed 10 light fragments they will be converted to a elite enemy spawn. This elite enemy is added to the spawn pool for your next waves and if you defeat the elite it will drop a bigger light shard holding all experience of the 10 light fragments.
New Elite Enemies
All enemies can now spawn as an elite enemy version. These elite enemies can be differentiated by a golden glow effect and a bigger size. Elites have more health than normal enemies and also have a quicker move set. Elite can only spawn if there are at least 16 seconds left on your remaining wave time so that it is ensured to have enough time to defeat the elite. There is also a tooltip explaining the elite spawn pool on the end of wave screen.
New Range Attack Replacer Skill Node
Projectile Shield
Your projectiles are surrounding you like a protective shield.
Player effect transparency setting
A new slider has been added to the options menu where you can adjust the transparency of all player area of effect skills. Depending on which build you are going to play this can help you to keep the screen as readable as you wish.
New Weapon Attack Swing Effects
All melee weapons now have a new weapon swing effect to make attacks feel more impactful.
Reworked shaders for player effects
A bunch of shaders have been reworked to make them look nicer. Mostly the changes can be seen for following skills:
- Clash of Steel
- Double Hit
Improved skill tree node connection colouring
All skill nodes that are connected to already active skills and could be activated are now connected with a bit brighter connection colour than currently unreachable skill nodes. This should help indicate which skill nodes are connected if nodes end up being placed in a confusing constellation.
Improvements
- General performance improvements for enemy spawn and initialisations
Balancing
- Rogue Character has now 50% Attack Speed Bonus (was 30%)
Striving for Light: Survival
Igniting Spark Games
Igniting Spark Games
2023-02-20
Indie Casual RPG Singleplayer EA
Game News Posts 123
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(111 reviews)
https://www.strivingforlight.com/
https://store.steampowered.com/app/2286450 
[531.54 M]
Experience the mysterious world of Striving for Light as an arena survival game, combining the exploration of random generated skill trees and exciting auto battle combat.
Key features:
Striving for Light: Survival is a standalone arena survival game originated from Striving for Light. We wanted to create a different player experience with a new combat and progression system. Both games can be played independently.
https://store.steampowered.com/app/1646790/Striving_for_Light/
Key features:
- Experiment with more than 50 skills in an procedurally expanding skilltree
- 10 maps with different enemies, traps and multiple difficulties to unlock
- 8 different player characters
- Over 30 weapons to unlock
- Over 20 unique enemies, over 20 unique bosses and 10 unique endbosses
- Use dodge skillfully to avoid and escape attacks
- Everything is hand drawn, self-composed soundtrack with about 1 hour playtime
- Compete in multiple online leaderboards with seasons and private league system
Striving for Light: Survival is a standalone arena survival game originated from Striving for Light. We wanted to create a different player experience with a new combat and progression system. Both games can be played independently.
Check out Striving for Light
https://store.steampowered.com/app/1646790/Striving_for_Light/
MINIMAL SETUP
- Processor: 3 Ghz or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX960 or equivalent
- Storage: 1000 MB available space
- Storage: 2000 MB available space
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