Striving for Light: Survival
Igniting Spark Games Developer
Igniting Spark Games Publisher
2023-02-20 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(123 reviews)
Update 0.9.4.3New Features
Condition Damage Rework
Conditions got a complete overhaul and now work a bit different in terms of damage and duration calculation calculation. Lets first recap how the old condition damage system worked.
Old condition damage system:
You apply a burning condition which has a total duration of 3 seconds and deals 10 damage per DoT tick. If you have applied further burning stats to enemies the damage would add up. So for each burning stack the damage would be increased by the amount of your condition damage. But this is the part where it gets not so straight forward to calculate the actual condition damage because the timing on when the stacks are added play a big role. Lets say your attack speed is a bit lower than 1 attack per second you would only be able to apply the next condition stack a bit after the second DoT tick has applied the damage. So you would loose out on the +10 damage for second first DoT tick. So therefore only the last DoT tick would deal the 20 damage. After the total burning duration has expired all DoT stacks were removed which lets you start at 1 stack again.
As you can see this lead to some unsatisifying situations especially for low attack speed builds where conditons could not be applied efficiently in the duration of a condition. We therefore redesigned the condition system so that condition damage is valid choice also for low attack speed builds.
New condition damage system:
The new condition damage system allows to prolong the total duration of a applied condition. If we take the above example of applying a burning condition in the new system each additional conditon stack will prolong the total condition duration for 1 second. So if you have a bit below 1 attack per second you will as well lose out on the added condition damage on the second DoT tick but as the total condition duration is increased from 3 to 4 seconds now there will be one more DoT tick which also benefits from the added skill stack. So with this new system you can in theory pretty much keep this burning condition going forever if you always prolong the duration in time by adding additional stacks.
As this alone would lead to infinite DoT damage ramp up as the damage is increased by your condition damage on each applied condition stack we introduced a system that was present a while ago in Striving for Light and tweaked this to balance out the prolonged condition duration. For each DoT damage tick the additionally applied damage from condition stacks will be reduced by 1/3. So when you fail hitting enemies consitently the ramped up condition damage will slowly decrease again but never fall below the base condition damage value.
On more example how the damage decays on multiple applied condition stacks. Lets say you apply 3 further burning stacks all at once after the first burning DoT was calculated this will lead to 3+(3)= 6s of total condition duration. If you then dont apply further stacks this is what the condition damage for base 10 condition damage will look like:
- 1st DoT: 10 (only one basic burning stack)
- 2nd DoT: 10 + 2/3(3x10) = 30
- 3th DoT: 10+ 2/3(20) = 23
- 4th DoT: 10+ 2/3(13) = 18
- 5th DoT: 10+ 2/3(8) = 15
- 6th DoT: 10+ 2/3(5) = 13
We hope that this new system makes playing with conditions a lot more enjoyable and we are looking forward to hear your feedback on this new condition damage system. We might roll this system into Striving for Light if there is enough positive feedback. So let us know what you think.
Improvements
- Fissure distortion shader improvements
Bugfixes
- Choose map list now correctly scrolls to the position of the highlighted map from last run
If you encounter any bugs or issues please let us know. The best way to engage in the ongoing development of Striving for Light is our discord:
Join our official discord![ 2023-03-19 14:10:40 CET ] [ Original post ] Experience the mysterious world of Striving for Light as an arena survival game, combining the exploration of random generated skill trees and exciting auto battle combat.

Key features:
- Experiment with more than 50 skills in an procedurally expanding skilltree
- 10 maps with different enemies, traps and multiple difficulties to unlock
- 8 different player characters
- Over 30 weapons to unlock
- Over 20 unique enemies, over 20 unique bosses and 10 unique endbosses
- Use dodge skillfully to avoid and escape attacks
- Everything is hand drawn, self-composed soundtrack with about 1 hour playtime
- Compete in multiple online leaderboards with seasons and private league system
Striving for Light: Survival is a standalone arena survival game originated from Striving for Light. We wanted to create a different player experience with a new combat and progression system. Both games can be played independently.
Check out Striving for Light
https://store.steampowered.com/app/1646790/Striving_for_Light/
MINIMAL SETUP- Processor: 3 Ghz or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX960 or equivalent
- Storage: 1000 MB available space
RECOMMENDED SETUP- Storage: 2000 MB available space
8.27$ (17%)
24.59$ (18%)
52.19$ (13%)
24.87$ (17%)
16.59$ (17%)
19.59$ (22%)
12.44$ (17%)
26.34$ (12%)
5.03$ (16%)
20.74$ (17%)
12.44$ (17%)
49.77$ (17%)
5.03$ (16%)
12.42$ (17%)
12.42$ (17%)
33.19$ (17%)
26.65$ (11%)
35.14$ (12%)
3.95$ (90%)
16.97$ (15%)
8.39$ (16%)
8.39$ (16%)
12.42$ (17%)
4.24$ (79%)
3.72$ (81%)
13.34$ (11%)
25.46$ (15%)
7.54$ (16%)
17.54$ (12%)
13.04$ (13%)
0.42$ (79%)
1.58$ (77%)
1.58$ (77%)
1.28$ (79%)
2.25$ (89%)
0.85$ (83%)
1.58$ (77%)
0.51$ (91%)
1.28$ (91%)
1.05$ (85%)
0.43$ (91%)
2.55$ (87%)
0.89$ (87%)
3.19$ (87%)
7.73$ (45%)
3.06$ (74%)
2.03$ (77%)
0.6$ (91%)
0.85$ (91%)
3.19$ (81%)
2.55$ (87%)
1.02$ (74%)
3.83$ (62%)
1.58$ (77%)
1.58$ (77%)
3.4$ (83%)
0.43$ (91%)
1.58$ (77%)
5.31$ (79%)
1.58$ (77%)
1.49$ (85%)
1.10$ (93%)
2.98$ (85%)
18.99$ (24%)
17.99$ (10%)
1.19$ (88%)
0.99$ (80%)
1.99$ (60%)
3.99$ (90%)
17.49$ (13%)
1.49$ (85%)
1.98$ (80%)
38.99$ (13%)
1.09$ (82%)
58.39$ (27%)
1.99$ (80%)
5.49$ (84%)
1.99$ (90%)
7.69$ (23%)
14.99$ (70%)
1.19$ (94%)
1.69$ (92%)
2.89$ (86%)
35.99$ (10%)
1.42$ (93%)
7.48$ (75%)
0.99$ (90%)
0.69$ (65%)
2.49$ (75%)
2.99$ (95%)
FANATICAL BUNDLES

Time left:
356360 days, 21 hours, 7 minutes

Time left:
17 days, 4 hours, 7 minutes

Time left:
27 days, 4 hours, 7 minutes

Time left:
32 days, 4 hours, 7 minutes

Time left:
16 days, 4 hours, 7 minutes

Time left:
38 days, 4 hours, 7 minutes

Time left:
12 days, 4 hours, 7 minutes

Time left:
12 days, 4 hours, 7 minutes

Time left:
46 days, 4 hours, 7 minutes
HUMBLE BUNDLES

Time left:
4 days, 22 hours, 7 minutes

Time left:
6 days, 22 hours, 7 minutes

Time left:
13 days, 22 hours, 7 minutes

Time left:
14 days, 22 hours, 7 minutes
by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE
LaSpookyEXE
Streaming Clair Obscur: Expedition 33 On Linux?! #2
linuxgamecast
Trackmania
TM2 Crew - Rounds and RPG !track !rpg [cc]
hexadigital
Dungeon Clawler
Dungeon Clawler [PC] :: !commands !vote !cards
hypnotik_games
Software and Game Development
Dad Joke Sunday - !game !dadurdays - Raids:
0bakei
Mount & Blade II: Bannerlord
Radvil
Days Gone Update on Linux| Gaming on Linux Ep: 42
N0Viewers
Gaming in Linux - Dead by Daylight w/Marvfia!!! Feel free t0 j0in and ...
eribytevt
Just Chatting
THE ROGUELIKE GAMBIT (drinking on deaths) | 18+ | WARNING: MY ACCENT G...
torrenezzi10
Stardew Valley
mais stardew valley com @Matheider, @emilyy_bit e meu sono
Azlar 316
Ahora si par final - Odin Sphere (parte 30) - desde linux
System-infotech
LIVE AO VIVO com KIT XEON de STEAM HEROIC E RETROGAMES com Biglinux + ...
lcolonq
Software and Game Development
ripping apart Executable like a ravenous BEAST (@LCOLONQ Shaped Execut...
onibakuman
The Elder Scrolls IV: Oblivion Remastered
\_( )_/ DEPLOY THE MYSTIC TOMATO
darkphan
Minecraft
CreatingThings (not released) Modpack | CCI
AMeanGecko
Hackin', slashin', and blantin'! Just another ...
jeannevox
Baldur's Gate 3
[18+] Baldur's Gate and the Quest for the Golden Dice.
type2play
The Legend of Zelda: Ocarina of Time
Ship of Harkinian (Ocarina of Time) Randomizer! Control the game throu...
iiDRUMCOREii
Henry the Volunteer! Kingdom Come Deliverance (The first game) on Linu...
lousy_hunter
Dungeon Defenders
Chill DD1 Day, working on new character
canadianbluebeer
Planet Crafter
[EN] [18+] TGIF! I can haz pony? ... you call THAT a pony?! Gotta fini...
quantumapprentice
Software and Game Development
C/C++/ImGui - ugh...windows compile time
Black Sun Gamer
Quebrando manchetes e o sistema (de arquivos) The Headliners no Arch ...