Update 0.9.5.3
Since the colour palette for enemy projectiles and AoE effects varied quite a bit to suite the art style of the environment we decided to take a new art direction based upon plenty of player feedback regarding screen readability in Survival. With update 0.9.5.3 we have redesigned (almost all) enemy projectiles and (almost) all enemy AoE effects to give them a more consistent colour palette which can best be described as intense red-yellow lava coloured, which should be good readable on all current arena map backgrounds. Projectiles now have defined shapes and borders which should make it even easier to position your character to not get hit.
Here are some examples of how the new projectiles look like in action:
The skill tree algorithm now checks if there are any damage sources for condition damage and companions in the pool and removes those basic increased condition damage and increased companion damage nodes if this is not the case. This should makeplaying non pet and non condition damage builds more fun since you will not get damage increase nodes for damage types you are not playing in your run.
The auto aim and manual aim was drastically improved as the attack angle is now locked even when switching walking directions, which previously could lead to changed attack angles and missing your target. This should overall lead to much more responsive auto aimed and manual aimed melee attacks.
[ 2023-03-26 15:29:35 CET ] [ Original post ]
New Features
Screen Readability
Since the colour palette for enemy projectiles and AoE effects varied quite a bit to suite the art style of the environment we decided to take a new art direction based upon plenty of player feedback regarding screen readability in Survival. With update 0.9.5.3 we have redesigned (almost all) enemy projectiles and (almost) all enemy AoE effects to give them a more consistent colour palette which can best be described as intense red-yellow lava coloured, which should be good readable on all current arena map backgrounds. Projectiles now have defined shapes and borders which should make it even easier to position your character to not get hit.
Here are some examples of how the new projectiles look like in action:
Improved skill tree algorithm
The skill tree algorithm now checks if there are any damage sources for condition damage and companions in the pool and removes those basic increased condition damage and increased companion damage nodes if this is not the case. This should makeplaying non pet and non condition damage builds more fun since you will not get damage increase nodes for damage types you are not playing in your run.
Improved Auto Aim and Manual Aim
The auto aim and manual aim was drastically improved as the attack angle is now locked even when switching walking directions, which previously could lead to changed attack angles and missing your target. This should overall lead to much more responsive auto aimed and manual aimed melee attacks.
Improvements
Performance improvements
- All enemy projectiles and enemy AoE effects have been reworked from scratch which also made it possible to sneak in some performance improvements for all enemy projectiles and enemy AoE effects.
- Performance improvements for centipede and worm enemies.
- Void map background brightness has been increased to make enemies better visible
- Improved enemy highlighting and removed clipped out red floating lines.
Balancing
- Increased AoE size of Darokin's Staff light ray.
- Darokin's Staff now has a 25% chance on projectile hit to cast a light ray (was 20%).
Bugfixes
- Fixed wrong scroll list position for choose map menu
- Fixed wrong unlock description for lightning strike, it unlocks defeating the endboss on Tier 3 on the Caves using the Rogue.
Striving for Light: Survival
Igniting Spark Games
Igniting Spark Games
2023-02-20
Indie Casual RPG Singleplayer EA
Game News Posts 123
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(111 reviews)
https://www.strivingforlight.com/
https://store.steampowered.com/app/2286450 
[531.54 M]
Experience the mysterious world of Striving for Light as an arena survival game, combining the exploration of random generated skill trees and exciting auto battle combat.
Key features:
Striving for Light: Survival is a standalone arena survival game originated from Striving for Light. We wanted to create a different player experience with a new combat and progression system. Both games can be played independently.
https://store.steampowered.com/app/1646790/Striving_for_Light/
Key features:
- Experiment with more than 50 skills in an procedurally expanding skilltree
- 10 maps with different enemies, traps and multiple difficulties to unlock
- 8 different player characters
- Over 30 weapons to unlock
- Over 20 unique enemies, over 20 unique bosses and 10 unique endbosses
- Use dodge skillfully to avoid and escape attacks
- Everything is hand drawn, self-composed soundtrack with about 1 hour playtime
- Compete in multiple online leaderboards with seasons and private league system
Striving for Light: Survival is a standalone arena survival game originated from Striving for Light. We wanted to create a different player experience with a new combat and progression system. Both games can be played independently.
Check out Striving for Light
https://store.steampowered.com/app/1646790/Striving_for_Light/
MINIMAL SETUP
- Processor: 3 Ghz or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX960 or equivalent
- Storage: 1000 MB available space
- Storage: 2000 MB available space
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