Update 1.0.1.2
Want to report a bug or talk with fellow players about the game? You are invited to join our official disccord.
[ 2023-12-14 21:57:42 CET ] [ Original post ]
Thanks for all your valuable feedback! This update features a rebalancing of the endless game mode as well as adding plenty of new additional stats to a lot of weapons which did not have stats until now. This should open up new weapon/skill synergies.
Improvements:
- Plenty of weapons have received additional stats that should open up new weapon/skill synergies.
- Improved description for projectile shield and how it is scaling.
Balancing:
- Endless Mode Rebalancing: Boss enemy hp scaling has been massively reduced. Enemy hp scaling in endless mode has also been further reduced
- Improved enemy and boss spawn patterns to better match the map environments.
- Descent map now has Izamuth as endboss
- Stonehold now has Gride as endboss
- [Melee Weapon] Shortsword companion damage: 10 -> 5
- [Melee Weapon] Greatsword crit chance: 5% -> 10%
- [Melee Weapon] Scythe crit chance: 0% -> 5% , Movementspeed: 0% -> +5%
- [Melee Weapon] Spear crit damage: 0% -> +10%, Condition damage: +5 -> 0
- [Melee Weapon] Bleeding star condition damage: +0 -> 1
- [Melee Weapon] Amber condition damage: 0 -> 5
- [Melee Weapon] Ripping Axe condition damage: 0 -> 2
- [Melee Weapon] Candy Cane collect range: 0 -> 10%
- [Range Weapon] Dark Staff crit damage: 0 -> 10%
- [Range Weapon] Ice Staff companion damage: 0 -> 1, condition damage: 0 -> 1
- [Range Weapon] Bow crit chance: 0 -> 5%
- [Range Weapon] Focus area of effect: 0 -> 10%
- [Range Weapon] Emerald Staff companion damage: 0 -> 2
- [Range Weapon] Lightning Staff crit damage 10 % -> 20%
- [Range Weapon] Ice Focus condition damage 0 -> 5
- [Range Weapon] Slingshot crit damage 0 -> 10%, movementspeed 0 -> 10%
- [Range Weapon] Unstable potion condition damage 0 -> 2
- [Range Weapon] Cinnamon Star collect range: 0 -> 10%
- [Range Weapon] Bear Caller companion damage: 0 -> 2, area of effect 0 -> 5%
- [Range Weapon] Darokin's Staff area of effect 0 -> 10%
- [Melee Weapon] Frozen Vessel area of effect 0 -> 10%, movement speed 0 -> 5%
- [Melee Weapon] Ballistic Barkwood collect range: 0 -> 20%
- [Range Weapon] Blazebolt movementspeed: 0 -> 5%
- [Range Weapon] Woodweaver crit chance 0 -> 10%, movementspeed 0 -> 15%
- [Melee Weapon] Earthshaper collect range 0 -> 15%, crit damage 0 -> 25%
- [Range Weapon] Throwing Spear area of effect: 0 -> 15%
Fixes:
- Fixed typo in hammer weapon description.
- Fixed clipping streamer tooltip
- Fixed cave map not unlocking if the achievement was already unlocked pre-release
Join the community!
Want to report a bug or talk with fellow players about the game? You are invited to join our official disccord.
Striving for Light: Survival
Igniting Spark Games
Igniting Spark Games
2023-02-20
Indie Casual RPG Singleplayer EA
Game News Posts 123
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(111 reviews)
https://www.strivingforlight.com/
https://store.steampowered.com/app/2286450 
[531.54 M]
Experience the mysterious world of Striving for Light as an arena survival game, combining the exploration of random generated skill trees and exciting auto battle combat.
Key features:
Striving for Light: Survival is a standalone arena survival game originated from Striving for Light. We wanted to create a different player experience with a new combat and progression system. Both games can be played independently.
https://store.steampowered.com/app/1646790/Striving_for_Light/
Key features:
- Experiment with more than 50 skills in an procedurally expanding skilltree
- 10 maps with different enemies, traps and multiple difficulties to unlock
- 8 different player characters
- Over 30 weapons to unlock
- Over 20 unique enemies, over 20 unique bosses and 10 unique endbosses
- Use dodge skillfully to avoid and escape attacks
- Everything is hand drawn, self-composed soundtrack with about 1 hour playtime
- Compete in multiple online leaderboards with seasons and private league system
Striving for Light: Survival is a standalone arena survival game originated from Striving for Light. We wanted to create a different player experience with a new combat and progression system. Both games can be played independently.
Check out Striving for Light
https://store.steampowered.com/app/1646790/Striving_for_Light/
MINIMAL SETUP
- Processor: 3 Ghz or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX960 or equivalent
- Storage: 1000 MB available space
- Storage: 2000 MB available space
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