With update 1.0.2.0 we are introducing a new backup system that will create an additional backup copy of your current selected save one time each day and a skill stack counter so that multiple of the same skills not clutter up the skills section on the stats window (or build viewer) and directly shows how much stacks of a skill you have aquired. As a short recap, a hotfix yesturday which was live for a few hours messed with the save files resulting in lost progress. If you have lost any progress due to this bug please contact us and we will restore your progress, more information on this at our yesturdays post: https://store.steampowered.com/news/app/2286450/view/3901870244741122367?l=english
New Features:
- New Backup System: Errors that can happen will happen sooner or later, so we took this as a lessons learned and implemented a backup system that backs up your current selected save file one time each day on game start. This will also make it possible for players that messed with the save file on mistake to restore their progress. As this error caused quite some inconvenience it also contributed to improving the game.
- Skill Stack Count on Stats: In the stats window and on the build viewer in the skills section you will now only see one instance of each skill with the amount of skill stacks for each skill. This will make it possible to see how much of each skill you have active whithout having to count. You can also hover over the skill in the skill section and highlight all instances in the skill tree to faster locate them.
Improvements:
- Changed vsync mode to fix micro stutters that have been reported. Please keep us updated on this if the change improved it or made it worse as this will depend on the operating system / PC setup/ graphic driver settings etc.
- Improved basement map lightning (v.1.0.2.0b)
- Increased skill stack number size in stats window and build viewer (v.1.0.2.0b)
- Enemy spawns created by other enemies are now as well indicated by red spawn circles (v.1.0.2.0c)
Fixes:
- Language is now properly saved and not reset after a few game restarts
- Fixed farmer and rogue unlocks missing in the achievement lists
- The random skills on a new run when not re-selecting new skills are now shuffled again (v.1.0.2.0b)
- Fixed crash on beach endless mode whan awakened tidal titan should spawn additional enemies (v.1.0.2.0c)
- Fixed achievement unlock conditions for burning projectiles and burning cast (v.1.0.2.0d)
Join the community!
Want to report a bug or talk with fellow players about the game? You are invited to join our official disccord.
Striving for Light: Survival
Igniting Spark Games
Igniting Spark Games
2023-02-20
Indie Casual RPG Singleplayer EA
Game News Posts 123
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(111 reviews)
https://www.strivingforlight.com/
https://store.steampowered.com/app/2286450 
[531.54 M]
Key features:
- Experiment with more than 50 skills in an procedurally expanding skilltree
- 10 maps with different enemies, traps and multiple difficulties to unlock
- 8 different player characters
- Over 30 weapons to unlock
- Over 20 unique enemies, over 20 unique bosses and 10 unique endbosses
- Use dodge skillfully to avoid and escape attacks
- Everything is hand drawn, self-composed soundtrack with about 1 hour playtime
- Compete in multiple online leaderboards with seasons and private league system
Striving for Light: Survival is a standalone arena survival game originated from Striving for Light. We wanted to create a different player experience with a new combat and progression system. Both games can be played independently.
Check out Striving for Light
https://store.steampowered.com/app/1646790/Striving_for_Light/
- Processor: 3 Ghz or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX960 or equivalent
- Storage: 1000 MB available space
- Storage: 2000 MB available space
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