Content Update 1.0.4.0
Want to report a bug or talk with fellow players about the game? You are invited to join our official disccord.
[ 2024-01-09 09:29:06 CET ] [ Original post ]
New Features:
- Poisoned Blight [Melee Weapon]: Hit enemies are poisoned and spread poison condition to nearby enemies when defeated.
- Grimm Rebound [Range Weapon]: Projectiles bounce off walls and create a dark explosion on wall hit. Explosion scales with AoE size and projectile damage.
- Echo Ballista [Range Weapon]: Projectiles bounce off opponents and can hit another opponent.
- Sanguine Shot [Range Skill]: Your projectiles create a bloody splash covering enemies behind the hit position dealing additional damage and applying bleeding condition to enemies. Damage scales with projectile damage. Size scales with AoE size.
- Sanguine Strike [Melee Skill]: Your melee hits create a bloody splash covering enemies behind the hit position dealing additional damage and applying bleeding condition to enemies. Damage scales with melee damage. Size scales with AoE size.
Improvements:
- First map is now the beach map
- Unlock condition for descent map has been reduced to complete wave 10 on the basement
- Improved plenty of skill tooltips
- Improved damage number animations for improved hit feedback
- Improved effects in the main menu (v.1.0.4.0c)
- Improved enemy hit culling system
Fixes:
- Finally completely fixed the scene transition freeze bug
- Finally fixed the underlaying issue that caused no hit achievements to not being triggered
- Fixed clipped farmer idle animation
- Fixed exploding dodge skill not showing damage numbers in the tooltip
- Fixed not translated watching at tag in live streamer tooltip (v.1.0.4.0b)
- Fixed wrong calculated condition damage in skill tooltips (v.1.0.4.0b)
- Fixed wrong skill description for bleeding blade and bleeding swirl skill nodes (v.1.0.4.0b)
- Fixed clipping toggle skills tutorial for some translations (v.1.0.4.0d)
- Fixed wrong german translation for construct steam achievement (v.1.0.4.0d)
- Fixed enemy hit effects sometimes not being spawned, the effect culling system has got some improvements (v.1.0.4.0d)
Join the community!
Want to report a bug or talk with fellow players about the game? You are invited to join our official disccord.
Striving for Light: Survival
Igniting Spark Games
Igniting Spark Games
2023-02-20
Indie Casual RPG Singleplayer EA
Game News Posts 123
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(111 reviews)
https://www.strivingforlight.com/
https://store.steampowered.com/app/2286450 
[531.54 M]
Experience the mysterious world of Striving for Light as an arena survival game, combining the exploration of random generated skill trees and exciting auto battle combat.
Key features:
Striving for Light: Survival is a standalone arena survival game originated from Striving for Light. We wanted to create a different player experience with a new combat and progression system. Both games can be played independently.
https://store.steampowered.com/app/1646790/Striving_for_Light/
Key features:
- Experiment with more than 50 skills in an procedurally expanding skilltree
- 10 maps with different enemies, traps and multiple difficulties to unlock
- 8 different player characters
- Over 30 weapons to unlock
- Over 20 unique enemies, over 20 unique bosses and 10 unique endbosses
- Use dodge skillfully to avoid and escape attacks
- Everything is hand drawn, self-composed soundtrack with about 1 hour playtime
- Compete in multiple online leaderboards with seasons and private league system
Striving for Light: Survival is a standalone arena survival game originated from Striving for Light. We wanted to create a different player experience with a new combat and progression system. Both games can be played independently.
Check out Striving for Light
https://store.steampowered.com/app/1646790/Striving_for_Light/
MINIMAL SETUP
- Processor: 3 Ghz or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX960 or equivalent
- Storage: 1000 MB available space
- Storage: 2000 MB available space
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