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Experience the mysterious world of Striving for Light as an arena survival game, combining the exploration of random generated skill trees and exciting auto battle combat.

Key features:
  • Experiment with more than 50 skills in an procedurally expanding skilltree
  • 10 maps with different enemies, traps and multiple difficulties to unlock
  • 8 different player characters
  • Over 30 weapons to unlock
  • Over 20 unique enemies, over 20 unique bosses and 10 unique endbosses
  • Use dodge skillfully to avoid and escape attacks
  • Everything is hand drawn, self-composed soundtrack with about 1 hour playtime
  • Compete in multiple online leaderboards with seasons and private league system
Striving for Light: Survival is a standalone arena survival game originated from Striving for Light. We wanted to create a different player experience with a new combat and progression system. Both games can be played independently.

Check out Striving for Light

https://store.steampowered.com/app/1646790/Striving_for_Light/
Striving for Light: Survival
Igniting Spark GamesDeveloper
Igniting Spark GamesPublisher
2023-02-20Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (126 reviews)
Public Linux Depots:
  • [531.54 M]
Update 1.0.5.0

With Update 1.0.5.0 we are reworking our story cinematic as well as adding map decorations, a trap highlighting option, balancing changes for the endless mode and further improvements to the game.

New Features:

  • Reworked story cinematic
  • Map decorations: All maps now have unique map decorations
    Game Description Image
  • Trap highlighting: There is now an option to highlight traps in the options menu at the gameplay section. This option is active by default.
    Game Description ImageGame Description Image
  • Skilltree shard items are now as well affected by your collect range. The shards now also have a faster attraction speed to make it easier to pick up those shards.
  • Historic Iconic Weapon Redesign:
    The historic and iconic Light Staff weapon finally got a rework. We must say that the Light Staff was the very first weapon we designed for the Striving for Light Base Game, back in the Early Access Launch/ Next Fest Demo days over 2.5 years ago when we started our journey not knowing where it will head. It has been a blast working on the Striving for Light Games and we are looking forward to all what the future brings!Game Description Image

Improvements:

  • Improved stats tooltips with information on stat caps
  • Improved translations
  • More dynamic emerald staff attack SFX

Balancing:

  • AoE size is now capped at 3.0 (was uncapped before- we somehow forgot to implement the cap from SfL - which could not only lead to performance issues but also trivialise gameplay in the endless mode)
  • Lifeleech is now capped at 1/60 kills (was uncapped before). Lifeleech scaling got reduced but therefore starts at 1/150 kills (was 1/160 kills before)
  • Increased AoE size now grants +25% size increase (was +30% before)
  • Slightly increased enemy/boss hp scaling in endless mode
  • Reduced hitbox size for the magma snail explosion attack
  • Reduced hitbox size for tidal crab enemy explosion attack

Fixes:

  • Fixed a bug that caused plenty of skills to have the wrong rotation on spawn. Now only sanguine strike/shot gets modified rotation depending on the attack angle.
  • Fixed missing and wrong translations

Join the community!

Want to report a bug or talk with fellow players about the game? You are invited to join our official disccord .

[ 2024-02-11 23:45:33 CET ] [Original Post]

Minimum Setup

  • Processor: 3 Ghz or higherMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX960 or equivalent
  • Storage: 1000 MB available space

Recommended Setup

  • Storage: 2000 MB available space
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