▶
Update 1.3 - Season 4
With update 1.3 we are starting Leaderboard Season 4.
All remaining 6 characters have received a complete redesign to align them with the latest unknown wanderer redesign. This was a huge undertaking and we hope you enjoy playing with these new characters. We did our best to preserve the personality of each character while bringing the design up to pair with the rest of the game.
Performance critical systems have been rewritten and upgraded to improve performance on all attacks, object spawns and companions. This will now also result in faster loading times for entering and exiting the skilltree. Also the enemy pathfinding has completely re-written to make it more efficient.
New skill tree connection line design: All skill trees just got more pretty, introducing a new connection line design.
A new software cursor has been implemented that guarantees for all OS and game setting combinations that the mouse cursor is visible. This options is active by default. You can enable/ disable the new software cursor in the options menu.
The node navigation for the skilltree and the pathfinder on controller input got a entirely new algorithm to more precisely jump to nodes that are targeted by you thumbstick and d-pad input. The node navigation now works on all screen sizes and window settings and picks targeted notes much more precise. A bug was also fixed that caused tooltips to be hidden to early when navigating the skilltree with controller input.
Added possibility to hide skilltree tutorials. They can be made visible anytime again.
A lot of UI elements in the game have received a fresh look to improve readability
You can now view the achievements and unlock requirements from inside your run with the new achievements button from the pause menu.
The enemy AI got improved with more fluid movement
Range companions habe received a redesign.
[ 2024-12-19 14:45:44 CET ] [ Original post ]
Update 1.3 marks the start of Season 4 bringing a big array of crucial improvements, visual enhancements, quality of life features as well as performance improvments to Striving for Light: Survival.
Season 4
With update 1.3 we are starting Leaderboard Season 4.
New Features:
Character Redesign
All remaining 6 characters have received a complete redesign to align them with the latest unknown wanderer redesign. This was a huge undertaking and we hope you enjoy playing with these new characters. We did our best to preserve the personality of each character while bringing the design up to pair with the rest of the game.
Performance Improvements
Performance critical systems have been rewritten and upgraded to improve performance on all attacks, object spawns and companions. This will now also result in faster loading times for entering and exiting the skilltree. Also the enemy pathfinding has completely re-written to make it more efficient.
Improved skill connection design
New skill tree connection line design: All skill trees just got more pretty, introducing a new connection line design.
New Software Cursor:
A new software cursor has been implemented that guarantees for all OS and game setting combinations that the mouse cursor is visible. This options is active by default. You can enable/ disable the new software cursor in the options menu.
Improved Controller & Steam Deck Support:
The node navigation for the skilltree and the pathfinder on controller input got a entirely new algorithm to more precisely jump to nodes that are targeted by you thumbstick and d-pad input. The node navigation now works on all screen sizes and window settings and picks targeted notes much more precise. A bug was also fixed that caused tooltips to be hidden to early when navigating the skilltree with controller input.
Hide Skilltree Tutorials:
Added possibility to hide skilltree tutorials. They can be made visible anytime again.
Reimagined UI
A lot of UI elements in the game have received a fresh look to improve readability
View Achievements during Run
You can now view the achievements and unlock requirements from inside your run with the new achievements button from the pause menu.
Improved Enemy AI
The enemy AI got improved with more fluid movement
Redesigned Range Companions
Range companions habe received a redesign.
Major Changes and Improvements:
- Tooltips improvements: Tooltips are now hidden when changing input type from mouse to keys or controller to prevent multiple active tooltips after input type switch. Tooltips are also more responsive.
- Smaller damage numbers
- Redesigned player level up effect
- Complete Options Menu Redesign to group options for better structure and readability
Balancing:
- Range companions now have faster attackspeed
- Reduced condition damage scaling
- Increased collect range skill node now increases collect range by 30% (was 20% before)
Bugfixes:
- Fixed a memory leak in replicating projectile skills and weapons
- Fixed replicating projectiles not aiming at enemies
- Fixed a bug that caused projectiles that scaled with multiple sources to only scale with one source (i.e. scaling with melee and range damage)
- Fixed player damage numbers not beeing displayed on certain conditions
[ 2024-12-19 14:45:44 CET ] [ Original post ]
Striving for Light: Survival
Igniting Spark Games
Developer
Igniting Spark Games
Publisher
2023-02-20
Release
Game News Posts:
126
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(113 reviews)
Public Linux Depots:
- [531.54 M]
Experience the mysterious world of Striving for Light as an arena survival game, combining the exploration of random generated skill trees and exciting auto battle combat.
Key features:
Striving for Light: Survival is a standalone arena survival game originated from Striving for Light. We wanted to create a different player experience with a new combat and progression system. Both games can be played independently.
https://store.steampowered.com/app/1646790/Striving_for_Light/
Key features:
- Experiment with more than 50 skills in an procedurally expanding skilltree
- 10 maps with different enemies, traps and multiple difficulties to unlock
- 8 different player characters
- Over 30 weapons to unlock
- Over 20 unique enemies, over 20 unique bosses and 10 unique endbosses
- Use dodge skillfully to avoid and escape attacks
- Everything is hand drawn, self-composed soundtrack with about 1 hour playtime
- Compete in multiple online leaderboards with seasons and private league system
Striving for Light: Survival is a standalone arena survival game originated from Striving for Light. We wanted to create a different player experience with a new combat and progression system. Both games can be played independently.
Check out Striving for Light
https://store.steampowered.com/app/1646790/Striving_for_Light/
MINIMAL SETUP
- Processor: 3 Ghz or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX960 or equivalent
- Storage: 1000 MB available space
- Storage: 2000 MB available space
GAMEBILLET
[ 6132 ]
GAMERSGATE
[ 2625 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB