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Update 1.3.1.0
Enjoy a fresh leaderboard season. Make sure you select the save file with the most unlocks when entering season 5 to transfer all progress into season 5.
The range companion has been redesigned and renamed to falcon companion. Falcon companions feature a new improved companion AI.
The coop game mode has been reworked with a competely new camera system that now allows both players to move freely on the whole map as the new camera system dynamically zooms out when the distance between both players increases. No more movement limits and blocked movement. Also a new coop introduction tutorial has been added to explain on how coop mode works, and coop information button has been added to the prepare your run screen.
The skill has been completely reworked as the exponential increase of projectile not only leads to massive balancing issues (we do not want to balance the game around this, to keep as much build variety as possible) but also leads to performance issues sooner or later during a run. We have made an array of changes to compensate for this change and encourage everyone to try it out and share your experience with us after testing. Projectile multiplicator has been renamed to Multishot. Each Multishot skill adds two projectiles, dividing the 360 angle further with each use to cover more directions. So you will get one additional projectile with each Multishot, to compensate the attack speed malus has been reduced to -10% (was -20). Furthermore the spawn possibility of Multishot in the skilltree got increased to make this skill node show up as often as additional projectiles to give you more chances to increase your amount of projectiles. Array of balancing changes to compensate for the projectile multiplier changes:
Redesigned Melee Scattering Hit projectiles and skill node design to align it with visual standard of other skills and effects.
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Companion Skill nodes have been redesigned to display the type of companion directly on the skill node texture.
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Plenty of performance improvements and two important memory leak fixes. This should fix degraded performance on longer gaming sessions.
[ 2025-02-08 16:11:58 CET ] [ Original post ]
With Update 1.3.1 we ware bringing major improvements and reworks to Striving for Light: Survival.
Featuring the start of Season 5, Coop Rework, a new falcon companion, improved companion AI, projectile multiplier redesign, performance improvements, memory leak fixes and more!
Season 5 has started!
Enjoy a fresh leaderboard season. Make sure you select the save file with the most unlocks when entering season 5 to transfer all progress into season 5.
New Features
Falcon Companion
The range companion has been redesigned and renamed to falcon companion. Falcon companions feature a new improved companion AI.
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Coop Rework
The coop game mode has been reworked with a competely new camera system that now allows both players to move freely on the whole map as the new camera system dynamically zooms out when the distance between both players increases. No more movement limits and blocked movement. Also a new coop introduction tutorial has been added to explain on how coop mode works, and coop information button has been added to the prepare your run screen.
Projectile Multiplier Redesign
The skill has been completely reworked as the exponential increase of projectile not only leads to massive balancing issues (we do not want to balance the game around this, to keep as much build variety as possible) but also leads to performance issues sooner or later during a run. We have made an array of changes to compensate for this change and encourage everyone to try it out and share your experience with us after testing. Projectile multiplicator has been renamed to Multishot. Each Multishot skill adds two projectiles, dividing the 360 angle further with each use to cover more directions. So you will get one additional projectile with each Multishot, to compensate the attack speed malus has been reduced to -10% (was -20). Furthermore the spawn possibility of Multishot in the skilltree got increased to make this skill node show up as often as additional projectiles to give you more chances to increase your amount of projectiles. Array of balancing changes to compensate for the projectile multiplier changes:
- Increased Shot Angle: Angle between spawned projectiles increase has been lowered to 20 (was 30), this skill now also increases projectile range by +10% (was not present on this skill node before)
Melee Scattering Skills Redesign
Redesigned Melee Scattering Hit projectiles and skill node design to align it with visual standard of other skills and effects.
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Companion Skill Node Redesign
Companion Skill nodes have been redesigned to display the type of companion directly on the skill node texture.
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Performance Improvements
Plenty of performance improvements and two important memory leak fixes. This should fix degraded performance on longer gaming sessions.
Balancing
- Increased the map size of the descent map.
- Increased Shot Angle: Angle between spawned projectiles increase has been lowered to 20 (was 30), this skill now also increases projectile range by +10% (was not present on this skill node before)
Bugfixes
- Fixed a memory leak for condition damage.
- Fixed a memory leak related to damage numbers.
- Fixed a potential crash when using darokin's staff ranged weapon.
[ 2025-02-08 16:11:58 CET ] [ Original post ]
Striving for Light: Survival
Igniting Spark Games
Developer
Igniting Spark Games
Publisher
2023-02-20
Release
Game News Posts:
132
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(120 reviews)
Public Linux Depots:
- [531.54 M]
Experience the mysterious world of Striving for Light as an arena survival game, combining the exploration of random generated skill trees and exciting auto battle combat.
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Key features:
Striving for Light: Survival is a standalone arena survival game originated from Striving for Light. We wanted to create a different player experience with a new combat and progression system. Both games can be played independently.
https://store.steampowered.com/app/1646790/Striving_for_Light/
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Key features:
- Experiment with more than 50 skills in an procedurally expanding skilltree
- 10 maps with different enemies, traps and multiple difficulties to unlock
- 8 different player characters
- Over 30 weapons to unlock
- Over 20 unique enemies, over 20 unique bosses and 10 unique endbosses
- Use dodge skillfully to avoid and escape attacks
- Everything is hand drawn, self-composed soundtrack with about 1 hour playtime
- Compete in multiple online leaderboards with seasons and private league system
Striving for Light: Survival is a standalone arena survival game originated from Striving for Light. We wanted to create a different player experience with a new combat and progression system. Both games can be played independently.
Check out Striving for Light
https://store.steampowered.com/app/1646790/Striving_for_Light/
MINIMAL SETUP
- Processor: 3 Ghz or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX960 or equivalent
- Storage: 1000 MB available space
- Storage: 2000 MB available space
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