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0.9.30

This update contains a number of quality of life bug fixes. Some presentation polish and the guts of proper controller support. (Need to get me that SteamDeck verification badge ;D) Hopefully we are now getting to a more complete point where if I release it, I wont be publicly shamed into admitting everything is awful. Maybe even someone will buy it!? Come on, its cheap $5, get it in the library my love! Anyway, onto the patch notes:

New Features/Enhancements


  • Added back thicker outlines for a nicer aesthetic
  • Removed Screen Space Curvature highlighting as this made things look a bit worse!
  • Integrated Steam Input for controller remapping for Steamdeck, Playstation, Xbox and Switch controllers (still needs official mapping published)
  • Reduced smoke grenade live time
  • Reduced smoke grenade area size
  • Added SFX volume slider to main menu
  • Added Weapon levels, get higher levels with a weapon in order to unlock more exotic camos
  • Added ownership checks through Steam to gain access to multiplayer servers
  • Increased fire rate of Vector
  • Improved the performance of GI lighting
  • Improved the performance of maps using terrains and foliage
  • Reduced effectiveness of Rocket Launcher (Bit OP)
  • Made Rockets move slower, rather than the speed of a bullet

Bug Fixes


  • Fixed some rendering issues when fog was enabled
  • Fixed issue where when starting a game, it would always default to round mode
  • Fixed an issue where queued map mode would not apply correctly
  • Fixed ladders not prompting for interaction to climb
  • Removed some redundant UI elements
  • Fixed an issue with Steam ticket creation in order to authorise access to multiplayer servers
  • Fixed an issue where the parachute could note be used if you jumped from a building intentionally
  • Fixed an issue where gun muzzle flashes could not appear when in water or fog
  • Fixed gun icons in main menu weapon list being incorrect
  • Fixed killstreak audio being loud
  • Fixed muzzle flashes of other players facing downwards

Known Issues


  • Possible issue with stats not always saving back to Steam correctly
  • Controller glyphs do not always load correctly
  • If controller is plugged in and not use, cursor can stay on screen incorrectly
  • Using a smoke grenade on library map has unexpected effect!
  • Pressing continue button when map ends when doing queued maps goes back to the lobby
  • Minigun remote player animation is mental and all over the place!
  • Potential performance regression if playing a number of maps that include foliage shaders


[ 2023-04-14 20:10:49 CET ] [ Original post ]

Tim Climpy's Warfair
Common Blob Developer
Common Blob Publisher
Coming soon Release
Game News Posts: 38
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
5 user reviews (5 reviews)

A word from Tim Climpy


Hi, I'm Tim Climpy and welcome to my PvP FPS Warfair game. As an expert in military warfare, i decided to collaborate with Common Blob on a first person shooter. I was thrilled to lend my expertise to them. Unfortunately, they seemed to have ignored a lot of what I said, which is disappointing. I dont recall ever using a flamethrower with a grappling hook while parachuting ever. Not in my approximately 40 years experience! Anyway, i digress, I did lend my knowledge, whether they used it or not.



Battle your friends (and enemies?) on 7 maps across the world to see who comes top of the leader board.

Featuring

  • Over 200 character customisation options

  • 25+ Weapons - Assault Rifles, Pistols, Snipers, SMGs, Flamethrower, Minigun, shotgun, grenades
  • Modify your weapons to include different Muzzles, Scopes, Grips, Camos


  • 7 Maps
  • Limb removal!
  • Set the time and weather for nighttime conflict, or in the middle of a thunderstorm

  • 7 Gamemodes
    • Classic Free-For-All mode
    • Another classic Team Deathmatch
    • Yet another classic Capture the Flag
    • HODL mode where you need to hold the point
    • Gunrace, get a kill with a gun to move onto the next weapon.
    • Kill Confirmed - pickup the bag to confirm the kill and gain the point
    • Escort the Payload - escort the payload to the destination to win, or defend against the other team
  • Modify each game mode with game mods:
    • Chunk - After every kill you get bigger and stronger, there is no end to how much you can grow
    • Big head - Everyone has a big head!
    • Bouncy-Bouncy - Bouncing platforms are scattered across the maps
    • Zombies - Scatter a load of zombies around the map to give you some more target practice
  • Drivable vehicles
    • Cars
    • Tanks
    • Planes
    • Helicopters
  • Level up and unlock new items, skins, weapons, attachments, camos
  • No in game purchases, just things behind an XP wall!!
  • Some destructible environments

MINIMAL SETUP
  • OS: SteamOS or similar
  • Processor: Intel Core i3+ or AMD Ryzen with 4+ cores
  • Graphics: Nvidia Geforce 770 or AMD Radeon HD 7970Network: Broadband Internet connection
  • Storage: 5 MB available space
RECOMMENDED SETUP
  • OS: SteamOS or similar
  • Processor: Intel Core i3+ or AMD Ryzen with 4+ cores
  • Graphics: Nvidia Geforce 1050 or AMD Radeon 560Network: Broadband Internet connection
  • Storage: 5 MB available space
GAMEBILLET

[ 6132 ]

12.89$ (14%)
8.00$ (60%)
6.25$ (75%)
50.95$ (15%)
4.22$ (15%)
10.78$ (17%)
3.11$ (56%)
4.12$ (17%)
20.74$ (17%)
6.09$ (70%)
18.39$ (8%)
16.79$ (16%)
1.89$ (87%)
7.79$ (81%)
3.20$ (68%)
5.31$ (73%)
8.00$ (80%)
2.54$ (15%)
12.74$ (15%)
23.29$ (53%)
32.59$ (7%)
4.12$ (17%)
5.10$ (66%)
12.72$ (15%)
18.39$ (8%)
19.99$ (20%)
24.89$ (17%)
24.59$ (18%)
16.79$ (16%)
20.74$ (17%)
GAMERSGATE

[ 2625 ]

20.0$ (50%)
8.0$ (60%)
9.4$ (53%)
5.7$ (81%)
1.72$ (87%)
13.99$ (30%)
7.88$ (77%)
7.53$ (50%)
20.09$ (33%)
11.99$ (40%)
1.2$ (85%)
0.45$ (85%)
3.6$ (82%)
2.5$ (75%)
24.84$ (59%)
1.6$ (90%)
3.0$ (70%)
2.5$ (50%)
0.89$ (87%)
9.6$ (84%)
9.9$ (67%)
0.94$ (81%)
4.5$ (77%)
0.87$ (71%)
5.4$ (91%)
5.0$ (75%)
17.99$ (40%)
3.75$ (85%)
12.49$ (50%)
0.85$ (83%)

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