0.9.30
[ 2023-04-14 20:10:49 CET ] [ Original post ]
This update contains a number of quality of life bug fixes. Some presentation polish and the guts of proper controller support. (Need to get me that SteamDeck verification badge ;D) Hopefully we are now getting to a more complete point where if I release it, I wont be publicly shamed into admitting everything is awful. Maybe even someone will buy it!? Come on, its cheap $5, get it in the library my love! Anyway, onto the patch notes:
New Features/Enhancements
- Added back thicker outlines for a nicer aesthetic
- Removed Screen Space Curvature highlighting as this made things look a bit worse!
- Integrated Steam Input for controller remapping for Steamdeck, Playstation, Xbox and Switch controllers (still needs official mapping published)
- Reduced smoke grenade live time
- Reduced smoke grenade area size
- Added SFX volume slider to main menu
- Added Weapon levels, get higher levels with a weapon in order to unlock more exotic camos
- Added ownership checks through Steam to gain access to multiplayer servers
- Increased fire rate of Vector
- Improved the performance of GI lighting
- Improved the performance of maps using terrains and foliage
- Reduced effectiveness of Rocket Launcher (Bit OP)
- Made Rockets move slower, rather than the speed of a bullet
Bug Fixes
- Fixed some rendering issues when fog was enabled
- Fixed issue where when starting a game, it would always default to round mode
- Fixed an issue where queued map mode would not apply correctly
- Fixed ladders not prompting for interaction to climb
- Removed some redundant UI elements
- Fixed an issue with Steam ticket creation in order to authorise access to multiplayer servers
- Fixed an issue where the parachute could note be used if you jumped from a building intentionally
- Fixed an issue where gun muzzle flashes could not appear when in water or fog
- Fixed gun icons in main menu weapon list being incorrect
- Fixed killstreak audio being loud
- Fixed muzzle flashes of other players facing downwards
Known Issues
- Possible issue with stats not always saving back to Steam correctly
- Controller glyphs do not always load correctly
- If controller is plugged in and not use, cursor can stay on screen incorrectly
- Using a smoke grenade on library map has unexpected effect!
- Pressing continue button when map ends when doing queued maps goes back to the lobby
- Minigun remote player animation is mental and all over the place!
- Potential performance regression if playing a number of maps that include foliage shaders
Tim Climpy's Warfair
Common Blob
Common Blob
Coming soon
Multiplayer EA
Game News Posts 38
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
5 user reviews
(5 reviews)
https://www.galengames.com/
https://store.steampowered.com/app/2050980 
A word from Tim Climpy
Hi, I'm Tim Climpy and welcome to my PvP FPS Warfair game. As an expert in military warfare, i decided to collaborate with Common Blob on a first person shooter. I was thrilled to lend my expertise to them. Unfortunately, they seemed to have ignored a lot of what I said, which is disappointing. I dont recall ever using a flamethrower with a grappling hook while parachuting ever. Not in my approximately 40 years experience! Anyway, i digress, I did lend my knowledge, whether they used it or not.
Battle your friends (and enemies?) on 7 maps across the world to see who comes top of the leader board.
Featuring
- Over 200 character customisation options
- 25+ Weapons - Assault Rifles, Pistols, Snipers, SMGs, Flamethrower, Minigun, shotgun, grenades
- Modify your weapons to include different Muzzles, Scopes, Grips, Camos
- 7 Maps
- Limb removal!
- Set the time and weather for nighttime conflict, or in the middle of a thunderstorm
- 7 Gamemodes
- Classic Free-For-All mode
- Another classic Team Deathmatch
- Yet another classic Capture the Flag
- HODL mode where you need to hold the point
- Gunrace, get a kill with a gun to move onto the next weapon.
- Kill Confirmed - pickup the bag to confirm the kill and gain the point
- Escort the Payload - escort the payload to the destination to win, or defend against the other team
- Classic Free-For-All mode
- Modify each game mode with game mods:
- Chunk - After every kill you get bigger and stronger, there is no end to how much you can grow
- Big head - Everyone has a big head!
- Bouncy-Bouncy - Bouncing platforms are scattered across the maps
- Zombies - Scatter a load of zombies around the map to give you some more target practice
- Chunk - After every kill you get bigger and stronger, there is no end to how much you can grow
- Drivable vehicles
- Cars
- Tanks
- Planes
- Helicopters
- Cars
- Level up and unlock new items, skins, weapons, attachments, camos
- No in game purchases, just things behind an XP wall!!
- Some destructible environments
MINIMAL SETUP
- OS: SteamOS or similar
- Processor: Intel Core i3+ or AMD Ryzen with 4+ cores
- Graphics: Nvidia Geforce 770 or AMD Radeon HD 7970Network: Broadband Internet connection
- Storage: 5 MB available space
- OS: SteamOS or similar
- Processor: Intel Core i3+ or AMD Ryzen with 4+ cores
- Graphics: Nvidia Geforce 1050 or AMD Radeon 560Network: Broadband Internet connection
- Storage: 5 MB available space
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