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Relatively small update!
Just a small bug fix update this week!
This update adds a new map! Party!
A small, fast paced close combat map which takes place at 2am on a rooftop club.
More bug fixes!
Small update to fix some current bugs
A new year, a new update! Highlights: New Map! Sci-Fi. A futuristic city map. 20 new skins! New Sci-Fi skins, robots, augmented humans, aliens and more! DLSS and FSR3 support. Select from the options menu to enable DLSS or FSR3 to improve image quality and performance with DLAA! Initial Ready Player Me integration! Create your own avatar in game or on readyplayer.me to use it in game! Ziplines!
Tim Climpy's Warfair released into Early Access in May, and since then I've been working on polishing and bug fixing. I've added:
More bug fixes ahoy! Some important ones in there, but adding further polish!
Tim Climpy's Warfair is now compatible with SteamDeck!
The Steamdeck is detected and enables controller support and tweaks a few things to make the experience a little nicer.
There is nothing you need to do to enable support, just install, and play.
One day, we may get verified, but it relies on Valve to do those checks.
Another week, another set of fixes!
Small patch this time! Some smaller fixes as we near leaving early access!
Tim Climpy here, wishing you a Happy Halloween! Back in 82, we didn't celebrate Halloween, what with all the fighting going on. We were lucky to even get a smell of candy. One early morning, Private Jenkins found a rat which he cooked and covered in maple syrup. THAT was our Halloween. Anyway, that's neither here nor there, I am here to tell you about, *checks notes*, Tim Climpy's Warfair - Halloween update! Common Blob doesn't rest on his laurels, and has provided you with the following:
Small update this week! New depth of field effect and some bug fixes all round!
Main highlight is new map and new gamemod! But plenty of important bug fixes too
Another hotfix release this week as I continue to work on a new gamemode and rewriting the multiplayer stack
Another small bugfix release!
Small hotfix for a memory leak with Steam Audio and further behind the scenes changes!
Slightly more exciting update this week as we have new features!
Another patch release. Lots going on behind the scenes preparing for our new game mode. So this release is looking a little light, but its all happening behind that curtain!
Another update is released, not a massive amount of fixes, but some important ones nonetheless. Much of this update has been creating a groundwork for the next big update, which I will not include in the patch notes. More on that soon!
So its been over a week since release, almost two, and while there have been some hotfixes there are more on the way. The next update will be addressing some further bugs with the game, mainly focusing on game breaking (as in you can't play it rather than something weird happening, because that's fun isn't it?). There are also some nice performance updates included. Meanwhile I am also working on a new game mode that I intend to be more in-depth than the other game modes. This will be featured as a separate menu item with its own page due to the fact that this includes the option of single player as well as multiplayer (currently aiming for up to 12 players per session depending on multiplayer performance). I dont want to go into too many details at this stage as the mode pans out, I don't want to promise something that doesn't get delivered but this will be a Co-op or PvP mode, depending on your settings. It will include AI enemies in both modes. More details to follow on this new mode, that will be included in the already released package at no extra cost. Thanks to those of you who stuck with me so far, this is not a cash grab early access release, but intended to be supported while someone is still there listening! Hope you have tried Chunk mode, personally there is nothing better than a 30 foot man riding a shopping cart/trolley. (You did find the shopping cart/trolley didn't you? Its got a Nitro)
I'll be continuing to provide hotfixes for reported issues as they are resolved, while I am also working on a big content release. More details on that to follow in the coming weeks! (Not just a new game mode, but a completely different way to play Tim Climpy's Warfair with your friends!)
Small hotfix release for today, fixed:
Thanks to those who purchased the game! Here is a small hotfix with the following fixes
So, we made it, here we are, release day. Tim Climpy's Warfair is now available. Please let us know of any issues on the forums, or on Discord. There will be issues, im sure, but I hope we can quickly resolve them. Then we look to the next chapter of Warfair. More features, more content. We would love to hear about any ideas you have, however crazy, broken, let us hear them. We started this game to create something fun that wasn't too constrained by the traditional rules of FPS, at least not all the time. Thanks to everyone who wish listed the game, and double thanks to those that then purchase (and dont refund :D). The more we can engage with the audience, the more we can give back in future plans. Special thanks to Xiogyn, AsdaBadger, Cheese Slipper, Silkmaster (aka The Smoke Master), Nath, Twiggy, BoysGaming, and Kali Muscle for your beta testing!!!!!!! Also thanks to those that continued to push me to develop this from nothing to where it is now and beyond!
So this is likely the final patch before release, though maybe I will squeeze out a last one.
Due to a horrible bug, ive put out a hotfix to resolve it! Lets hope this is the last one before release! Includes the following fixes:
Another update, more prep to get Warfair certified to release next week. Here is the changelog!
This update contains a number of quality of life bug fixes. Some presentation polish and the guts of proper controller support. (Need to get me that SteamDeck verification badge ;D) Hopefully we are now getting to a more complete point where if I release it, I wont be publicly shamed into admitting everything is awful. Maybe even someone will buy it!? Come on, its cheap $5, get it in the library my love! Anyway, onto the patch notes:
As we are nearing release, I wanted to put further polish to the game, fixing bugs and cleaning up features, so this release has that!
So another update cycle comes around, and Warfair comes with a bunch of fixes and improvements. Here is the changelog:
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