Tim Climpy's Warfair v1.2!
This update is packing a lot of changes and improvements. Most of them are quality enhancements to improve the playability, but all serve to improve the experience!
[ 2024-07-17 20:15:12 CET ] [ Original post ]
Tim Climpy is back with another set of updates!
This update is packing a lot of changes and improvements. Most of them are quality enhancements to improve the playability, but all serve to improve the experience!
New Weapon! The HGV7.
Bots are much improved. More intelligent, capable of using new weapons
Steam Recording Integration!
A new grenade type: Flashbang
New camera movement and weapon movement
Kill Assist scoring!
...and so many optimisations and bug fixes!
Full Patch Notes
- New weapon, HGV7 a machine gun with a large magazine
- Added new grenade: Flashbang
- New grenade type: Flashbang. Its loud and flashy
- Added AGX tone mapping
- Time to aim is now much faster for improved feel
- New gamemod: Tiny. With every kill, get smaller!
- Increase fire rate of Minigun
- Rewrote a lot of network code to improve efficiency
- Added Steam Recording integration to mark things like kills and deaths on the timeline
- Reworked how weapons are instantiated for players, reducing memory, increasing performance of many actions with player character
- Reworked how player IK is handled for nicer animations
- Tweaked how IK is set for weapon types to avoid things like the Minigun looking very weird
- Weapons now lose a little effectiveness on their maximum range
- Bots now utilise same code for player models as players, reducing memory required
- Added new recoil patterns for all weapons
- Added kill assists to score
- When a match is finished, you now return to the waiting room with the same players and can change map before starting a game, avoids needing to keep creating new rooms after each map
- Reworked the weapon bob code to add more movement when moving
- AI now aware of areas of the map where they are more likely to come across players and depending on their appetite for action, will stay clear, or move towards
- Reworked camera motion to improve play feel
- Reworked kill cam to observe your death more clearly
- Bots now hold positions and can use Sniper rifles for long range shots
- Bots now get random hats/glasses/beards etc
- Bots animations are improved
- Improved bots decision making, how they observe the player and make more natural decisions
- Bots now less predictable
- Lighting tweaks on all maps to increase visibility at night time
- Significantly improved bots performance
- Reworked leg animations when turning
- Added more FFA spawns for Tower map
- Reworked some movement code to improve stair detection and make smoother
- Reworked how spawning is done to improve chances of spawning further from enemies in game types like FFA
- Reduced dampening time for aiming
- Optimised how limb removal is done
- Limbs now get removed more accurately based on the hit position
- Added different sound for final kill shot
- Added lighting LOD to increase quality when close and performance generally
- Tweaked the outline shader to be a little more bold
- Optimised outline shader to improve performance
- Optimised main menu code
- Tweaked pitch adjustment on fire audio
- Changed kill cam to watch the person who killed you
- Reduced volume of ziplines
- Reduced size of smoke from barrel when hip firing
- Update Steam SDK
- Updated Unity framework
- Updated shaders
- Updated FSR3
- Updated DLSS
- Removed Ambient lighting shader as it was causing some flickering and reduced performance more than it benefitted the overall lighting
- Player deaths are not controlled by the master client to avoid invisibility bug
- Fixed emote spamming in Waiting Room to avoid lots of network calls unnecessarily
- Fixed the volume of a number of killstreak sounds
- Fixed name overlapping level icon in round finish screen
- Fixed an issue where on doing a takedown, you would not get kill points
- Fixed an issue where the control rebind would not show in main menu
- Fixed a weapon movement bug when aiming in and out quickly
- Fixed an issue when killing a bot with a grenade, it would register as a headshot
- Fixed bots looking through ceilings on multi floor maps
- Fixed a ladder on El Mondo that made you walk up it backwards :)
- Fixed an issue where the walking animation would continue after the match had finished
- Fixed an issue where weapon unlocks would not always correctly unlock
- Fixed bots sometimes shooting themselves in the foot, literally
- Fixed some path finding errors on El Mondo
- Fixed a bunch of audio clips not running through the mixer correctly
- Fixed bots being able to see through smoke
- Fixed some lighting on the main menu
- Fixed a collider error on SP60
- Fixed some Steam functions stopped functioning when in a game
- Fixed being able to parachute when just jumping
- Fixed parachute volume
- Fixed parachute closing audio playing wrong clip
- Fixed frag grenade leaving a light behind
- Fixed reload not disappearing when dying with it displayed
Tim Climpy's Warfair
Common Blob
Common Blob
Coming soon
Multiplayer EA
Game News Posts 38
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
5 user reviews
(5 reviews)
https://www.galengames.com/
https://store.steampowered.com/app/2050980 
A word from Tim Climpy
Hi, I'm Tim Climpy and welcome to my PvP FPS Warfair game. As an expert in military warfare, i decided to collaborate with Common Blob on a first person shooter. I was thrilled to lend my expertise to them. Unfortunately, they seemed to have ignored a lot of what I said, which is disappointing. I dont recall ever using a flamethrower with a grappling hook while parachuting ever. Not in my approximately 40 years experience! Anyway, i digress, I did lend my knowledge, whether they used it or not.
Battle your friends (and enemies?) on 7 maps across the world to see who comes top of the leader board.
Featuring
- Over 200 character customisation options
- 25+ Weapons - Assault Rifles, Pistols, Snipers, SMGs, Flamethrower, Minigun, shotgun, grenades
- Modify your weapons to include different Muzzles, Scopes, Grips, Camos
- 7 Maps
- Limb removal!
- Set the time and weather for nighttime conflict, or in the middle of a thunderstorm
- 7 Gamemodes
- Classic Free-For-All mode
- Another classic Team Deathmatch
- Yet another classic Capture the Flag
- HODL mode where you need to hold the point
- Gunrace, get a kill with a gun to move onto the next weapon.
- Kill Confirmed - pickup the bag to confirm the kill and gain the point
- Escort the Payload - escort the payload to the destination to win, or defend against the other team
- Classic Free-For-All mode
- Modify each game mode with game mods:
- Chunk - After every kill you get bigger and stronger, there is no end to how much you can grow
- Big head - Everyone has a big head!
- Bouncy-Bouncy - Bouncing platforms are scattered across the maps
- Zombies - Scatter a load of zombies around the map to give you some more target practice
- Chunk - After every kill you get bigger and stronger, there is no end to how much you can grow
- Drivable vehicles
- Cars
- Tanks
- Planes
- Helicopters
- Cars
- Level up and unlock new items, skins, weapons, attachments, camos
- No in game purchases, just things behind an XP wall!!
- Some destructible environments
MINIMAL SETUP
- OS: SteamOS or similar
- Processor: Intel Core i3+ or AMD Ryzen with 4+ cores
- Graphics: Nvidia Geforce 770 or AMD Radeon HD 7970Network: Broadband Internet connection
- Storage: 5 MB available space
- OS: SteamOS or similar
- Processor: Intel Core i3+ or AMD Ryzen with 4+ cores
- Graphics: Nvidia Geforce 1050 or AMD Radeon 560Network: Broadband Internet connection
- Storage: 5 MB available space
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