[previewyoutube=GtxtPkz-oG8;full][/previewyoutube]
New Level: Atro City
The game now features a new, bigger city level! Unlock
Atro City by causing $350,000,000 damage, in the original city (now called
Down Town) while playing
Crush Hour mode.
Note: There are a few things that are still work-in-progress, for the new city: So for now, please keep in mind that...
- Some of the game's balancing still needs to be adjusted to work with this much bigger map: At the moment, many VIP Targets will spawn far outside of the players reach, for instance
- While player high scores will already be recorded for the new city, the in-game leader board does not yet feature an option to display scores for Atro City
Hope to take care of these issues, in the near future; until then I think these are good compromises to have the new city available, a little early!
As for size,
Atro City is almost 3 times bigger than the old city:
468 buildings waiting to be destroyed!
Level Atmosphere Options
When selecting a level, you can now also change its atmosphere: Play during bright sunshine, a moody dawn, thick fog, or the moonlit night!
Various Little Things
Blinking Animations
Characters now have blinking animations! This makes the character look more alivea low-priority feature I've been meaning to add, ever since the game's release last year... But it was only now that I've finally gotten around to it. Yippie!
(Blinking animations are also available for custom characters: Simply set up the "Blink" blend shape clip for your VRM, prior to export.)
Random Spawnpoints
In the level settings, you now can also chose to have the player(s) spawn in random locations: This is a great way to keep things 'fresh', especially in combination with the atmosphere options. This option is also great in split-screen multiplayer, to spread players out a little.
(Note: This option is only available in Custom, Sandbox, and Photo mode.)
Freeze Time!
Activating slow motion and freezing time, in
Photo mode, are now two separate actions: This gives you a lot more control to stop the game in just the right moment and take your screenshot!
1 Year Anniversary
Pawperty Damage was released today, exactly one year ago! Since then it has grown quite a bitmost notably with the addition of
Steam Workshop support and the custom character feature, late last year.
Now, with the new city level and atmosphere options, I felt it was appropriate to increase the game's price point to reflect all of the additions since the game's original release. That also means this content update is free of charge for anyone who has already bought the game at its old pricean early-adopter discount, of sorts, haha!
I hope you continue to enjoy the game, and thank you so much for this year!
[hr][/hr]
Patch Notes
New
- Unlockable level: Atro City
- Level atmosphere options: Sunshine, Dawn, Foggy, Midnight
- Option to spawn at a random location (available in Custom, Sandbox, and Photo mode)
- Blinking animations for characters (also available for custom characters)
- Dedicated key/button to take screenshot in Photo mode (will automatically hide HUD)
- Added Spanish translation
Changes
- Overall performance improvements
- Separated actions to activate slow motion and freeze time, in Photo mode
Fixes
Known Issues
- When changing level atmosphere, reflections are sometimes not updated correctly (resulting in wrong lighting and reflections, i.e. in building windows.)
- Because of a critical rendering engine bug, the 'SSAO' option is now permanently enabled, in the graphics settings: Turning it off caused violent flickering graphic glitches. I hope this workaround resolves the issue, for now, but please take care if you are suffering from photosensitive epilepsy
[ 2024-05-23 16:20:42 CET ] [ Original post ]