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Moons of Ardan
Pandora Technology Developer
Pandora Technology Publisher
2021-10-21 Release
Game News Posts: 64
🎹🖱️Keyboard + Mouse
Very Positive (71 reviews)
Public Linux Depots:
  • [882.56 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Version 0.8.0 released Feb 09, 2022

[quote]

Thank you to all testers from the Discord channel that helped us!



[/quote]

Improvements


[quote]

Improved woodcutters


[hr][/hr]
[hr][/hr]
  • Woodcutters now plant their own trees at a slow rate. [one tree every 4h]
  • Their production depends on the number of adult trees. A tree takes close to 4h to become an adult.
  • Placing a woodcutters hut close to already existing trees gives a boost to the building as it uses them as adult trees.
  • When woodcutter's huts are destroyed, their trees stay on the moon.
  • Woodcutter maximum productivity depends on the free space around them, when building the expected efficiency is displayed.
[hr][/hr]

Trees are planted by woodcutters



[expand type=details]
  • SR-1121 [GD] Improve woodcutter
  • SR-1599 [GD] Think of the planting/cutting rate of the woodcutters
  • SR-1598 [GRAPH] Have trees that grow
  • SR-1687 [DEV] Tree are planted one by one
  • SR-1597 [DEV] Woodcutter need to plant trees if not available in the range
[/expand] [hr][/hr]

Woodcutters have an area of operation


  • When you build in that area, you remove trees and reduce the woodcutter efficiency

[expand type=details]
  • SR-1705 [UI] Display woodcutter efficiency when building (Other buildings part)
  • SR-1685 [UI] Display woodcutter efficiency when building (Woodcutter part)
  • SR-1698 [DEV] Delete trees when placing buildings
[/expand] [hr][/hr]

Trees are different on each moon





[expand type=details]
  • SR-1686 [DEV] Each planet has a different tree visual
  • SR-76 [GRAPH] Tree models for different planets
[/expand] [hr][/hr]

Woodcutters only plant trees in their free area of operation



[expand type=details]
  • SR-1696 [DEV] Woodcutters take into account trees in the range
  • SR-1688 [DEV] Tree are not planted or cut if the building is shutdown
  • SR-1596 [DEV] Reduce woodcutter output if buildings are in it zone
  • SR-795 [GD] Diminish the woodcutter efficiency, if too close to other buildings
[/expand] [hr][/hr]

Misc


[expand type=details]
  • SR-1716 [DEV] Handle trees that are the result of a previous woodcutter
[/expand][/quote] [quote]

New pollution system


[hr][/hr]
[hr][/hr]
  • Pollution levels rise depending on the ratio between produced pollution (buildings + citizens) and dissipation (trees and pollution scrubbers)
  • A saturation system is used for pollution, which means that the higher the pollution is, the harder it becomes for it to increase.
  • Abundant trees on a moon result in a better dissipation value.
[hr][/hr]

Pollution will impact the moon's look


  • Pollution has a visible impact on the moons. If it rises too high, dirt will appear on the ground and buildings.

[expand type=details]
  • SR-1656 [GRAPH] Add visual pollution
  • SR-1707 [DEV] Integrate pollution visuals
[/expand] [hr][/hr]

Pollution impacts citizen happiness




[expand type=details]
  • SR-1657 [GRAPH] Happiness icons
  • SR-1649 [UI] House UI has been modified to display inhabitant count and pollution level
  • SR-1658 [UI] Merge happiness and citizen's face
[/expand] [hr][/hr]

Pollution increase citizen consumption


  • Citizens become angry and consume from 80% to 200% of their normal rate depending on their happiness (which is directly linked to the moon's pollution).

[expand type=details]
  • SR-1653 [DEV] Pollution increase citizen consumption
[/expand] [hr][/hr]

Pollution reduces building production


  • Buildings will be less efficient when pollution is high and citizens are unhappy. This penalty can go up to 50%.

[expand type=details]
  • SR-1651 [DEV] Pollution reduces building production
[/expand] [hr][/hr]

Pollution is displayed under the moon's name


  • Global pollution information is centralized in a tooltip over the pollution bar under the planet name.

[expand type=details]
  • SR-1592 [UI] Add pollution meter to planet information
  • SR-1584 [DEV] Create a pollution meter for each planet
  • SR-1612 [GD] Add a pollution dissipation value
  • SR-1710 [GD] Link trees to planet dissipation level
[/expand] [hr][/hr]

Pollution is generated by citizens


  • Citizens pollute according to the level of their house.

[expand type=details]
  • SR-1648 [DEV] Houses are generating pollution according to their inhabitants
[/expand] [hr][/hr]

Pollution is generated by production buildings


  • Most buildings produce pollution except for the Woodcutter's hut, Water collector, Water purifier, Hydroponic farm.

[expand type=details]
  • SR-1629 [UI] Display pollution value on the right side in the building info panel
  • SR-1585 [DEV] Add a pollution value to each building
[/expand] [hr][/hr]

Pollution generated by production buildings can be seen in the build menu



[expand type=details]
  • SR-1609 [UI] Display pollution value in building tooltips
[/expand] [hr][/hr]

Production buildings generate pollution depending on their efficiency


  • Building-related pollution information is displayed when hovering over the pollution value on the top right corner of the selected building information panel.

[expand type=details]
  • SR-1627 [DEV] Building pollutes depending on their efficiency
  • SR-1634 [UI] Pollution tooltip in building info panel when hovering pollution value
  • SR-1637 [LOCA][UI] Improve building pollution meter tooltip
[/expand] [hr][/hr]

A new tutorial has been added to explain pollution



[expand type=details]
  • SR-1622 [UI] Create pollution tutorial screen
  • SR-1639 [UI] Improve pollution tutorial screen
  • SR-1641 [UI] Improve pollution tutorial by explaining that spaceships pollute the origin moon
  • SR-1682 [UI] Tell happiness is linked to pollution
[/expand] [hr][/hr]

Misc


[expand type=details]
  • SR-1631 [FEEDBACK] Houses and city centers should also pollute
  • SR-1683 [GD] Advanced warehouse polluting more than the small one.
  • SR-1586 [DEV] Allows emission to stop when a building is shut down
  • SR-1610 [GD] Study pollution value that makes sense!
  • SR-1628 [DEV] Pollution number should be more stable
  • SR-1608 [DEV] Check warehouse upgrade pollution value
[/expand][/quote] [quote]

New building: Pollution Scrubber


[hr][/hr]
[hr][/hr]
  • It can absorb up to 400 pollution units
[hr][/hr]
[expand type=details]
  • SR-1621 [DEV] Create a building for collecting pollution
  • SR-1615 [GRAPH] Create pollution collector icon
  • SR-1614 [GRAPH] Create pollution collector model
  • SR-1729 [GD] Pollution scrubber productivity is not affected by moon pollution
  • SR-1626 [LOCA] Name pollution block resource
  • SR-1625 [DEV] Create new resource: Pollution block
  • SR-1623 [GRAPH] Create pollution block icon
[/expand][/quote] [quote]

New building: Pollution Processing Facility


[hr][/hr]

[expand type=details]
  • SR-1721 [ICON] Waste Removal building
  • SR-1588 [DEV] Create a building that sinks the pollution blocks
  • SR-1661 [GRAPH] Create "test" pollution long term storage building
[/expand][/quote] [quote]

Improved visuals


[hr][/hr]

Improved Solinite mine



[expand type=details]
  • SR-1663 [GRAPH] Improved Solinite mine building
[/expand] [hr][/hr]

Improved Permium mine



[expand type=details]
  • SR-929 [GRAPH] Improve Permium mine building
[/expand] [hr][/hr]

Improve Cronium mine



[expand type=details]
  • SR-928 [GRAPH] Improve Cronium ore mine building
[/expand][/quote] [quote]

Other improvements


[hr][/hr]

Displays required resources when building



[expand type=details]
  • SR-591 [UI] Displays required resources when building
  • SR-1718 [UI] Make the placement icons transparent
[/expand] [hr][/hr]

Max theoretical job count is also displayed when a building is paused



[expand type=details]
  • SR-1611 [UI] Max theoretical job count is also displayed when a building is paused
[/expand] [hr][/hr]

Icons and text sizes in the resource panel have been increased.



[hr][/hr]

Misc


  • SR-1745 [BUG] Paused status of buildings were not kept after loading!
  • SR-1522 [UI] Spaceship took off and land "logs" removed
  • SR-1713 [UI] Prevent the user interface elements to be collapsed (build, resources, population, milestone) as it misleads new players.
  • SR-1706 [AUDIO] Upgrade building sound is not different from the building sound
  • SR-1703 [UI] Add Discord link to the bug report panel
[/quote]

Balancing


  • SR-1647 [GD] Reduce nanofibler factory recipe and production rate [Biomass:5/d][Biofilament:15/d][Metalloids:15/d] -> [Nanofiber:10/d] => [Biomass:3/d][Biofilament:6/d][Metalloids:6/d] ] -> [Nanofiber:6/d]
  • SR-1646 [GD] Reduce biomass producer output rate [30/d -> 15/d]
  • SR-1768 [GD] Reduce citizen Clothes consumption (One unit supports [120 -> 140] level 3 citizens/day)
  • SR-1768 [GD] Reduce citizen Tools consumption (One unit supports [160 -> 180] level 3 citizens/day)
  • SR-1768 [GD] Reduce citizen Synthwitches consumption (One unit support [140 -> 160] level 3 citizens/day)
  • SR-1768 [GD] Reduce citizen Jewellery consumption (One unit support [160 -> 180] level 3 citizens/day)
  • SR-1768 [GD] Reduce citizen Basic Science (One unit support [150 -> 200] level 3 citizens/day)

Fixes


  • SR-1731 [BUG] Crash happened when production buildings were destroyed, the "transport requests" were not correctly updated
  • SR-1624 [BUG] Building collection could be stuck when delivery was done after the last unit production.
  • SR-1500 [BUG] Fix buildings that were not collected. Sometimes, even if the moon storage was not full, the reassignment of the deleted building was moon storage and it locks the assigned transporter.
  • SR-1640 [DEV] Prevent building (i.e. pollution scrubber) to sink all resources (i.e. nanofibers) when preloading inputs
  • SR-1759 [BUG] Fix the wrongly displayed "resource not available on moon" message when initiating a space route

Technical


  • SR-1720 [DEV] Create a save folder for each game version to help testers with their saves [WIP]
  • SR-1701 [UI][GRAPH] Rename texture to be resolution independent and use 128 textures for buildings


[ 2022-02-09 13:47:45 CET ] [ Original post ]



GAMEBILLET

[ 6082 ]

16.57$ (17%)
25.47$ (15%)
4.95$ (17%)
24.87$ (17%)
20.72$ (17%)
9.98$ (67%)
4.19$ (16%)
12.42$ (17%)
8.27$ (17%)
16.59$ (17%)
8.47$ (58%)
4.95$ (17%)
16.97$ (15%)
4.18$ (16%)
16.57$ (17%)
16.79$ (16%)
4.95$ (17%)
16.97$ (15%)
8.39$ (16%)
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8.47$ (79%)
4.45$ (55%)
29.02$ (17%)
8.39$ (72%)
16.57$ (17%)
4.87$ (19%)
8.27$ (17%)
13.34$ (11%)
16.57$ (17%)
12.59$ (16%)
GAMERSGATE

[ 411 ]

5.0$ (50%)
1.13$ (96%)
3.19$ (81%)
1.88$ (62%)
0.58$ (92%)
3.75$ (81%)
3.48$ (83%)
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30.0$ (50%)
1.17$ (90%)
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2.7$ (91%)
3.28$ (78%)
4.4$ (56%)
2.38$ (76%)
14.08$ (65%)
5.4$ (82%)
14.24$ (53%)
5.07$ (61%)
4.37$ (78%)
2.85$ (90%)
3.19$ (81%)
0.18$ (91%)
3.43$ (74%)
1.5$ (90%)
MacGamestore

[ 2150 ]

1.49$ (85%)
4.99$ (75%)
1.42$ (93%)
19.09$ (5%)
1.19$ (76%)
8.99$ (82%)
1.09$ (95%)
2.49$ (75%)
1.99$ (89%)
1.29$ (84%)
3.99$ (80%)
2.48$ (83%)
18.99$ (24%)
1.09$ (86%)
21.99$ (12%)
1.19$ (88%)
3.29$ (92%)
1.71$ (91%)
21.49$ (14%)
4.24$ (79%)
2.99$ (85%)
10.49$ (77%)
1.19$ (76%)
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