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Name

 Moons of Ardan 

 

Developer

 Pandora Technology 

 

Publisher

 Pandora Technology 

 

Tags

 Strategy 

 

Singleplayer 

 

 Early Access 

Release

 2021-10-21 

 

Steam

News

 58 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/1694260 

 
Public Linux depots

  [882.56 M] 



Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.


LINUX STREAMERS (0)




Version 0.11.0.16 released March 30, 2024

This is a minor revision of v0.11.0 which the complete changelog is here:
https://store.steampowered.com/news/app/1694260/view/4107917367717907830

[h1=improvements]Improvements


  • Resource producers now only get resources from nearby storage or producers.
  • General Performance improvements.
  • Performances improvements when playing on a saved game.


[h1=balancing]Balancing
[h2=buildings-adjustments]Building adjustments:[/h2]

  • Coraline mine production [ 1/d -> 2/d ]

[h1=bug-fixes]Bug fixes

  • Fixed a crash when trying to build on Ast-004


More info: https://store.steampowered.com/news/app/1694260/view/4107917367717907830

Follow Moons of Ardan on Social Media:

Twitter - https://twitter.com/MoonsOfArdan

Instagram - https://www.instagram.com/moonsofardan/

Reddit - https://www.reddit.com/r/MoonsOfArdan/

Bluesky - https://bsky.app/profile/moonsofardan.bsky.social

Mastodon - https://mastodon.gamedev.place/@moonsofardan

TikTok - https://www.tiktok.com/@moonsofardan/

Facebook page - https://www.facebook.com/MoonsOfArdan/

[h3]Join our Discord server to contribute to game improvement! [/h3]


[ 2024-03-30 13:32:17 CET ] [ Original post ]

Version 0.11.0.15 released March 23, 2024

Get ready, Axonauts! The Early Access Patch #11 Has Landed! (v0.11.0)

I've poured my heart and soul into Moons of Ardans latest patch for months, and the day is finally here! I am thrilled to release the latest major patch (v0.11.0), packed with features that will make your city-building adventures even more awesome.

[h2]Let's dive in![/h2]

[h3]New Mission System:[/h3]


  • Feeling lost in the vastness of space? No worries! I've got you covered with a brand new mission system featuring 32 missions, including 23 guided tutorials. These will help you get your bearings, learn the ropes, and become a master Ardan colonist in no time!

[h3]Deeper Lore Integration:[/h3]

  • Get ready to deepen your connection to the Moons of Ardan universe! Ive woven new stories into the missions, immersing you in the narrative and keeping you hooked on your citizens' destiny.


[h3]Non-Linear Progression:[/h3]

  • I know the previous linear system felt restrictive, and I always wanted you to forge your path! The new tech tree boasts over 65 technologies and 6 science types, allowing you to choose your development path and build thriving lunar colonies that reflect your playstyle.

[h3]New axopedia[/h3]

  • The new axopedia is a valuable resource for both new and experienced players. It is a comprehensive encyclopedia that allows you to review all information distilled through the game and is a wealth of knowledge about the game. You can now browse the axopedia at your own pace and learn about the game at your convenience.
  • Previously, only the tutorials were reviewable. This meant that I had to put all hints into that system, and it was most of the time badly timed. Now, with the hint section you can review the core of what I would have told you if I had backseat you :D

[h3]But wait, there's more! [/h3]


Whether you're a seasoned veteran or a curious newcomer, this is the perfect time to join the adventure! Jump in, explore the exciting possibilities, and become a part of the thriving Ardan community.

[h2]Anyway, thank you for your support![/h2]

[hr][/hr]
[h1=improvements]Improvements

[h2=new-mission-system]New mission system[/h2]

  • Population Cap Freedom: The mid and end-game missions now grant players the freedom to manage their population without any caps, allowing for more strategic choices.
  • The mission objectives are now visible, preventing players from getting lost in their next goal to continue progressing in the game.


[h2=new-progression-system]New progression system[/h2]

  • Introducing a research screen

  • A building for science production



[h2=axopedia]Axopedia[/h2]

  • Axopedia to replace tutorial hub
  • Improved hints easier to review


[h2=ui-improvements]UI improvements[/h2]

  • New location for the "show all resource" button, to enhance its visibility.



[h2=landing-platform-refactoring]Landing Platform Refactoring[/h2]

  • Introduced a new resource called "Used small spacecraft" to clarify spacecraft reconditioning

  • The landing platform is now technically considered a resource producer, handling "Used small spacecraft" and reconditioning them into "Small spacecraft".

  • Landing pads are now visually linked to warehouses


[h2=other_improvements]Other improvements[/h2]

  • [v0.11.0.14] Added a link to changelogs on the Moons of Ardan website
  • [v0.11.0.14] Implemented new analytics content flow to fix the old Unity behaviour



[h1=balancing]Balancing

[h2=balancing-general]General:[/h2]

  • Renamed some "resource sciences" for clarity:
    * Planetary sciences -> Planetary studies
    * Stellar sciences -> Stellar studies
    * Exogeological data -> Cosmogeological data
    * Planetary research -> Interstellar chemical data
  • Game Speed Adjustments:
    * Reduced mid-game speed to x2.
    * Reduced max game speed to x4.
  • Reduced planet rotation speed by 2.
  • Modified building ground base
    * Enlarged the "base" of many buildings to prevent glitchy selection decal overlay.
    * Rounded the base of "Mission Control," "Asteroid Warehouse," and "Zero-G Foundry" buildings.

[h2=buildings-adjustments]Building adjustments:[/h2]

  • Some changes have been made to reduce asteroid colonisation time.



[h1=bug-fixes]Bug fixes

[h2=bug-fixes-production]Production:[/h2]

  • Resolved issues causing disruptions in production for resource producers and landing platforms due to rounding problems.
  • Addressed delays in buildings with long production times to correctly update their dependencies (e.g., pollution clearance, energy) upon loading a game.
  • Fixed production buildings with long production times fail to start production upon receiving their first delivery.
  • Rectified production triggers causing irregular production timings and potential storage space overlap.
  • Fixed precision issues mainly affecting scrubbers, eliminating potential performance impacts.
  • Fixed an issue where upgrading a building would instantly complete a resource.

[h2=bug-fixes-energy_network]Energy network:[/h2]

  • Fixed an issue where pausing the game would reset the energy network status and erroneously display warning icons.

[h2=bug-fixes-transport]Transport:[/h2]

  • Resolved an issue causing transported resources to be lost when saving and reloading a game.

[h2=bug-fixes-trade-routes]Trade routes:[/h2]

  • Fixed an issue allowing the creation of trade routes to an asteroid event without the correct setup (Landing platform).

[h2=bug-fixes-miscellaneous]Miscellaneous:[/h2]

  • Adjusted low-quality settings to ensure clouds disappear, preventing buildings from being obscured in the low orbit view.
  • Rectified the Axonaut icon in the upgrade panel, ensuring it is replaced by the Axobot icon when necessary.
  • [v0.11.0.13] Fixed the low-quality mesh for Velaa.
  • [v0.11.0.14] Fixed a crash when navigating the system resources graphs.
  • [v0.11.0.14] Fixed a crash when shutting down a building while the game was paused and then resuming gameplay.
  • [v0.11.0.14] Fixed a crash occurring in the resource info screen when accessing a Biofiber on a planet that does not have producers (such as pollution scrubbers) for Pollution Block.
  • [v0.11.0.15] Fixed texts in the news panel and first mission story.

[h1=technical]Technical


  • Remove citizen path (preview) debug options.
  • The feedback button has been moved to the option menu.
  • [v0.11.0.13] Using latest unity 2021.3.36f version.


Follow Us on Social Media:

Twitter - https://twitter.com/MoonsOfArdan

Instagram - https://www.instagram.com/moonsofardan/

Reddit - https://www.reddit.com/r/MoonsOfArdan/

Bluesky - https://bsky.app/profile/moonsofardan.bsky.social

Mastodon - https://mastodon.gamedev.place/@moonsofardan

TikTok - https://www.tiktok.com/@moonsofardan/

Facebook page - https://www.facebook.com/MoonsOfArdan/

[h3]Join our Discord server to contribute to game improvement! [/h3]


[ 2024-03-23 12:52:47 CET ] [ Original post ]

[Beta Test] Version 0.11.0.14 released March 17, 2024

Patch Notes

[h2]Improvements[/h2]

[quote=hadesfury]


  • Added a link to changelogs on the Moons of Ardan website
  • Implemented new analytics content flow to fix the old Unity behaviour
[/quote]

[h2]Bug fixes[/h2]

[quote=hadesfury]

  • Fixed a crash when navigating the system resources graphs.
  • Fixed a crash when shutting down a building while the game was paused and then resuming gameplay.
  • Fixed a crash occurring in the resource info screen when accessing a Biofiber on a planet that does not have producers (such as pollution scrubbers) for Pollution Block.
[/quote]

Follow Us on Social Media:

Twitter - https://twitter.com/MoonsOfArdan

Instagram - https://www.instagram.com/moonsofardan/

Reddit - https://www.reddit.com/r/MoonsOfArdan/

Bluesky - https://bsky.app/profile/moonsofardan.bsky.social

Mastodon - https://mastodon.gamedev.place/@moonsofardan

TikTok - https://www.tiktok.com/@moonsofardan/

Facebook page - https://www.facebook.com/MoonsOfArdan/

[h3]Join our Discord server to contribute to game improvement! [/h3]


[ 2024-03-17 18:00:10 CET ] [ Original post ]

[Beta Test] Version 0.11.0.13 released March 07, 2024

Patch Notes

[h2]Improvements[/h2]

[quote=hadesfury]


  • Added a border to the buildable zone for enhanced readability.
  • The Woodcutters hut area limit is now displayed when building any buildings.
[/quote]

[h2]Bug fixes[/h2]

[quote=hadesfury]

  • In low-quality settings, the Velaa mesh now correctly displays mountain and buildable zones.
[/quote]

Follow Us on Social Media:

Twitter - https://twitter.com/MoonsOfArdan

Instagram - https://www.instagram.com/moonsofardan/

Reddit - https://www.reddit.com/r/MoonsOfArdan/

Bluesky - https://bsky.app/profile/moonsofardan.bsky.social

Mastodon - https://mastodon.gamedev.place/@moonsofardan

TikTok - https://www.tiktok.com/@moonsofardan/

Facebook page - https://www.facebook.com/MoonsOfArdan/

[h3]Join our Discord server to contribute to game improvement! [/h3]


[ 2024-03-07 16:15:15 CET ] [ Original post ]

[Beta Test] Version 0.11.0.12 released February 25, 2023

Join Us for Beta Patch Testing!

[quote=hadesfury]All game owners are invited to participate in testing the latest patch enhancements.

Instructions for accessing the beta patch are available on the game's Discord server: https://discord.gg/gTeucz5bMf

If you're interested in testing the new features in the demo, please request!
[/quote]

Patch Notes

[h2]Improvements[/h2]

[quote=hadesfury][h3]New science lab model:[/h3]



[h3]Text Refinements:[/h3]


  • Removed color from "Energy pylon" text to improve readability on the building card.

[h3]Miscellaneous:[/h3]


  • When opening the tech tree screen, focus on active research.
  • Centered the technology name in the technology detail panel of the tech tree screen.
  • Excluded the "Landing platform" and "Pollution processing facility" from displaying the "missing resources" icon when no input resources are available.
  • Adjusted the behavior of the "Used small spacecraft" icon in the resources panel to match that of "Pollution blocks" by showing the warning icons when the storage is full instead of empty.
[/quote]

[h2]Balancing[/h2]

[quote=hadesfury][h3]Building adjustements:[/h3]

Changes made to reduce asteroid colonisation time.


[h3]Miscellaneous:[/h3]

  • Reduced game speed options from (x1, x3, x6) to (x1, x2, x4).
  • Enlarged the "base" of many buildings to prevent glitchy selection decal overlay.
  • Rounded the base of "Mission control," "Asteroid warehouse," and "Zero-G Foundry" buildings.
  • Tweaked and standardized research cost and science production for uniformity. A comparative table is omitted due to substantial changes.
[/quote]

[h2]Bug fixes[/h2]

[quote=hadesfury][h3]Production:[/h3]

  • Fixed the delay of buildings with long production times to update their production dependencies, such as energy and pollution cleaning, when loading a game.
  • Fixed production buildings with a long production time that were not producing directly upon receiving their first delivery.
  • Fixed production trigger, which, for producers without input, accounted for their production at odd times and allowed them to overlap their storage space.

[h3]Miscellaneous:[/h3]

  • In low-quality settings, clouds now disappear to prevent buildings from being hidden in the low orbit view.
  • Renamed "Planetary research" to "Interstellar chemical data" to resolve naming inconsistencies.
  • Fixed a crash issue when a multi-step producer was completed.
[/quote]

Follow Us on Social Media:

Twitter - https://twitter.com/MoonsOfArdan

Instagram - https://www.instagram.com/moonsofardan/

Reddit - https://www.reddit.com/r/MoonsOfArdan/

Bluesky - https://bsky.app/profile/moonsofardan.bsky.social

Mastodon - https://mastodon.gamedev.place/@moonsofardan

TikTok - https://www.tiktok.com/@moonsofardan/

Facebook page - https://www.facebook.com/MoonsOfArdan/

[h3]Join our Discord server to contribute to game improvement! [/h3]


[ 2024-02-25 14:28:13 CET ] [ Original post ]

[Beta Test] Version 0.11.0.11 released January 24, 2023

Join Us for Beta Patch Testing!

[quote=hadesfury]All game owners are invited to participate in testing the latest patch enhancements.

Instructions for accessing the beta patch are available on the game's Discord server: https://discord.gg/gTeucz5bMf

If you're interested in testing the new features in the demo, please request!
[/quote]

Patch Notes

[h2]Improvements[/h2]

[quote=author][h3]Woodcutter Range Colored Indicator:[/h3]


  • The woodcutters hut range indicator now changes colour from green to orange when their work areas overlap.
  • The woodcutters hut range indicator also shifts from green to orange when a building is in the work area.



[h3]Resource Tables Texts:[/h3]

  • Increased table text size in resource info tooltips.

  • Increased table text size in the resource screen.

  • Consumption in the resource screen table now displays a "-" sign for improved readability.



[h3]Upgrade Tooltip:[/h3]

  • Improved the formatting of the "reason" frame in the building upgrade tooltip.




[h3]Panel Feedback:[/h3]

  • Increased the sound volume when a mission panel is shown.


[h3]Text Refinements:[/h3]

  • Completed and improved technologies descriptions.
[/quote]

[h2]Balancing[/h2]

[quote=hadesfury]

  • Tweaked research cost and science production. Due to substantial changes, a comparative table wouldnt make sense.
[/quote]

[h2]Bug fixes[/h2]

[quote=hadesfury][h3]Missions:[/h3]

  • Mission "Healthcare Access: Cronium Industry": Fixed the "For additional details" axopedia links text.
  • Mission "Entertainment Hub Construction": Construction goals were reset when reloading a save
  • Mission "AstroTech University: Forging Tomorrow's Stargazers": Construction goals were reset when reloading a save
  • Mission "In Space, No One Hears You Scream!": Construction goals were reset when reloading a save

[h3]Others:[/h3]

  • When a building is upgradeable, the "reason" frame is now hidden.
  • Fixed pollution variation text formatting on the pollution screen.
  • Fixed transported resources being lost when saving and reloading a game.
  • Fixed inactive resource graph scaling buttons.
  • Fixed precision issues affecting mainly scrubbers and potential performance impacts.
  • Fixed an issue completing a resource when upgrading a building.
[/quote]

[h2]Technical[/h2]

[quote=hadesfury]

  • Upgrade to Unity 2021.3.33f1.
  • Remove outdated hints.
  • Remove citizen path (preview) debug options.
[/quote]

Follow Us on Social Media:

Twitter - https://twitter.com/MoonsOfArdan

Instagram - https://www.instagram.com/moonsofardan/

Reddit - https://www.reddit.com/r/MoonsOfArdan/

Bluesky - https://bsky.app/profile/moonsofardan.bsky.social

Mastodon - https://mastodon.gamedev.place/@moonsofardan

TikTok - https://www.tiktok.com/@moonsofardan/

Facebook page - https://www.facebook.com/MoonsOfArdan/

[h3]Join our Discord server to contribute to game improvement! [/h3]


[ 2024-01-27 09:18:56 CET ] [ Original post ]

Support Moons of Ardan Deal


Embark on a space city-building adventure in Moons of Ardan! Develop a thriving civilization in a real-time planetary system. Oversee production chains, cater to the needs of your axonauts, recover their lost technologies, and navigate resource transportation.

[previewyoutube=yumcA34Ghn4;full][/previewyoutube]

[h3]Don't miss out - Play our game[/h3]

https://store.steampowered.com/app/1694260/Moons_of_Ardan/

Follow us on our media social channels:

Discord - https://discord.gg/gTeucz5bMf

Twitter - https://twitter.com/MoonsOfArdan

Instagram - https://www.instagram.com/moonsofardan/

Reddit - https://www.reddit.com/r/MoonsOfArdan/

Bluesky - https://bsky.app/profile/moonsofardan.bsky.social

Mastodon - https://mastodon.gamedev.place/@moonsofardan

TikTok - https://www.tiktok.com/@moonsofardan/

Facebook page - https://www.facebook.com/MoonsOfArdan/


[ 2024-01-25 14:55:27 CET ] [ Original post ]

Moons of Ardan - WINTER SALE

A city-builder set in space
Embark on a space city-building adventure in Moons of Ardan! Develop a thriving civilization in a real-time planetary system. Oversee production chains, cater to the needs of your axonauts, recover their lost technologies, and navigate resource transportation.



[h2]Gain direct access to the next patch beta! [/h2]

https://store.steampowered.com/app/1694260/Moons_of_Ardan/

All instructions are available on the game's Discord server: https://discord.gg/gTeucz5bMf


[h3]Information on patch 0.11.0[/h3]

[expand type=changelogs]
https://steamcommunity.com/games/1694260/announcements/detail/3726222076195491235
https://steamcommunity.com/games/1694260/announcements/detail/3874846483722859048
https://steamcommunity.com/games/1694260/announcements/detail/3859086048280291121
[/expand]

[h3]Join our Discord server to help us improve the game! [/h3]



Follow us on our media social channels:

Twitter - https://twitter.com/MoonsOfArdan

Instagram - https://www.instagram.com/moonsofardan/

Reddit - https://www.reddit.com/r/MoonsOfArdan/

TikTok - https://www.tiktok.com/@moonsofardan/

Facebook page - https://www.facebook.com/MoonsOfArdan/


[previewyoutube=yumcA34Ghn4;full][/previewyoutube]


[ 2023-12-23 15:03:00 CET ] [ Original post ]

[Beta Test] Version 0.11.0.9 released December 16, 2023

Improvement

[h2]Resource information:[/h2]


  • Resource tooltips have been streamlined to display only essential information.

    • Featuring the resource production differential.
    • Indicating the active/pause state of producers.
    • Replacing the previously unclear "Resource status" with a count of "full storage" facilities.



  • The resource screen has been enhanced with

    • Coloured texts in the graph tooltip.
    • Buttons for selecting the graph time range.
    • Information presented as a table for easier reading.



  • Graph and stats values are now refreshed instantaneously, eliminating previous lag.

[h2]Pollution information:[/h2]

  • Pollution tooltips have been simplified to provide only essential information.


  • A new pollution screen has been created, featuring:

    • Hoverable graphics.
    • Information presented as a table.
    • Buttons for selecting the graph time range.



[h2]Building icons:[/h2]

  • A new red "missing input resources" icon now indicates when an input resource is unavailable.


  • The "energy network not connected" icon now features a second colour, with the addition of yellow for buildings that do not absolutely require an energy connection.


[h2]New resource:[/h2]

  • A new resource type, "Used small spacecraft," has been introduced to clarify spacecraft reconditioning.


[h2]Text Refinements:[/h2]

[h3]Technologies unlocking "resource sciences" descriptions have been completed.[/h3]

[h3]Sciences used for research have been renamed for thematic consistency[/h3]

  • Green science -> Basic science
  • Brown science -> Advanced science
  • Purple science -> Pollution science
  • Red science -> AsteroMining science
  • Grey science -> Astrodust science
  • Gold science -> Future science

[h3]Some "resource sciences" have been renamed for clarity[/h3]

  • Planetary sciences -> Planetary studies
  • Stellar sciences -> Stellar studies
  • Exogeological data -> Cosmogeological data
  • Planetary research -> Interstellar chemical data

[h2]Population Information:[/h2]

  • Max living space for each population level is now displayed.


[h2]Living Places Upgrade Tooltip Improvement:[/h2]

  • The tooltip for living palaces upgrade has been improved for better clarity and understanding.


[h2]Landing Platform Improvements:[/h2]

  • The landing platform is now technically considered a resource producer, handling the new resource called "Used small spacecraft" and reconditioning them into "Small spacecraft."
  • Additionally, landing pads are now visually linked to warehouses.


[h2]Camera Shortcut Hint Enhancement:[/h2]

  • The camera shortcut hint now includes an axonaut face for improved charisma.


Balancing

[h2]Reduced planet rotation speed by 2.[/h2]

[h2]Game Speed Adjustments:[/h2]

  • Reduced mid-game speed to x3.
  • Reduced max game speed to x6.

Bug fixes

[h2]Resource Screen Fix:[/h2]

  • Fixed the nutrient paste icon that was not displayed.

[h2]Production Issues Resolved:[/h2]

  • Fixed issues where resource producers and the landing platform were causing production issues due to rounding problems.

[h2]Energy network pause:[/h2]

  • Fixed an issue where pausing was "resetting" the energy network status and displaying erroneous warning icons.


[h2]Join Us for the Next Patch Beta![/h2]

All game owners are allowed to test the patch enhancements.

All instructions are available on the game's Discord server: https://discord.gg/gTeucz5bMf

If you wish to test the novelties in the demo, please request!

[h2]Follow us on our media social channels:[/h2]

Twitter - https://twitter.com/MoonsOfArdan

Instagram - https://www.instagram.com/moonsofardan/

Reddit - https://www.reddit.com/r/MoonsOfArdan/

Bluesky - https://bsky.app/profile/moonsofardan.bsky.social

Mastodon - https://mastodon.gamedev.place/@moonsofardan

TikTok - https://www.tiktok.com/@moonsofardan/

Facebook page - https://www.facebook.com/MoonsOfArdan/

[h3]Join our Discord server to help us improve the game! [/h3]


[ 2023-12-16 18:16:58 CET ] [ Original post ]

Support Moons of Ardan Deal


Embark on a space city-building adventure in Moons of Ardan! Develop a thriving civilization in a real-time planetary system. Oversee production chains, cater to the needs of your axonauts, recover their lost technologies, and navigate resource transportation.

[previewyoutube=yumcA34Ghn4;full][/previewyoutube]

[h3]Don't miss out - Play our game[/h3]

https://store.steampowered.com/app/1694260/Moons_of_Ardan/

[h3]Join our Discord server to help us improve the game! [/h3]



Follow us on our media social channels:

Twitter - https://twitter.com/MoonsOfArdan

Instagram - https://www.instagram.com/moonsofardan/

Reddit - https://www.reddit.com/r/MoonsOfArdan/

Bluesky - https://bsky.app/profile/moonsofardan.bsky.social

Mastodon - https://mastodon.gamedev.place/@moonsofardan

TikTok - https://www.tiktok.com/@moonsofardan/

Facebook page - https://www.facebook.com/MoonsOfArdan/


[ 2023-12-07 21:54:11 CET ] [ Original post ]

[Beta Test] Version 0.11.0.8 released December 04, 2023

Improvement

[h3]Text Refinement: [/h3]


  • Colored words in text colours have been updated.
  • Fix link crash in French translation.
  • Science lab mission has been spit to simplify its text. A hint has been added.
[h3]Improved hint pages: [/h3]

  • An image has been added to the production ratios hint
  • An image has been added to the worker slots hint
  • An image has been added to the citizen consumption hint

Balancing

[h2]Mission Adjustments:[/h2]

  • Mission rewards are now granted to all colonised stellar bodies

[h3]Mission 10-02: Utilizing Heat in Tool Production:[/h3]

  • Now grants 4 Solinite ore.
  • Now grants 4 Solinite rods.

[h3]Mission 13 02: Synthwiches Production Line:[/h3]

  • Now grants 3 Soilflower.
  • Now grants 3 Soilgrain.
  • Now grants 3 Soilflour.

[h3]Mission 14 01: Jewelry Craftsmanship:[/h3]

  • Now grants 4 Permium ore.
  • Now grants 4 Permium bars.


Bug fixes

  • Pollution processing facility: Building steps were not unlocked making impossible its construction.


[h2]Join Us for the Next Patch Beta![/h2]

All game owners are allowed to test the patch enhancements.

All instructions are available on the game's Discord server: https://discord.gg/gTeucz5bMf

If you wish to test the novelties in the demo, please request!

[h2]Follow us on our media social channels:[/h2]

Twitter - https://twitter.com/MoonsOfArdan

Instagram - https://www.instagram.com/moonsofardan/

Reddit - https://www.reddit.com/r/MoonsOfArdan/

Bluesky - https://bsky.app/profile/moonsofardan.bsky.social

Mastodon - https://mastodon.gamedev.place/@moonsofardan

TikTok - https://www.tiktok.com/@moonsofardan/

Facebook page - https://www.facebook.com/MoonsOfArdan/

[h3]Join our Discord server to help us improve the game! [/h3]


[ 2023-12-04 12:04:06 CET ] [ Original post ]

[Beta Test] Version 0.11.0.7 released Novembre 23, 2023

Improvement

[h3]Building Button Size Reduction:[/h3]


  • The size of building buttons (destroy, collect immediately, pause) has been reduced for a more streamlined interface.



[h3]Unified Border Sizes:[/h3]

  • Mission and research "rewards" (Needs, resources,) now have unified border sizes for a consistent visual experience.

[h3]Enhanced Research Tree Displays:[/h3]

  • Added a green arrow icon for building upgrades.
  • Recipe icons are now correctly displayed.



[h3]Interactive Element Icons:[/h3]

  • Unlocks can now be hovered in the focused research panel, to show the building card and cost,


  • Building icons in mission briefings are also hoverable, displaying the building card and cost.
  • Unlockable building icons in mission rewards are also hoverable, showing the building card and cost.

[h3]Visual Updates:[/h3]

  • Conducted small UI refactoring to enhance the visibility of the "show all resource" button.


  • Updated the science lab icon.

  • Updated fonts for objective and reward titles in the mission briefing.
  • Added an axolotl icon to mission need rewards.


  • Updated fonts and text for the current mission title.
  • Building cards now feature a green arrow icon for building upgrade cards.




Balancing

[h2]Mission Adjustments:[/h2]

[h3]Mission 12: Growing the Dweller Community:[/h3]

  • Previous Requirement: Reach 60 dwellers
  • Updated Requirement: Reach 120 dwellers

[h3]Mission 10-02: Utilizing Heat in Tool Production:[/h3]

  • Now grants 2 tools.

[h3]Mission 11 04: Healthcare Access: Cronium Industry:[/h3]

  • Now grants 2 chromiums.

[h3]Mission 13 02: Synthwiches Production Line:[/h3]

  • Now grants 2 synthwiches.

[h3]Mission 14 01: Jewelry Craftsmanship:[/h3]

  • Now grants 2 jewelry.

[h2]Research Adjustments:[/h2]



Bug fixes


  • Fixed building card types.
  • Addressed an issue where the axopedia was not showing the first topic most of the time.
  • Resolved a problem with topic links in the mission 8 briefings.
  • Fixed a crash that occurred when there were more than 2 links in mission briefings.


[h2]Join Us for the Next Patch Beta![/h2]

All game owners are allowed to test the patch enhancements.

All instructions are available on the game's Discord server: https://discord.gg/gTeucz5bMf

If you wish to test the novelties in the demo, please request!

[h2]Follow us on our media social channels:[/h2]

Twitter - https://twitter.com/MoonsOfArdan

Instagram - https://www.instagram.com/moonsofardan/

Reddit - https://www.reddit.com/r/MoonsOfArdan/

Bluesky - https://bsky.app/profile/moonsofardan.bsky.social

Mastodon - https://mastodon.gamedev.place/@moonsofardan

TikTok - https://www.tiktok.com/@moonsofardan/

Facebook page - https://www.facebook.com/MoonsOfArdan/

[h3]Join our Discord server to help us improve the game! [/h3]


[ 2023-11-23 20:20:36 CET ] [ Original post ]

Moons of Ardan - Autumn sales deal

Embark on a space city-building adventure in Moons of Ardan! Develop a thriving civilization in a real-time planetary system. Oversee production chains, cater to the needs of your axonauts, recover their lost technologies, and navigate resource transportation.

[previewyoutube=yumcA34Ghn4;full][/previewyoutube]
[h3]Don't miss out - Play our game[/h3]

https://store.steampowered.com/app/1694260/Moons_of_Ardan/

[h2]Access to the next patch beta by joining us! [/h2]

The patch can currently be tested by game owners.

All instructions are available on the game's Discord server: https://discord.gg/gTeucz5bMf


If you wish to test the novelties in the demo, please request!

[h2]Follow us on our media social channels:[/h2]

Twitter - https://twitter.com/MoonsOfArdan

Instagram - https://www.instagram.com/moonsofardan/

Reddit - https://www.reddit.com/r/MoonsOfArdan/

Bluesky - https://bsky.app/profile/moonsofardan.bsky.social

Mastodon - https://mastodon.gamedev.place/@moonsofardan

TikTok - https://www.tiktok.com/@moonsofardan/

Facebook page - https://www.facebook.com/MoonsOfArdan/

[h3]Join our Discord server to help us improve the game! [/h3]



[ 2023-11-22 10:03:36 CET ] [ Original post ]

Steam Awards 2023 - Nominate us - Labor of Love

Greetings, Esteemed Moons of Ardan Enthusiasts,

As you're well aware, our unwavering commitment to enhancing your gaming experience has been a continuous labor of love from the very inception of early access.

We take immense joy from not only developing the game but also in embracing your invaluable comments and feedback throughout this incredible journey.

We are happy to announce that you now have the opportunity to nominate us for the Steam Awards in the category, "Labor of Love."

This would not have been possible without your unwavering support, and we deeply appreciate your enthusiasm. If you'd like to support us once more, you can cast your vote.

With heartfelt gratitude,

Quentin

[previewyoutube=yumcA34Ghn4;full][/previewyoutube]
[h3]Don't miss out - Play our game[/h3]

https://store.steampowered.com/app/1694260/Moons_of_Ardan/

[h2]Follow us on our media social channels:[/h2]

Twitter - https://twitter.com/MoonsOfArdan

Instagram - https://www.instagram.com/moonsofardan/

Reddit - https://www.reddit.com/r/MoonsOfArdan/

Bluesky - https://bsky.app/profile/moonsofardan.bsky.social

Mastodon - https://mastodon.gamedev.place/@moonsofardan

TikTok - https://www.tiktok.com/@moonsofardan/

Facebook page - https://www.facebook.com/MoonsOfArdan/

[h3]Join our Discord server to help us improve the game! [/h3]


[ 2023-11-21 19:01:33 CET ] [ Original post ]

[Beta Test] Version 0.11.0.6 released Novembre 17, 2023

Improvement

[h3]Mission Text Refinement: [/h3]


  • All mission texts have reached the final stages of refinement.
  • The French Translation is also approaching completion.
  • Link management has been enhanced for a smoother experience.
[h3]Mission Reward Windows: [/h3]

  • Mission reward windows are now more compact, especially when displaying fewer rewards.
  • Titles have been improved for enhanced readability.
[h3]Seamless User Interaction: [/h3]

  • Mission rewards are now prevented from being shown simultaneously with the next mission briefing.
  • Users can conveniently close mission briefings, mission rewards, and the tech tree window using the ESC key.
[h3]Building Unlock: [/h3]

  • Issues with the Asteroid hub and Hypergate building steps not unlocking have been resolved.
  • Savegame reloads will now grant updated research unlocks as intended.
[h3]Axopedia Enhancements: [/h3]

  • Building upgrades are now displayed in Axopedia with their parent building for added context.
  • Axopedia tabs have been reordered,
  • Tutorial naming when changing tabs in Axopedia has been fixed.

Balancing






Bug fixes

  • Research Screen: Recipe names are now displayed correctly.
  • Building Tooltip Icons: Fixed an inconsistency with worker icons in the upgrade part of the building tooltips. Upgrades now correctly utilize axonaut icons for moon buildings and axobot icons for asteroid-only buildings.
  • Card Layout: Remove a graphical glitch that occurred when no characteristic information was available.
  • Space Route Planning: Resolved an issue with space route planning, ensuring that looping routes to asteroid icons are correctly activated when landing platforms are built on both sides.


[h2]Join Us for the Next Patch Beta![/h2]

All game owners are allowed to test the patch enhancements.

All instructions are available on the game's Discord server: https://discord.gg/gTeucz5bMf

If you wish to test the novelties in the demo, please request!

[h2]Follow us on our media social channels:[/h2]

Twitter - https://twitter.com/MoonsOfArdan

Instagram - https://www.instagram.com/moonsofardan/

Reddit - https://www.reddit.com/r/MoonsOfArdan/

Bluesky - https://bsky.app/profile/moonsofardan.bsky.social

Mastodon - https://mastodon.gamedev.place/@moonsofardan

TikTok - https://www.tiktok.com/@moonsofardan/

Facebook page - https://www.facebook.com/MoonsOfArdan/

[h3]Join our Discord server to help us improve the game! [/h3]


[ 2023-11-17 16:50:49 CET ] [ Original post ]

[Beta Test] Version 0.11.0.5 released Novembre 04, 2023

Improvement


  • Text Refinement: Mission and UI text refinements are underway, bringing them closer to their final version. I am eagerly looking forward to your feedback to make them even better.
  • Neatly Framed Data: Production data is now neatly contained within the card frame, ensuring a cleaner and more organized presentation.
  • Enhanced Reward Display: The rewards screen has been fine-tuned with improved text scaling for a more polished appearance.
  • Upgrade tooltip fixed: Card were shrinked
  • Tutorial Makeover: The tutorial's visual formatting has been given a makeover, making the learning process more user-friendly.
  • Science Type Added: To reduce any confusion when selecting new research, a "new" red science has been added for early space-related technologies.
  • Research Screen Contrast Enhancement: The colour of text backgrounds have tuned for easier reading.

[h2]Join Us for the Next Patch Beta![/h2]

All game owners are allowed to test the patch enhancements.

All instructions are available on the game's Discord server: https://discord.gg/gTeucz5bMf

If you wish to test the novelties in the demo, please request!

[h2]Follow us on our media social channels:[/h2]

Twitter - https://twitter.com/MoonsOfArdan

Instagram - https://www.instagram.com/moonsofardan/

Reddit - https://www.reddit.com/r/MoonsOfArdan/

Bluesky - https://bsky.app/profile/moonsofardan.bsky.social

Mastodon - https://mastodon.gamedev.place/@moonsofardan

TikTok - https://www.tiktok.com/@moonsofardan/

Facebook page - https://www.facebook.com/MoonsOfArdan/

[h3]Join our Discord server to help us improve the game! [/h3]


[ 2023-11-04 15:43:55 CET ] [ Original post ]

IndieCade Steam Event featuring Moons of Ardan

IndieCade is hosting a Steam event highlighting IndieCade nominees, awardees, and more!

Check it out here:
https://store.steampowered.com/curator/5419830-IndieCade/

And Moons of Ardan is part of it!



You can even boost its visibility on our social networks

X/Twitter: https://twitter.com/MoonsOfArdan/status/1720367314577600845

Bluesky: https://bsky.app/profile/moonsofardan.bsky.social/post/3kdbipus3yf2p

Reddit: https://www.reddit.com/r/Indiecade/comments/17mqo83/indiecade_is_hosting_a_steam_event_highlighting/

Instagram: https://www.instagram.com/p/CzLZshwt5Ox/

Youtube: https://www.youtube.com/post/Ugkx_EPkMQ231gAnnDaBMm0iQ3oBhsBpRzyN

Mastodon: https://mastodon.gamedev.place/@moonsofardan/111345786128198990


[ 2023-11-03 10:41:27 CET ] [ Original post ]

[Beta Test] Version 0.11.0.3 released October 28, 2023

Improvement


  • Enhanced Narrative: Mission texts and stories have been refined, getting closer to their final version. We eagerly await your feedback to make them even better.
  • Population Cap Freedom: The mid and end-game missions now grant players the freedom to manage their population without any caps, allowing for more strategic choices.
  • Visual Clarity: The mission objectives are now always visible, free from any overlap with the population panel.
  • Streamlined Building Cards: Building cards have been redesigned to prevent production data from spilling beyond the frame. Additionally, their size has been increased for more readable texts.
  • Unified Rewards: Mission and research rewards have undergone a visual unification.
  • Population Insights: For your convenience, a citizen portrait has been introduced in mission briefings, offering a better connection with your population. Resource and building icons has also been added

[h2]Access to the next patch beta by joining us! [/h2]

Game owners can currently test the patch.

All instructions are available on the game's Discord server: https://discord.gg/gTeucz5bMf

If you wish to test the novelties in the demo, please request!

[h2]Follow us on our media social channels:[/h2]

Twitter - https://twitter.com/MoonsOfArdan

Instagram - https://www.instagram.com/moonsofardan/

Reddit - https://www.reddit.com/r/MoonsOfArdan/

Bluesky - https://bsky.app/profile/moonsofardan.bsky.social

Mastodon - https://mastodon.gamedev.place/@moonsofardan

TikTok - https://www.tiktok.com/@moonsofardan/

Facebook page - https://www.facebook.com/MoonsOfArdan/

[h3]Join our Discord server to help us improve the game! [/h3]


[ 2023-10-28 11:13:37 CET ] [ Original post ]

Moons of Ardan - "Support us" deal

Embark on a space city-building adventure in Moons of Ardan! Develop a thriving civilization in a real-time planetary system. Oversee production chains, cater to the needs of your axonauts, recover their lost technologies, and navigate resource transportation.

[previewyoutube=yumcA34Ghn4;full][/previewyoutube]
[h3]Don't miss out - Play our game[/h3]

https://store.steampowered.com/app/1694260/Moons_of_Ardan/

[h2]Access to the next patch beta by joining us! [/h2]

The patch can currently be tested by game owners.

All instructions are available on the game's Discord server: https://discord.gg/gTeucz5bMf


If you wish to test the novelties in the demo, please request!

[h2]Follow us on our media social channels:[/h2]

Twitter - https://twitter.com/MoonsOfArdan

Instagram - https://www.instagram.com/moonsofardan/

Reddit - https://www.reddit.com/r/MoonsOfArdan/

Bluesky - https://bsky.app/profile/moonsofardan.bsky.social

Mastodon - https://mastodon.gamedev.place/@moonsofardan

TikTok - https://www.tiktok.com/@moonsofardan/

Facebook page - https://www.facebook.com/MoonsOfArdan/

[h3]Join our Discord server to help us improve the game! [/h3]



[ 2023-10-25 14:56:10 CET ] [ Original post ]

Version 0.10.1.9 released October 12, 2023

This is a minor revision of v0.10.1.1 which the complete changelog is here: https://store.steampowered.com/news/app/1694260/view/3681175932882892679

Improvement


  • A brand new icon

More info: https://store.steampowered.com/news/app/1694260/view/3755497375176989579


[ 2023-10-12 08:42:19 CET ] [ Original post ]

A brand new icon

I am proud to present you the new icon for Moons of Ardan, the relaxing space city-builder.

The new icon features a stylized image of the Ardan system, including its moons and a white axonaut face overlay.

This stylized depiction of Ardan, its moons, and a white axonaut's face captures the game's essence: a peaceful and exploratory journey where players build thriving space cities while ensuring the well-being of their axonauts.



The icon, created by the talented Franois Mauge, is both eye-catching and informative. The axonaut happy face evokes the goal of the player which is to care about the axonauts well-being, while the stellar bodies reflect the planetary system awaiting players. The icon's overall design is both elegant and inviting, perfectly reflecting Moons of Ardan's unique blend of tranquillity and exploration.



In contrast to the old icon, which was somewhat generic, the new icon is truly distinctive and memorable. It is sure to stand out from other games in the genre, and it will serve as a beacon of excitement for all who see it.

What do you think of the new Moons of Ardan icon? Let me know in the comments below!

[h3]Moons of Ardan is currently in development, playable in early access, and is expected to be released in early 2024. You can also wishlist the game![/h3]


https://store.steampowered.com/app/1694260/Moons_of_Ardan/

Latest trailer:

[previewyoutube=yumcA34Ghn4;full][/previewyoutube]


[ 2023-10-12 08:38:35 CET ] [ Original post ]

Version 0.10.1.8 released October 05, 2023

https://store.steampowered.com/app/1694260/Moons_of_Ardan/

This is a minor revision of v0.10.1.1 which the complete changelog is here: https://store.steampowered.com/news/app/1694260/view/3681175932882892679

Bug Fixes


  • Fixed crash when sometimes removing pylons.
  • Fixed Crash when upgrading a multistep building that is paused
  • Fixed Crash when hovering pollution bar when the first takeoff "animation" ends


[previewyoutube=yumcA34Ghn4;full][/previewyoutube]


[ 2023-10-05 18:13:29 CET ] [ Original post ]

Moons of Ardan upcoming v0.11.0 patch

This post is published on my Patreon, if you want to support the game you can join.

Hello, Moons of Ardan players and supporters,

Here is a blog post about the upcoming patch v0.11.0, which is probably the latest big feature patch before the game's release.

Here is an excerpt of the new features introduced:

New tech tree

The new tech tree is a major change to the way that you unlock buildings and technologies in Moons of Ardan.

Previously, you were forced to follow a set path to unlock certain technologies before you could move on to others.

The new tech tree is more flexible and gives you more choices. You can now choose to research whichever technologies you want, whenever you want. This opens up new strategic possibilities and allows you to develop your civilization in the way that you see fit.

For example, if you want to focus on developing your economy, you can research technologies that will increase your production.

But if you want to get the landing pad quickly to prevent space junk, you can completely focus on that objective before unlocking residents, and be allowed to create automated space routes earlier.

From a design perspective, it allows me to introduce more technologies and more minor upgrades without disrupting the game's "mandatory" progress.



New mission system

The new mission system is another significant change to Moons of Ardan.

Previously, the game's progression was mainly driven by the tutorial and milestones (such as reaching a specific population).

This made it difficult to teach the early game mechanics to players who were not always motivated to read texts, and it also made the game feel quite repetitive and linear.

The new mission system gives you more specific goals to help you develop your early civilization. For example, you may be given missions such as "Build 1 woodcutter and 3 shelters". This will make it easier for new players to learn the game and avoid getting lost. Note that the mission briefing can also be reviewed more easily.

Even if the early missions are quite directive, I plan to introduce a more sandboxy mode for players who are attempting the game a second, third, or more time. But dont worry, after the initial learning steps, the missions tend to fade away and you can progress your civilization the way you want.

It is a great way for new players to learn the game. It provides them with a clear roadmap to follow and helps them to avoid getting lost.



New axopedia

The new axopedia is a valuable resource for both new and experienced players. It is a comprehensive encyclopedia that allows you to review all information distilled through the game and is a wealth of knowledge about the game. You can now browse the axopedia at your own pace and learn about the game at your convenience.

Previously, only the tutorials were reviewable. This meant that I had to put all hints into that system, and it was most of the time badly timed. Now, with the hint section you can review the core of what I would have told you if I had backseated you :D



Improved building information using cards

Previously, there was no unified way to represent the information about buildings. Now, in most places such as reward and upgrade tooltips, a card with building information is displayed to improve information reading.



Thank you for reading

In addition to the features I mentioned above, there are several other smaller changes, improvements, and bugs that have been fixed in v0.11.0.

I am very excited about this upcoming patch for Moons of Ardan. I believe that the new features will make the game even better than it already is. I am looking forward to seeing how players react to the new tech tree, mission system, axopedia, and other changes.

The patch can currently be tested by game owners.

All instructions are available on the game's Discord server: https://discord.gg/gTeucz5bMf

If you wish to test the novelties in the demo, please request!

[h3]The game is available on Steam at [/h3]

https://store.steampowered.com/app/1694260/Moons_of_Ardan/
[h3]where you can also wishlist it.[/h3]


[ 2023-09-25 10:21:50 CET ] [ Original post ]

Moons of Ardan - Weeklong deal

Embark on a space city-building adventure in Moons of Ardan! Develop a thriving civilization in a real-time planetary system. Oversee production chains, cater to the needs of your axonauts, recover their lost technologies, and navigate resource transportation.

[previewyoutube=yumcA34Ghn4;full][/previewyoutube]

[h3]Don't miss out - Play our game[/h3]

https://store.steampowered.com/app/1694260/Moons_of_Ardan/

[h3]Join our Discord server to help us improve the game! [/h3]



Follow us on our media social channels:

Twitter - https://twitter.com/MoonsOfArdan

Instagram - https://www.instagram.com/moonsofardan/

Reddit - https://www.reddit.com/r/MoonsOfArdan/

TikTok - https://www.tiktok.com/@moonsofardan/

Facebook page - https://www.facebook.com/MoonsOfArdan/


[ 2023-07-22 09:02:28 CET ] [ Original post ]

Version 0.10.1.5 released July 11, 2023

https://store.steampowered.com/app/1694260/Moons_of_Ardan/

This is a minor revision of v0.10.1.1 which the complete changelog is here: https://store.steampowered.com/news/app/1694260/view/3681175932882892679

Balancing


  • Pollution increase scale has been reduced by 4.
  • Building balancing



Bug Fixes

  • Fixed pollution decals overlapping the building selection/collision decal.
  • Fixed predicted energy in the employment tab that considered pollution.


[previewyoutube=yumcA34Ghn4;full][/previewyoutube]


[ 2023-07-11 17:02:33 CET ] [ Original post ]

Moons of Ardan SUMMER SALE

Moons of Ardan a city-builder game set in space where you expand your civilization in a living planetary system.

[previewyoutube=yumcA34Ghn4;full][/previewyoutube]

[h3]Don't miss out - Play our game[/h3]

https://store.steampowered.com/app/1694260/Moons_of_Ardan/

[h3]Join our Discord server to help us improve the game! [/h3]



Follow us on our media social channels:

Twitter - https://twitter.com/MoonsOfArdan

Instagram - https://www.instagram.com/moonsofardan/

Reddit - https://www.reddit.com/r/MoonsOfArdan/

TikTok - https://www.tiktok.com/@moonsofardan/

Facebook page - https://www.facebook.com/MoonsOfArdan/


[ 2023-06-30 12:06:26 CET ] [ Original post ]

Version 0.10.1.4 released June 29, 2023

https://store.steampowered.com/app/1694260/Moons_of_Ardan/

This is a minor revision of v0.10.1.1 which the complete changelog is here: https://store.steampowered.com/news/app/1694260/view/3681175932882892679

Will you be able to find it?


  • Added a surprise improvement, which will not be revealed in this patch log

Balancing

  • Removed transporters from the asteroid hub.


Improvements

  • Asteroids now function like ordinary moons, allowing players to construct multiple landing platforms and launch catapults.


Bug Fixes

  • Fixed an issue where the asteroid hub could become locked due to storage mismatch.
  • Resolved a bug where production buildings were not emptied anymore due to incorrect pending resource updates.
  • Corrected corrupted job counts caused by changes in available worker slots during game balancing updates.
  • Adjusted the position of the yeast vat status icon.
  • Fixed recipe upgrades for multi-step buildings.
  • Resolved an issue where multi-step buildings using energy incorrectly displayed an unpowered status icon.
  • Energy plants now accurately update their pollution contribution when unpaused.
  • Production buildings now update their pollution contribution accurately based on their effective production.


[previewyoutube=yumcA34Ghn4;full][/previewyoutube]


[ 2023-06-29 17:50:51 CET ] [ Original post ]

Version 0.10.1.2 released June 14, 2023

Balancing


[ 2023-06-14 13:15:31 CET ] [ Original post ]

Summer Game Fest 2023 Gameplay Trailer

This trailer showcases the game's updated visuals, a result of the studio's commitment to constant improvement

[previewyoutube=yumcA34Ghn4;full][/previewyoutube]

Moons of Ardan is an exciting exploration, city-builder, and colony sim game set in space. It allows you to expand your civilization across the moons of a real-time simulated planetary system, growing a small band of stranded Axonauts into a multi-lunar space-faring society.

Experience the full game or try the free demo

https://store.steampowered.com/app/1694260/Moons_of_Ardan/


[ 2023-06-12 14:43:49 CET ] [ Original post ]

Version 0.10.1.1 released June 06, 2023

In this latest update, we have prioritized an extensive population management overhaul, making it significantly easier for players to understand the way they are functioning. Our aim is to make it significantly easier for players to satisfy the needs of their inhabitants.

Additionally, this patch brings substantial enhancements to various elements throughout the game. We have dedicated our efforts to refining the user interface and providing players with more comprehensive information to facilitate better decision-making. These improvements not only simplify day-to-day management but also help to optimize production chains and streamline resource transport at both micro and macro scales.

https://store.steampowered.com/app/1694260/Moons_of_Ardan/


[h3]Join our Discord server to help us improve the game! [/h3]



[h1=improvements]Improvements

[h2=population-increase-overhaul]Population Increase Overhaul[/h2]

In previous versions of Moons of Ardan, the population would increase or decrease based on the satisfaction of all needs collectively. This meant that if a low-level need was no longer fulfilled, the population would decrease until it reached the limit set by the first satisfied need.

However, in the latest update, we have implemented a significant change to the population system. Each need is now decoupled from the others, meaning that the satisfaction of each individual need contributes to the population growth independently. As a result, meeting the requirements of each need will bring in a specific number of citizens that can be accommodated in the available houses.


This overhaul allows for a more nuanced and realistic population simulation, where meeting different needs has a direct impact on the growth and stability of the population. Players will have to carefully manage and prioritize various needs to ensure the continued expansion and prosperity of their colony on the Moons of Ardan.


[h2=display-of-initial-production-rate-for-woodcutters]Display of Initial Production Rate for Woodcutters[/h2]

  • When placing a new woodcutter, the initial production rate is now displayed alongside the max predicted rate when all trees have grown.
  • This information helps to place a new woodcutter efficiently.




[h2=improved-build-menu]Improved build menu[/h2]

  • The build menu now displays the number of existing buildings of a specific type on the current moon when hovering over a building icon, giving you a quick overview of your colonys infrastructure.
  • Right-clicking on a building icon in the build menu allows you to cycle through different occurrences of the already build building of that type.
  • These enhancements streamline navigation and selection, making it easier to find and place desired structures.




[h2=global-system-resource-screen]Global System Resource Screen[/h2]

  • A new System tab has been added to the Resource screen, providing an overview of resource information across all moons in your colony.
  • Previously, the Resource screen displayed only resource data specific to the current moon you were viewing
  • Now, you can access aggregated information for each resource, including production and consumption, on a global scale.
  • Make informed decisions and optimize resource management more effectively.




[h2=enhanced-warehouse-user-interface]Enhanced Warehouse User Interface[/h2]

  • The warehouse user interface now displays data specific to the selected warehouse, hence the number of transporters that currently transport resources and producers waiting for a transporter.
  • Curved line overlays have been introduced to visually connect transport providers and associated buildings.




[h2=updated-buildings]Updated buildings[/h2]
[h3]Biocrusher[/h3]
Reduces harvested woodinto biofilament. An injectable building material for additive construction engines.




[h2=add-resource-sorting-in-the-resources-screen]Add Resource Sorting in the Resources Screen[/h2]

  • Resource sorting functionality has been implemented in the Resources screen.
  • Choose to display Building materials, Need-related resources, or Secondary resources for easy navigation.




[h2=hover-functionality-for-resources-graph]Hover Functionality for Resources Graph[/h2]

  • The resources graph now provides more detailed information when hovered.
  • Fetch the exact values for resource production, consumption,
  • Gain precise data to make informed decisions and optimize resource management strategies.




[h2=round-buildings-curved-road-integration]Round Buildings: Curved Road Integration[/h2]

  • Curved roads have been added to encircle round buildings, enhancing their visual appeal.
  • Previously, round buildings had straight roads that didnt match their circular design.
  • The new curved roads create a more seamless and natural look for your colonies.




[h2=milestone-progression-screen]Milestone Progression Screen[/h2]

  • A new screen has been introduced to conveniently track reached and future milestones.
  • Easily monitor your technological development by clicking on the milestone button.
  • The milestone progression screen visually represents your progress, fostering a sense of accomplishment and engagement.




[h2=enhanced-feedback-icons-for-full-producer-output]Enhanced Feedback Icons for Full Producer Output[/h2]

  • When a producers output is full and production has stopped, a more detailed feedback message is now provided.
  • The new red indicator highlights when a buildings storage is full but the moons storage is not, indicating that your logistic network is experiencing a failure in hauling and an insufficient transportation capacity for the number of production buildings.
  • Previously, a yellow indicator would appear when the buildings storage reached its maximum capacity. While this indicated full storage, it didnt provide insight into the underlying problem, which is the status of the moons stockpile. When both the buildings storage and the moons storage are full, the yellow indicator will remain. This situation not negatively impacting your economy.
  • This improvement helps you troubleshoot production and logistics issues effectively.





[h2=space-route-overview-filters]Space Route Overview Filters[/h2]

  • The Space Route Overview screen now includes filters for sorting routes by destination or cargo type.
  • These filters make managing space transportation operations more efficient.
  • Spend less time searching and more time optimizing your routes.





[h2=status-icons-cycling-on-buildings]Status Icons Cycling on Buildings[/h2]

  • Buildings now have status icons that cycle over them, providing clearer visual indicators.
  • Previously, only the most critical status icon remained static, which made it challenging to identify buildings requiring attention.
  • This feature improves visibility and allows for easier tracking of important information, such as worker shortages and building malfunctions.




[h2=finding-buildings-using-the-production-chain-graph]Finding Buildings Using the Production Chain Graph[/h2]

  • The production chain graph in the resource screen now allows you to locate secondary resource buildings more easily.
  • Right-clicking on a node in the graph cycles through the corresponding producer buildings.
  • This intuitive feature simplifies the process of finding specific buildings responsible for producing secondary resources.




[h2=need-deprivation-status-icon]Need Deprivation Status Icon[/h2]

  • A new Need Deprivation Status Icon appears when a resources consumption is limited, preventing the fulfilment of citizens needs.
  • This visual indicator clearly signals constraints in satisfying the populations requirements.





[h2=changelog-integration-in-title-screen]Changelog Integration in Title Screen[/h2]

  • The changelog is now directly accessible from the title screen.
  • Stay up-to-date with the latest updates and changes.





[h2=reorganization-of-asteroid-related-buildings]Reorganization of Asteroid-Related Buildings[/h2]

  • Asteroid-related buildings (Asteroid hub and Asteroid warehouse) have been moved to the space category to improve the overall navigation experience.




[h2=replacement-of-trend-icon-with-warning]Replacement of Trend Icon with Warning[/h2]

  • The trend icon showing storage variation has been replaced with a warning icon.
  • The warning icon is displayed when theoretical consumption exceeds theoretical production.
  • This change ensures that negative trends or issues are prominently displayed, drawing immediate attention to areas that require action.




[h2=resource-problems-icon-in-production-chain-navigation]Resource Problems Icon in Production Chain Navigation[/h2]

  • The resource problems warning icon has been added to the production chain navigation.
  • This icon serves as a visual indicator, highlighting resource-related issues or inefficiencies in the production process.




[h2=improved-information-explanations-for-worker-and-energy-icons]Improved Information Explanations for Worker and Energy Icons[/h2]

  • Information explanations for worker and energy icons have been added to tooltips for better understanding.
  • Clear and concise details are provided about the meaning and significance of each icon.





[h2=happiness-display-in-citizen-info-ui]Happiness Display in Citizen Info UI[/h2]

  • The Citizen Info UI now includes the display of citizen happiness.
  • Monitor and assess the overall happiness level of your citizens.
  • Gain valuable insights into their well-being and take appropriate actions to maintain a content and thriving population.




[h2=other_improvements]Other improvements[/h2]

  • Woodcutters now replace trees with the correct skin when built.
  • Improved performance of opening the space route overview.
  • Pollution blocks reaching the moons max storage will now be displayed in the secondary resource list with a warning icon.
  • Display of resources consumed more than produced in the secondary resource list.
  • The tutorial notification panel expands each time a new tutorial notification is triggered when the player chooses to follow the tutorial.



[h1=balancing]Balancing

  • Warehouse upgrades now increase their storage capacity.
  • Reduced wood consumption of the small energy plant to improve the wood delivery rate.
  • Happiness now takes into account both pollution and needs satisfaction.
  • Adjusted milestone requirements to accommodate the faster growth of the citizen population.

[h2=balancing]Buildings differences[/h2]

[h3]Initial resources[/h3]



[h3]Warehouses storage[/h3]



[h3]Worker adjustment[/h3]



[h3]Misc[/h3]




[h1=fixes]Fixes

  • Corrected the localization of the energy produced tooltip in the energy tab.
  • Fixed glitchy black fade out when using the quit to main menu entry from a game.
  • Resource history data sampling is now correctly saved.


[ 2023-06-06 11:18:15 CET ] [ Original post ]

Do you like city-builders?

[previewyoutube=gpHu-WnabCk;full][/previewyoutube]
Here is your chance to play one that is set in space!

With a 20% off #discount until May the 1th!

[h3]Don't miss out - Play our game[/h3]

https://store.steampowered.com/app/1694260/Moons_of_Ardan/

Moons of Ardan a sci-fi city-builder game set in space where you expand your civilization in a living planetary system.

[h3]Join our Discord server to help us improve the game! [/h3]




Follow us on our media social channels:

Twitter - https://twitter.com/MoonsOfArdan

Instagram - https://www.instagram.com/moonsofardan/

TikTok - https://www.tiktok.com/@moonsofardan/

Facebook page - https://www.facebook.com/MoonsOfArdan/

Reddit - https://www.reddit.com/r/MoonsOfArdan/


[ 2023-04-25 15:17:53 CET ] [ Original post ]

Version 0.10.0.10 released April 17, 2023

Bug Fixes


  • Fixed a tooltip issue in the building energy tab that was displaying incorrect information for "Energy produced".
  • Corrected the worker count for pollution scrubbers that were not updated properly.
  • Fixed a spelling mistake in the description of the jeweler building.

Improvements

  • Added the ability to exit photo mode using either the ESC or F10 keys and this option is now displayed in the options menu.


Balancing

  • Increased the storage capacity of the asteroid hub.


[ 2023-04-17 09:53:39 CET ] [ Original post ]

Version 0.10.0.9 released April 12, 2023

Bugs fix


  • [UI] Fixed crash when user opted out of Analytics.

Improvements

  • [UI] Make the arrow camera movement smoother, speed is now dependent on the zoom level and planet size


[ 2023-04-12 09:24:17 CET ] [ Original post ]

Version 0.10.0.8 released April 05, 2023

Bugs fix


  • [UI] Fixed issue where Planetary Science was displayed on top of Jewelry in the need related resources listing.

Improvements

  • [UI][LOCA] Improved the energized building description to clarify that energization is optional, and added the boost value when energized.
  • [UI]In the resource screen, right-clicking on production chain resources now focuses the camera on the corresponding building types, allowing access to buildings that are not listed in resource lists.

Balancing

  • [GD] Change pollution scrubber cost to delay the first upgrade to the cyborg game tier.
  • [GD] Improved pollution scrubber effectiveness with each upgrade.
  • [GD] Reduces some citizen consumptions


[ 2023-04-05 16:59:09 CET ] [ Original post ]

Version 0.10.0.7 released April 01, 2023

Bugs fix


  • Improved the functionality of the +/- buttons in the employment tab to allow for quicker changes to worker slots.
  • Fixed a bug in the space route summary that caused "no storage at destination" to be displayed twice.
  • Resolved a crash that occurred when selecting a building during the first launch cut scene or from a selected spaceship.
  • Addressed an issue where the system view population stats were "corrupted" when loading a save without a population level present.
  • Fixed a bug where the building steps were not displayed in the build menu for upgradable buildings if the body was not settled.
  • Resolved a crash that occurred when hovering over the build menu for upgradable buildings while the game was saving.

Balancing

  • Energized pollution processing facility - Energy consumption -50 -> -100
  • Advanced pollution processing facility - Energy consumption -100 -> -200


[ 2023-04-01 12:29:01 CET ] [ Original post ]

Version 0.10.0.6 released March 29, 2023

Bugs fix


  • Resolved a bug causing crashes when attempting to delete an energized resource producer.
  • Addressed an issue where energy circuits were becoming corrupted upon deleting an energy consumer.

Balancing


[ 2023-03-29 18:02:52 CET ] [ Original post ]

Version 0.10.0.5 released March 23, 2023

Get ready for a game-changing update that introduces a brand-new mechanic to the world of Moon of Ardan! After unlocking jewellery in population level 3, you'll unlock a whole new world of possibilities with energy management. Discover exciting new buildings that require energy and learn to optimize your production chains like never before.

But that's not all - we've also added a wide variety of building upgrades that allow you to fine-tune your production and achieve even greater success. And with our latest improvements to the UI, building designs, fixes, and technical adjustments, the game is more stable and engaging than ever before.

So whether you're a veteran player or just starting out, there's never been a better time to jump in and experience all the excitement and adventure that awaits in this amazing world. So come join us and start your journey today!

https://store.steampowered.com/app/1694260/Moons_of_Ardan/


[h3]Join our Discord server to help us improve the game! [/h3]



[h1=improvements]Improvements
[h2=space_route_improvement]Space route improvements[/h2]
Experience greater freedom and flexibility in space routes management! We've removed a previously insidious constraint that prevents spaceships from taking off if there wasn't enough storage space at the destination.
This could cause your spaceship to get stuck at some point and cut off the supply of critical resources.


In this example, if the biofiber storage at Tinar was full, the spaceship would have been locked on Velaa and the Soilgrain would never be delivered to Velaa anymore.

Now, in situations where storage space is lacking at the destination, the timeout set at space route creation will be used instead. This means that you can load resources at both moon stops and optimize your economy with even greater precision.

[h2=energy_management]Energy management[/h2]

The biggest change this month is the addition of energy management to the game, which adds new constraints to colony building but also increases your options for tuning production chains. This feature also enables us to create upgrades for old buildings, adding new challenges when you want to energize them. Check out these tutorials for an in-depth explanation of the mechanics:





The energy requirements are displayed in building tooltips.



A new tab has been added to the energy-building information window, which shows you the balance on the energy circuits.



The first building, the Small Energy Plant, unlocks when you reach 300 dwellers (level 3 population).



Energy-related buildings are grouped together in the energy category.



Like other production buildings, energy production can be throttled using worker slots.

Energy production can be throttled using worker slots, just like other production buildings. With energized buildings, you can choose to connect them to the grid, which introduces a second value that shows the predicted production value when they are energized.

Unlike advanced buildings, energized buildings can function at a higher yield than their basic counterparts even without a supply of energy. But when provided with energy they receive an additional 50% boost to their production.



You can see directly if a building benefits from the boost in the production UI.



We've added several new floating icons to provide more detailed information about the energy status of your buildings:


  • Buildings that are not connected to the grid.


  • Energized buildings that are not receiving enough energy.


  • Advanced buildings that require energy but are not working due to a lack of energy.




When placing energy-related buildings, we've included helpers that display the grid connections:




  • Green indicating connections to consumers.
  • Yellow indicating connections to pylons.


Energy-related buildings all have one or many lights reflecting their status:

  • Green means the building is adequately energized.
  • Yellow means the building is connected but not benefiting from the energy boost.
  • Red means the building is not energized or not connected to the grid.

[h3]Unlock timing[/h3]

  • The medium energy plant will unlock once you have 300 cyborgs.
  • The energy distribution system (pylon and Small energy distributor) will unlock at 400 cyborgs.
  • The large energy plant will unlock at 1300 cyborgs.



[h2=improved_upgrade_tooltip]Improved building upgrade tooltip[/h2]
Now, when you hover over the upgrade button, you'll receive a detailed tooltip that includes critical information such as the required worker count, the new recipe, and even the updated pollution value and energy options.

But that's not all! We've also fixed a pesky issue where the tooltip wouldn't update after being clicked, potentially leading to confusion about the true cost of the next upgrade.




[h2=improved_end_game_conditions]Improved end game conditions[/h2]
Aim for the ultimate goal of completing the game, but remember that the wonder's construction alone is not enough. To achieve total victory, it must also be energized and fully staffed.


[h2=improved_multi_step_building_tooltip]Improved multi-step building tooltips[/h2]
With our newly improved multi-step building tooltip system, you can now easily keep track of the number of workers required for each step of the building process.

That's not all - we've also made significant improvements to localization, allowing you to quickly and easily identify the different construction steps.

With these powerful tools at your disposal, you can streamline your construction process, save time and resources, and build structures that will stand the test of time.




[h2=photo_mode]Photo mode[/h2]
Using the P key you can hide the user interface to make beautiful screenshots. Use the p key again to exit the mode.

Unleash the full potential of your screenshots with a simple keystroke! By tapping the illustrious "P" key, watch as the clutter of the user interface gracefully disappears, leaving only the pristine beauty of your captured image. And fear not, for when you are ready to return to the world of functionality, simply tap "P" once more to exit this mode of artistic expression.


[h2=improved_producers_input_ui]Improved producers input UI[/h2]
Take your production to the next level with our newly updated production buildings UI! You can now view your consumed resources directly in the production tab, giving you an easy-to-read display of your input storage and current resource consumption.

But that's not all - you can also use the navigation feature that lets you switch between buildings producing input resources with just a single left-click. And if you need to access the resources screen, simply right-click to bring it up, just like with the output resource.




[h2=improved_production_chains_navigation]Improved production chains navigation[/h2]
With our improved resource screen, you can now navigate production chains more efficiently than ever before. If a parent exists, you can easily move to it with a simple click, allowing you to stay focused on the big picture and make informed decisions about your production.

We've added a new highlighting feature that makes it easy to see which resource you've selected, providing even greater clarity and reducing the risk of mistakes.




[h2=improved_spaceship_ui]Improved spaceship UI in system view[/h2]
With our newly improved spaceship interface, when you glide your cursor over the spacecraft icon, a detailed summary of its entire space route will be revealed. And that's not all - if the ship departed with less than a full cargo, fear not, for the reason why will also be disclosed, providing insight into the workings of our complex spacefaring world.




[h2=new_buildings]Updated buildings[/h2]
[h3]Small energy plant[/h3]
Produces a small amount of energy to boost or operate some buildings.


[hr][/hr][h3]Medium energy plant[/h3]
Produces a medium amount of energy to boost or operate some buildings.


[hr][/hr][h3]Large energy plant[/h3]
Produces a large amount of energy to boost or operate some buildings.


[hr][/hr][h3]Energy pylon[/h3]
Can connect to energy plants, energy distributors or other energy pylons to form an energy network.


[hr][/hr][h3]Small energy distributor[/h3]
Can connect multiple buildings to an energy network in a small area.


[hr][/hr][h3]Large energy distributor[/h3]
Can connect multiple buildings to an energy network in a large area.


[hr][/hr][h3]Hydroponic farm[/h3]
Produces bars of nutrient paste.
A tasteless brick made of nutritious jelly. Keeps you alive, but not great for morale.


[hr][/hr][h3]Water purifier[/h3]
Filters dirty grey water into clean water.


[hr][/hr][h3]Fabric weaver[/h3]
Turns textile fiber into fabric.


[hr][/hr][h3]Clothes factory[/h3]
Uses fabric to produce fashionable clothes.


[hr][/hr][h3]Solinite mine[/h3]
A source of solinite ore.


[hr][/hr][h3]Solinite foundry[/h3]
Refines solinite ore into useful solinite rods.


[hr][/hr][h3]Bioreactor[/h3]
Produces biomass. A cheap energy source.




[h2=new_buildings]New buildings[/h2]

[h3]Energized hydroponic farm[/h3]
Produces bars of nutrient paste.
A tasteless brick made of nutritious jelly. Keeps you alive, but not great for morale.
Increased production rate. Additional boost if supplied with energy.


[hr][/hr][h3]Energized water purifier[/h3]
Filters dirty grey water into clean water.
Increased production rate. Additional boost if supplied with energy.


[hr][/hr][h3]Energized fabric weaver[/h3]
Turns textile fiber into fabric.
Increased production rate. Additional boost if supplied with energy.


[hr][/hr][h3]Energized clothes factory[/h3]
Uses fabric to produce fashionable clothes.
Increased production rate. Additional boost if supplied with energy.


[hr][/hr][h3]Energized solinite mine[/h3]
A source of solinite ore.
Increased production rate. Additional boost if supplied with energy.


[hr][/hr][h3]Energized solinite foundry[/h3]
Refines solinite ore into useful solinite rods.
Increased production rate. Additional boost if supplied with energy.


[hr][/hr][h3]Energized bioreactor[/h3]
Produces biomass. A cheap energy source.
Increased production rate. Additional boost if supplied with energy.


[hr][/hr][h3]Energized toolmaker[/h3]
You always need the right tools for the job!
Increased production rate. Additional boost if supplied with energy.


[hr][/hr][h3]Energized metalloids extractor[/h3]
Harvests rare metalloids from stones.
Increased production rate. Additional boost if supplied with energy.


[hr][/hr][h3]Energized nanofiber factory[/h3]
Advanced facility capable of producing nanofibers at a useful scale.
Increased production rate. Additional boost if supplied with energy.


[hr][/hr][h3]Energized bioactivator[/h3]
Produces bio-ash, an active derivative of biomass with an unusually high porosity.
Increased production rate. Additional boost if supplied with energy.


[hr][/hr][h3]Energized biofiber factory[/h3]
Weaves biofiber.
A high tensile, ultra-light material, suitable for uses ranging from clothing to aerospace.
Increased production rate. Additional boost if supplied with energy.


[hr][/hr][h3]Energized synthwiches factory[/h3]
Makes synthwitches.
A tasty synthetic sandwich-like food, complete with all the necessary nutrients for a healthy life.
Increased production rate. Additional boost if supplied with energy.


[hr][/hr][h3]Energized permium mine[/h3]
A source for precious permium.
Increased production rate. Additional boost if supplied with energy.


[hr][/hr][h3]Advanced permium mine[/h3]
A source for precious permium.
Maximum production rate. Requires energy to operate.


[hr][/hr][h3]Energized pollution processing facility[/h3]
Slowly processes pollution blocks into bio-ash.
Can only be built once par stellar body.
Increased production rate. Additional boost if supplied with energy.


[hr][/hr][h3]Advanced pollution processing facility[/h3]
Slowly processes pollution blocks into bio-ash.
Can only be built once par stellar body.
Maximum production rate. Requires energy to operate.




[h2=other_improvements]Other improvements[/h2]

  • Added a pollution icon near the planet name.
  • Displayed the range of woodcutters in the building tooltip.
  • Changed the icon for required workers on asteroid building upgrade tooltips to the axobot icon.
  • Production estimation in the employment tab of buildings now takes pollution into account.
  • Prevented building on asteroids before the hub was complete.
  • Paused building animations, light, and fx (such as smoke) when the building is not producing or is shut down.
  • Paused the game after the loading of a savegame is completed based on feedback and displayed a message indicating that the game is paused in the middle of the screen.
  • Displayed the range of other service buildings when placing a new service building.
  • Reduced initial volumes for fresh installs based on feedback.
  • Increased the resources graph range in the resource screen.



[h1=balancing]Balancing

We've made some significant changes to ensure that you have everything you need to succeed, starting with unlocking Axobots before the asteroid hub.

But that's not all - we've also increased the size of the community center from 9mx12m to 9mx15m to provide space for future visual improvement.

And with the arrival of energy, we've simplified the production chains ratio for early building, making it easier to get started and giving you more time to focus on the things that matter most.

[h2]Population consumption[/h2]

[h2]Level 1 buildings[/h2]

[h2]Level 2 buildings[/h2]

[h2]Level space route buildings[/h2]

[h2]Level 3 buildings[/h2]

[h2]Level 4 buildings[/h2]


[h1=fixes]Fixes

  • Fixed issue where the red overlay in the build menu did not show for incompatible stellar body types.
  • Fixed issue where the landing platform was not showing the warehouse "reach" overlay.
  • Fixed issue in the spaceship tutorial screen where woodcutter input for biocrusher was not shown.
  • Fixed issue where the worker slot value was reset when upgrading a building.
  • Fixed issue where the upgrade tooltip went out of the screen.
  • Corrected the position of the building info dock for the city center, the level 2 shelter and the wonder
  • Fixed issue where the producer count in the graph overlay constantly changed when production buildings were shut down.
  • Fixed descriptions for the Permium foundry, the Permium mine, and the Jeweler.
  • Fixed issue where the selected recipe was not showing on the Multi-output assembler.
  • Fixed issue where production buildings were not showing correct information about input resources.
  • Fixed crash when a destroyed building was selected as the destination by a transporter arriving at a warehouse.
  • Fixed issue with multi-step buildings that crashed when upgraded regularly.
  • Fixed crash when selecting a citizen on an asteroid.
  • Fixed issue where the Permium mines were not selectable on asteroids.
  • Fixed issue where a space route edited but not saved (with the "Exit" button) would not be executed anymore.


[ 2023-03-25 12:51:44 CET ] [ Original post ]

Last discount before price increase

Dear players,

We're excited to announce that development of Moons of Ardan is moving forward smoothly, and we want to thank everyone who has supported us thus far. As part of our commitment to transparency, we want to let you know about our pricing plans for the game.

[previewyoutube=C9CWYAXlJ_s;full][/previewyoutube]

As we continue to make progress on the game, we are gradually increasing the price to bring it closer to the final selling price. This means that if you've been considering purchasing Moons of Ardan, now is the time to do so to get the lowest price.

https://store.steampowered.com/app/1694260/Moons_of_Ardan/

Here are some examples of how the pricing will change in the coming weeks:


  • The current price of $14.99 will increase to $19.99
  • The current price of 14.99 will increase to 19.99
  • The current price of 12.99 will increase to 16.99

We believe that the value of Moons of Ardan will continue to increase as we add new features and content.

[previewyoutube=9Adc2RP1qYA;full][/previewyoutube]

We hope that you'll continue to support us on this journey and that Moons of Ardan will bring joy to players for years to come.Thank you again for your support,

Quentin and Franois

[h3]Join our Discord server to help us improve the game! [/h3]



[ 2023-03-16 18:16:50 CET ] [ Original post ]

Version 0.9.4.3 released February 05, 2023


  • Fix for the bug where upon reaching 10,000 pollutions, the pollution system becomes faulty and the game ceases to function correctly.


[ 2023-02-05 19:09:32 CET ] [ Original post ]

Version 0.9.4.2 released January 27, 2023


  • Fixed the advanced pollution scrubber mesh that was broken


[ 2023-01-27 15:56:43 CET ] [ Original post ]

Version 0.9.4.1 released January 23, 2023


  • SR-2501: Fixed a crash that occurred when a Multi-Output assembler without a selected recipe was destroyed.
  • SR-2503: Fixed a crash and added logging in Pandora.Managers.CitizenManager+
  • SR-2201: Fixed a crash and added logging in Pandora.Citizens.TransporterComponent.CancelTransport()


[ 2023-01-23 19:24:40 CET ] [ Original post ]

Version 0.9.4.0 released January 21, 2023

In this update, we've made several improvements to enhance performance, fairness, and overall game experience.

We've made changes to the pollution system, improved management tools, and added new building designs.

Additionally, we've made various fixes and technical adjustments to improve the game's overall stability and performance.

Stay tuned for the full changelog for all the details.


https://store.steampowered.com/app/1694260/Moons_of_Ardan/





[h3]Join our Discord server to help us improve the game! [/h3]




[h1=balancing]Balancing

[h2=enhance_pollution_fairness]Enhance pollution fairness[/h2]

  • Decrease pollution citizen consumption penalty from 175% to 150%
  • Revise recipe for Pollution Processing Facility


  • Revise pollution variation calculation to balance overall impact and minimize pollution growth on newly settled moons.



[h1=improvements]Improvements

[h2=performances]Performance improvements[/h2]
In this patch, we made several improvements to the performance of the game.

We realized that by better managing the hierarchy of all objects in a scene, we could dramatically improve the game's performance.
We re-evaluated the most used meshes and new ones with this in mind to enhance performance and make the game run more smoothly.

With these changes, we managed to achieve almost 2x fps in some cases.
We are still not done optimizing Moons of Ardan, but we believe that our players will appreciate the improved performance.

These changes will result in a more seamless and enjoyable gaming experience for players.


[h2=new_building_designs]New building designs[/h2]

[h3]Hydroponic farm[/h3]



[h3]City center[/h3]



[h3]Water extractor and Water purifier[/h3]




[h2=improved_trends]Improved trends[/h2]
We've made an improvement to the resource trends feature in the game.

Previously, the resource trends displayed green and red arrows depending on the variation of resource storage in previous days.
However, it was not intuitive and not very useful.

We have now implemented a new system for resource trend arrows.
A red arrow will now be displayed when the production of a resource is less than the consumption, not including trade routes.
A green arrow will be displayed when production is significantly higher than consumption.



This change should make it easier for players to understand the resource trends and make more informed decisions.


[h2=missing_resources_display]Missing Resources Display[/h2]
As the number of resources in the game has grown, we've had to remove some of them from the main screen.
This has caused a problem, as it has been difficult to know when a production chain is about to be affected by a lack of input resources.

To address this issue, we've implemented a new feature that displays missing resources in a separate column under the "all resources" icon when a local transporter needs to fetch resources for a building and the storage of that resource is empty.
This will be limited to a maximum of 8 resources at a time.

This new feature will help players quickly identify and address any missing resources in their production chains, ensuring smooth and efficient operations.





[h2=better_trade_route_visualisation]Better trade route visualisation in overview screen[/h2]
In this patch, we made improvements to the trade route overview screen to enhance the player's experience.

We improved the contrast of the travelled route to make it more visible and fixed the orientation of the spaceship icon.

Additionally, we added an arrow to the spaceship icon to make it clear in which direction the ship is travelling.

These changes will make it easier for players to understand and manage their trade routes, leading to a more efficient and enjoyable gaming experience.




[h2=savegame_compression]Save Game Compression[/h2]
We have implemented a new feature that compresses save games in gzip format.
This is a necessary step in order to integrate the Steam Cloud API, as our save games tend to be quite large.

Not only this allows us to implement Steam cloud API, but also, it has a significant benefit in terms of saving time, especially in the late game when the amount of data to save increases.

This new feature will help players save their games faster and make the experience more seamless.


[h2=other_improvements]Other improvements[/h2]

  • Improved building range visualization clarity through colour enhancement


  • Improved building selection decal with distinct colours for hover and selection for better visibility.


  • Improve the options menu



    • Displayed camera shortcuts in the options menu for easy access.
    • Added options to invert pan and rotate controls on the mouse for improved customization.



  • Added Demo text on the demo main menu for better identification.


  • Updated the design of the bug error report screen for a more streamlined experience.



    • Included information on what data is being sent in the automated bug report for transparency and user awareness.

  • Reduced log size by eliminating SpaceRouteDataChangedEvent logs.
  • Removed Main shortcut tutorial



[h1=fixes]Fixes

  • Fixed an issue where the spacebar would stop working from pausing the game after using the speed buttons.
  • Improved the holocenter's information UI by moving up its information dock.
  • Fixed the bug error report screen comment field, allowing contents to be sent.
  • Fixed pollution visuals not displaying correctly on the newest buildings.
  • Fixed pollution visuals not displaying correctly when loading a game.
  • Fixed a crash that occurred when changing the recipe of a paused Multi-Output assembler.
  • Fixed a crash that occurred when changing the recipe in a Multi-Output assembler with resources still stored from the previous recipe.
  • Fixed error messages for localization in non-transactional updates.
  • Fixed error messages for localization in recipe tooltips caused by non-transactional updates.
  • Fixed an issue with the CTA button's autosize font parameter for improved display.
  • Resolved miscellaneous localization errors in French.
  • Resolved missing localisation for building info tab (plan and launch)


[h1=technical]Technical

  • Added occlusion components to the most frequently used buildings to improve performance.
  • Optimized warehouse meshes to improve performance.
  • Reduced the depth of the game object hierarchy to improve performance.
  • Optimized tree meshes to improve performance.
  • Optimized house meshes to improve performance.


[previewyoutube=el5QVTn9TDg;full][/previewyoutube]


[ 2023-01-23 09:02:53 CET ] [ Original post ]

December 2022 Newsletter

Weve just released our December Newsletter.

We talk about:


  • the last patch
  • #inktober
  • new websites look
  • and more

You can check it here: https://moonsofardan.com/newsletter_2022_12_december/

You can also subscribe to the next issues here: https://moonsofardan.com

https://store.steampowered.com/app/1694260/Moons_of_Ardan/


[ 2022-12-22 12:17:48 CET ] [ Original post ]

Version 0.9.3.1 released December 16, 2022

https://store.steampowered.com/app/1694260/Moons_of_Ardan/



[h3]Join our Discord server to help us improve the game! [/h3]




[h1=improvements]Improvements

[h2=new_buildings]New buildings[/h2]
Weve added two levels of pollution scrubbers.

  • A simple pollution scrubber that cleans 400 units of pollution


  • An advanced pollution scrubber that cleans 700 units of pollution



More details in the Balancing section


[h2=new_building_designs]New building designs[/h2]

[h3]Shelter[/h3]

[h3]House[/h3]

[h3]Residence[/h3]

[h3]Building[/h3]

[h3]Warehouse[/h3]

[h3]Large warehouse[/h3]

[h3]Giant warehouse[/h3]


[h3]Woodcutter[/h3]

[h3]Pollution scrubber[/h3]



[h2=job_priority_system]New job assignment priority system[/h2]
One of the most requested features is here, the priority system allowing players to optimize production.

You can use the priority system in the *employment* tab.

There are three priority levels:

  • All building priority levels are set by default to *normal*.
  • *High* means that the worker positions get filled before the *normal* and *low* levels.
  • *Low* means they get assigned last.



The job assignment tutorial has been updated to explain the new feature. A new animation has also been added to better explain the job assignment.




[h2=new_visuals]New visuals[/h2]
[h3]Clouds[/h3]

[h3]Grass and trees[/h3]

[h3]New building information icons[/h3]

[h3]New influence ranges color[/h3]

[h3]New building selected visual[/h3]



[h2=improved_placement]Improved building placement and area ranges[/h2]
We have improved the visuals to reduce cluttering when placing buildings.


When placing the woodcutters hut, you will now see the work area of all others to prevent sharing trees.




[h2=more_graphics]More data graphics[/h2]
Now, graph history is saved to keep track between games.

[h3]Pollution graph[/h3]

The tooltip of the pollution bar now shows the level of global pollution and pollution progression on your moons for the last 5 days.


[h3]Resource graph[/h3]
In the tooltip, weve added the consumption of the industrial buildings beside the citizens'. The graph has also been updated with:

  • In brown, the pollution level of the buildings.
  • In black, the evolution of the moon storage.
  • In green, the industry and citizen consumption rate.
  • In blue, the production rate.



[h3]Misc[/h3]

  • The sampling of graphs is now constant to avoid too thin lines of messy graphics.



[h2=other_improvements]Other improvements[/h2]
[hr][/hr]

  • From the moment a resource is unlocked, its production chain is available in the resource window for the player to study it.
  • A new panel is shown on the main screen to attract player attention on how they can help increase our visibility.
  • A message is displayed when a camera shortcut is assigned
  • Axodrones have been renamed Axobots
  • On the planetary map, spaceship cargos are directly displayed


  • Space route overview button is not hiding moons or asteroids anymore
  • When a need is frozen for your citizens, a pop-up is now shown to warn the player


  • The tooltips of unique buildings have been improved to show important information on their construction process


  • Misson control queue and space route overview screen are now pausing the game


[h1=balancing]Balancing

  • The growth rate of trees has been reduced [(0.96/d-1.6/d) (3.6/d-6/d)]
  • Local transporters (those in charge of fetching input resources of producers) only fetch resources in the range of the building. This fixes behavior where they traveled the whole planet to fetch a resource in a producing building far away because the moon storage was empty
  • Buildings values that have been changed:




[h1=fixes]Fixes

  • Biofiber factory animation is fixed


  • Looping space routes parameters (loading limit, wait time) are now used and saved correctly
  • Needs that were unlocking two spaces into houses (entertainment, jewelry) were bugged
  • Savegames were broken if the last city center of a moon was destroyed
  • The resource graph was not shown when entering the resource window
  • Prevent zooming when scrolling a panel (overview and queue), that was linked to pausing those
  • Events were not correctly unregistered when the GameManager was destroyed, which could cause strange behavior when games were started/reloaded without restarting the game
  • Fix the repeated Dweller in the system population summary
  • Pause setting was something messed up when a pop-up was shown


[h1=technical]Technical

  • Trees are correctly included in the visibility manager
  • Revert Unity workaround:Production chains in the resource panel do not show tooltips anymore nor are navigable [UNITY 2021.3.5f BUG]
  • LODs have been created for more buildings and for citizens


[previewyoutube=OuMKgXQdwnE;full][/previewyoutube]

[h1=save_conversion]How save conversion works

When you launch the new version, all saves that have been done with the previous version (0.9.1-0.9.2) will be converted and usable in the new version (0.9.3)

BUT

No acceptable ways of converting trade from v0.9.1 routes were found, so trade routes have been reset.

WHAT DOES THAT MEAN?

You will have to replan your trade routes. This means you get to use the new planning tool at once, YAY!

[expand type=More info]
WHAT TO DO IF I WANT TO CHECK MY OLD GAME?

Using the "betas" tab in the steam game properties you can switch to branch v0.9.1, launch the game and you will be able to check all your beautiful trade routes to redo them in the newest version.

You will have to switch back to the default branch otherwise you wont receive new updates later

I LAUNCHED THE NEW VERSION, AND SAVES HAVE BEEN CONVERTED, BUT ID LIKE TO FIX STUFF IN THE PREVIOUS VERSION BEFORE

It starts to get a bit technical but you can navigate to
"%AppData%\..\LocalLow\PandoraTechnology\MoonsOfArdan" delete all the new saves (v10) and re-import them from the previous version (with your new progress - but still no trade routes)
[/expand]
WHAT IF I NEED MORE HELP

Just pass by our Discord and we will help you


[ 2022-12-17 00:49:14 CET ] [ Original post ]

October 2022 Newsletter

Weve just released our first Newsletter.

We talk about:


  • the next patch
  • #inktober
  • new websites
  • the Indiecade event
  • and more

You can check it here: https://moonsofardan.com/newsletter_2022_10_october/

You can also subscribe to the next issues here: https://moonsofardan.com

https://store.steampowered.com/app/1694260/Moons_of_Ardan/


[ 2022-10-20 14:59:00 CET ] [ Original post ]

Version 0.9.2.2 released August 31, 2022

https://store.steampowered.com/app/1694260/Moons_of_Ardan/

This is a minor revision of v0.9.2.1 which complete changelog is there: https://store.steampowered.com/news/app/1694260/view/3398548424212928714


  • SR-2250 - [BUG][UI] At 1x speed, the woodcutter placement tooltip was blinking
  • SR-2196 - [BUG][GRAPH] Fix the bioactivators icon dock
  • SR-2227 - [BUG][UI] The upgrade button tooltip of houses was not working anymore with the new progression system
  • SR-2275 - [UI] Add a text to tell that the pollution processing facility needs three building steps
  • SR-2277 - [BUG][UI] The stockpile of the asteroid hub was displaying the wrong resources (it had to be spaceship)
  • SR-2293 - [GD] The asteroid warehouse cost was lowered from (7 Nanoglass, 7Advanced Composites) to (5 Nanoglass, 5Advanced Composites) to sync with the initial limit of asteroid hubs storage (5)
  • SR-2300 - [BUG][UI] Camera using WASD did not work anymore due to a Unity regression


[previewyoutube=OuMKgXQdwnE;full][/previewyoutube]


[ 2022-08-31 17:04:05 CET ] [ Original post ]

Version 0.9.2.1 released August 19, 2022

https://store.steampowered.com/app/1694260/Moons_of_Ardan/



[h3]Join our Discord server to help us improve the game! [/h3]



[h1=save_conversion]How save conversion works

When you launch the new version, all saves that have been done with the previous version (0.9.1) will be converted and usable in the new version (0.9.2)

BUT

No acceptable ways of converting trade routes were found, so trade routes have been reset.

WHAT DOES THAT MEAN?

You will have to replan your trade routes. This means you get to use the new planning tool at once, YAY!

[expand type=More info]
WHAT TO DO IF I WANT TO CHECK MY OLD GAME?

Using the "betas" tab in the steam game properties you can switch to branch v0.9.1, launch the game and you will be able to check all your beautiful trade routes to redo them in the newest version.

You will have to switch back to the default branch otherwise you wont receive new updates later

I LAUNCHED THE NEW VERSION, AND SAVES HAVE BEEN CONVERTED, BUT ID LIKE TO FIX STUFF IN THE PREVIOUS VERSION BEFORE

It starts to get a bit technical but you can navigate to
"%AppData%\..\LocalLow\PandoraTechnology\MoonsOfArdan" delete all the new saves (v9) and re-import them from the previous version (with your new progress - but still no trade routes)
[/expand]
WHAT IF I NEED MORE HELP

Just pass by our Discord and we will help you

[h1=improvements]Improvements

[h2=new_route_planning]New space route planning[/h2]
[hr][/hr][h3]A space route can now be planned following two simple steps[/h3]

  • Select the transported resource
  • Select the destination moon


    [hr][/hr][h3]Click multiple times on the "Add once" button to add a space route multiple times [/h3]


    • Checks are done to prevent sending an empty spaceship
    [hr][/hr][h3]Round trip[/h3]
    When landing platforms are built on both moons, you can transport resources to the destination but also bring back stuff to the moon of origin.


    [hr][/hr][h3]Looping trip[/h3]
    When landing platforms are built on both moons, you can transport resources indefinitely between both moons.

    Looping space routes can now be defined by two values:

    • the maximum amount of time it will stay in the launch catapult before taking off, no matter if cargo loading is complete. This prevents holding up a launch catapult for a long time.
    • the minimum amount to be kept in the moons storage. No resources will be loaded under this limit to prevent messing that moons balance.

    [hr][/hr][h3]Interesting thoughts[/h3]

    • A spaceship arriving on a moon without a landing platform, drops its cargo and is lost (stays in the moon's orbit forever).
    • If the destination of a space route does not contain a launch catapult, the trade route is cancelled (the ship is only lost if no landing platforms are built).
    • A space route will be "locked" in mission control as long as the destination moons storage is full for the transported resource.


  • [h2=building_area_of_effect]Building area of effect[/h2]
    [hr][/hr]

    • Full range service influence on built houses is now displayed.


    • When building service buildings, icons are shown on houses to precisely know their influences.


    • Transport providers such as city centers and warehouses have a similar feature


    [h2=improved_space_route_overview]Improved space route overview[/h2]
    [hr][/hr]
    [h3]This new interface is shared with the queue in the mission control[/h3]
    • It now allows to edit running routes.
    • An icon informs on the spacecraft's progression in the space route.
    • Routes can be paused.
    • A status message is displayed.
    [hr][/hr][h3]In the mission control queue, space routes can be prioritized[/h3]



    [h2=other_improvements]Other improvements[/h2]
    [hr][/hr]

    • SR-2266 [BUG][GRAPH] Improve the pollution processing facility lighting


    • SR-2149 [UI] In the resource panel, tooltips were added to resource buttons




    [h1=fixes]Fixes

    • SR-2291 [BUG][UI] Metalloy recipe was always shown on the milestone screen
    • SR-2267 [BUG][DEV] Crash when a production building was destroyed and pollution value updates
    • SR-2272 [BUG][UI] Spacestation level 3 upgrade tooltip was going out of the screen
    • SR-2263 [UI][BUG] In milestones, the population name was always "Dweller"
    • SR-2245 [BUG] Employment limits were not saved
    • SR-2237 [BUG] Producing Axodrones on asteroids was not expanding the population [Asteroid storage was limiting this operation, it has been lifted]
    • SR-2236 [BUG][UI] Sending a mission to the fourth asteroid was not possible when you had already started the asteroid hub on more than 3 asteroids
    • SR-1530 [BUG] Due to the Visibility Spheres system, when the camera was zoomed a lot, the influence area of the city center could disappear with the building
    • SR-2164 [GRAPH] Lens flare has been fixed/improved


    [h1=technical]Technical

    • SR-2269 [UI] A small hack has been introduced to fix a known bug in Unity since 2021.3.5f1 that should be fixed in 2021.3.9f1: The production chains in the resource panel were not showing tooltips anymore nor being navigable
    • SR-2261 [TECH] Remove deprecated SetScriptingDefineSymbolsForGroup method in Build script
    • SR-2261 [TECH] Sneaky unsupported versions for macOS have been added


    [previewyoutube=OuMKgXQdwnE;full][/previewyoutube]


    [ 2022-08-19 11:00:51 CET ] [ Original post ]

    Version 0.9.1.2 released June 23, 2022

    Fixes
    [hr][/hr]


    • SR-2194 - [BUG] Fix crash when a removed locale was saved in the registry


    [ 2022-06-23 22:51:45 CET ] [ Original post ]

    Version 0.9.1.1 released June 23, 2022

    https://store.steampowered.com/app/1694260/Moons_of_Ardan/



    [h3]Thank you to all testers from the Discord channel that helped us! [/h3]




    [h1=improvements]Improvements

    [h2=camera_shorcuts]Camera shortcuts[/h2]
    [hr][/hr]
    • You can now remember the camera view using CTRL+F# (F2-F8), then navigate between them using F#.
    • It is a new convenient way to switch between the different moons.
    • F1 is excluded from this feature as it is used for Help.


    [h2=notification_system]New notification system[/h2]
    [hr][/hr][h3]The notification system shows unread tutorials and milestones.[/h3]


    [hr][/hr][h3]A red badge bump and a sound signals a new notification is available.[/h3]


    [h2=multi_step_buildings]Multi-step building improvement[/h2]
    [hr][/hr]
    • Multi-step buildings now have a new generic construction animation
    • The pollution processing facility is now a multi-step building



    • Animations of multi-step buildings are not played until they are completed
    • The UI of the multi-step building is now refreshed correctly when the construction is completed


    [h2=new_camera]New camera[/h2]
    [hr][/hr][h3]Right-click dragging is still used for camera panning[/h3]


    [hr][/hr][h3]Middle-click still allows rotation around the ground[/h3]



    [hr][/hr][h3]Middle-click now also allows tilting the camera up and down[/h3]


    [hr][/hr][h3]Misc[/h3]
    • Camera also rotates around the target using the same keys as for building rotation
    [expand type=details]

    • SR-115 [DEV] Reduce zoomed rotation speed
    • SR-1206 [UI] Improve consistency of camera zoom/pan

    [/expand]


    [h2=improved_progression]Improved progression tracking[/h2]
    [hr][/hr][h3]The milestone user interface now shows more precise objectives, with a name hinting towards the new discovery, but also a cleaner way to call population levels[/h3]


    [hr][/hr][h3]When reached, a reward animation is displayed[/h3]


    [hr][/hr][h3]A notification is also displayed[/h3]


    [hr][/hr][h3]When clicked, it opens a screen showing the related unlocks[/h3]


    [hr][/hr][h3]This message can also be discarded using right-click.[/h3]


    [h2=improved_tutorial]Improved and less intrusive tutorials[/h2]
    [hr][/hr][h3]Tutorial and game progression are now separated and allow the player to choose if they want to be guided or not.[/h3]


    [hr][/hr][h3]The tutorial hub [F1] is still accessible to both types of players.[/h3]
    [hr][/hr][h3]Tutorials are using the new notification system to display a red badge as they become available.[/h3]




    [h2=other_improvements]Other improvements[/h2]
    [hr][/hr][h3]Moons pollution progression is now displayed on the tooltip in the system view[/h3]


    [hr][/hr][h3]Improved Tavern Model[/h3]


    [hr][/hr][h3]A third level for the warehouse[/h3]



    [hr][/hr][h3]The atmosphere change when at close range is now smoother[/h3]


    [hr][/hr][H3]Misc[/h3]
    • SR-1772 [UI] You can now use the "enter" key to confirm deletion
    • SR-2146 [GRAPH] Lens flares have been added
    • SR-2172 [DEV] Building animations will not run anymore while they are paused
    • SR-2105 [UI] The arrows have been reversed in the production chain visualizations
    • SR-1459 [UI] The mission overview screen scroll bar has been skinned


    [h1=balancing]Balancing

    • SR-2191 [GD] Split stone and clothes milestones


    • SR-2190 [GD] Split biofiber and synthwiches milestones




    [h1=fixes]Fixes

    • SR-2188 [BUG][GRAPH] The round building collider was colliding with some mountains
    • SR-2176 [BUG][GRAPH] Building animations that did not work have been fixed [Hydroponic farm, Water purifier, Metalloid extractor,]
    • SR-2187 [BUG][LOCA] Warehouse localization text
    • SR-2184 [BUG][LOCA] Victory screen localization
    • SR-2166 [BUG][LOCA] Astropermium localization
    • SR-2076 [UI] The recipe tooltip border has been fixed
    • SR-2066 [UI] The employment tab is now displayed for the landing platform
    • SR-2046 [UI] Allow exiting resource panel with ESC key


    [h1=technical]Technical

    • SR-2167 [GD] Replace Tutorial triggered event by milestone triggered event in Analytics
    • SR-2165 [DEV] Refactor population_unlocks file by merging parameter columns
    • SR-2125 [DEV] Switch to unity 2021
    • SR-2115 [GRAPH] LODs for planets



    [ 2022-06-23 18:19:21 CET ] [ Original post ]

    New Gameplay Trailer | Summer Game Fest 2022

    [previewyoutube=OuMKgXQdwnE;full][/previewyoutube]


    [ 2022-06-12 16:47:33 CET ] [ Original post ]

    Version 0.9.0.9 released May 25, 2022

    Fixes
    [hr][/hr]


    • SR-2144 - [BUG] Fix a crash happening when a transporter arrived at a "resource site" after this site was destroyed


    [ 2022-05-25 12:47:01 CET ] [ Original post ]

    Version 0.9.0 released May 18, 2022

    https://store.steampowered.com/app/1694260/Moons_of_Ardan/

    [h3]Thank you to all testers from the Discord channel that helped us! [/h3]



    Improvements

    [h2]New population level 4 tier[/h2]
    [hr][/hr]
    [hr][/hr]
    • 18 new buildings.
    • 21 rew resources.
    • 4 new music tracks spread on population-level 3 and 4 (+1 for asteroids).
    • New service buildings that require resources to work, such as the tavern and the AstroTech University.



    • Service buildings spread services on the whole moon as long as they are fully manned (AstroTech University).
    • SR-2021 [DEV] Advanced population will forget some needs. (Population-level 4 does not require Nutrient paste and Tools anymore.


    [h2]New celestial bodies: Asteroids[/h2]
    [hr][/hr]
    [hr][/hr]
    • New celestial bodies have been introduced offering more already available resource deposits, but also new resources.
    • Their exploitation requires the new asteroid hub building and robots.
    • Pollution is not taken into account on asteroids.
    • Asteroids need at least one asteroid warehouse to have transporters.
    • The asteroid hub, when built, contains everything to plan space routes (launch catapult, mission control and landing platform)
    • The asteroid hub is built in multiple steps



    • The asteroid hub allows to build anywhere on asteroids
    • Robots are displayed as "population" on asteroids



    • Many buildings are not buildable on asteroids or moons. That information is displayed in the building description tooltip.
    • Wood cannot be planted on asteroids


    [h2]Assembly building[/h2]
    [hr][/hr]
    [hr][/hr]
    • The assembly building is a new building type that requires selecting a recipe to start producing some resources.
    • Generated Pollution and worker requirements are specific to each recipe, as shown in the recipe tooltip.
    • The tier-4 includes 10 new resource recipes.




    [h2]New multi-step buildings[/h2]
    [hr][/hr]
    [hr][/hr]
    • New multi-step buildings have been included.
    • They need to be fully manned to be constructed.
    • They need time before being complete.
    • The asteroid hub is a multi-step building. The hypergate has also been converted into a multi-step building.


    [h2]UI improvements[/h2]
    [hr][/hr][h3]System view[/h3]
    • Celestial body names are now displayed in the system view.



    • Pollution information is displayed when hovering on the moon in the system view



    • A new system view button has been added to the main screen, with a customizable shortcut (default: Tab)



    [expand type=details]

    • Resource and spaceship icons resolution has also been improved in the system view.

    [/expand]
    [hr][/hr][h3]Resource informations[/h3]
    • Secondary resources have been moved to a new screen.



    • Production chain elements in the resources screen have a tooltip with their name and are left clickable to get more information.
    • In the resource graph overlay, you can now use right-click on a resource to get more information by bringing the resource panel, and you can still left-click to cycle through the resource producers. A new text message is displayed to remember it.



    • In the production building panel, you can also right-click on the resource icon to display the resource panel, and left-click to cycle to the next building.



    • A new tab called "Service" has been added to service providers in the building info panel, left-clicking allows to cycle through the other building providing the same service.


    [hr][/hr][h3]Pollution informations[/h3]

    • The pollution bar tooltip now displays the number of scrubbers you have.



    • The pollution bar can be left-clicked to cycle through scrubbers
    • Pollution scrubbers are now showing their effect on pollution in their description



    [expand type=details]

    • A pollution bar reference has been added to the interface tutorial

    [/expand]

    [hr][/hr][h3]Misc[/h3]
    [expand type=details]

    • SR-2022 [UI] Unify resource count font size
    • SR-1744 [UI][BUG] Landing platform UI storage number was incorrect
    • SR-1943 [UI] Updated moons icons in space route planning
    • SR-2016 [MODEL] Improved Velaa mesh
    • SR-998 [UI] A message has been added when the game is rebuilding the save index
    • SR-1889 [UI] Launch catapult worker tooltip was not correct

    [/expand]


    [h2]Other improvements[/h2]
    [hr][/hr]

    • New improved soilfield model



    • New pollution processing facility model



    • Improved textile fiber farm model



    • Some buildings are now buildable only once per celestial body [spacestation, wonder]
    • Woodcutters share trees with other woodcutters in their range, reducing their efficiency.
    • Non-looping space routes are auto-launched after 1d even if not fully loaded to prevent the Launch catapult from being blocked
    • Atmospheres have been improved a bit
    • Mines have their texture adapted to the celestial body they are on.
    • The appearance/disappearance rate of the pollution visuals have been improved


    Balancing
    [h2]Buildings[/h2]
    [hr][/hr]


    [h2]Citizen consumptions[/h2]
    [hr][/hr]


    Fixes

    • Paused landing pad was continuing to receive spaceships to recover
    • Clicking on a moon sometimes did not work the first time (Soriis most of all)
    • SR-2106 - [BUG] Inappropriate buildings were grabbing canceled transport cargo
    • SR-2063 [BUG][UI] Landing platforms were displaying the last "worker tooltip" data [Was also wrong for launch catapult/warehouse]
    • Fix production tooltip display for the landing platforms
    • SR-829 [BUG] Player was able to build on some mountains


    Technical

    • SR-1974 [UI] Simplify tutorial screen generic sentences
    • SR-1845 [DEV] Create a scriptable object to add building more easily
    • SR-1733 [DEV] Create a save folder depending on the game versions
    • SR-1017 [GD] Integrate unity analytics


    [ 2022-05-18 10:13:38 CET ] [ Original post ]

    Version 0.8.1.7 released Mar 16, 2022

    Fixes
    [hr][/hr]


    • SR-1875 - [BUG][DEV] Citizens were not consuming resources anymore
    • SR-1876 - [BUG][DEV] Fix Permium mine that disappeared


    [ 2022-03-16 12:22:07 CET ] [ Original post ]

    Version 0.8.1.6 released Mar 14, 2022

    Improvements
    [hr][/hr]


    • SR-1862 - [AUDIO] Music changes when going back to an earlier population level


    Fixes
    [hr][/hr]

    • SR-1862 - [AUDIO][BUG] Music was locked at level 1 for each planet
    • SR-1864 - [BUG][AUDIO] when loading a "level 1 citizen save" after a "level 2 citizen save", the music set was not correct


    [ 2022-03-14 14:35:13 CET ] [ Original post ]

    Version 0.8.1.5 released Mar 04, 2022

    Fixes
    [hr][/hr]


    • SR-1830 - [BUG][UI] Pollution visual progressivity was broken (+Increase city center visual pollution radius)
    • SR-1809 - [BUG][UI] Citizen count was corrupted if the player build houses while the population was falling
    • SR-1828 - [UI] Job count was corrupted when the player changed the allowed slots of a building while it was paused
    • SR-1829 - [UI] Improve "send bug report" visibility on error panel
    • SR-1826 - [UI] When changing planet with different levels of populations, the citizen UI was not updated correctly
    • SR-1827 - [UI] Remove obsolete part of pollution tutorial
    • SR-1820 - [UI] Remove obsolete part to plan a route tutorial + fix in french
    • SR-1810 - [BUG] Crash when building the wonder because of a missing LightDetectorComponent component


    [ 2022-03-04 17:05:00 CET ] [ Original post ]

    Version 0.8.1.3 released Feb 18, 2022

    Fix a crash that was happening when loading a save where an orphan tree was still growing (orphan trees are left by deleted woodcutters hut)


    [ 2022-02-18 11:53:17 CET ] [ Original post ]

    Version 0.8.1 released Feb 18, 2022


    Improvements
    [hr][/hr]


    • SR-1765 [GRAPH] Improve tree models for different planets



    • SR-665 [DEV] Road are now saved and loaded to prevent new road layout
    • SR-1272 [AUDIO] Reduce "space music" length
    • Improve tree scaling when converting moons trees
    • Improve resources locations scaling on moons
    • SR-1030 [PERF] Improve save loading time
    • SR-1537 [DEV] Performance improvement pass
    • SR-1782 [UI] Tune the save/load panel scroll speed
    • SR-1764 [GRAPH] Pollution visual is not tied linearly to the moons pollution percentage
    • SR-1727 [DEV] When the woodcutters hut is full, trees are not chopped down


    Balancing[hr][/hr]
    [h2]SR-1785 [GD] Increase tree grow time, woodcutter plant time and chop down time[/h2]
    [hr][/hr]

    • Planted every [4h -> 10h]
    • Cut down every [12h -> 24h]
    • Tree grow rate [4h -> 38.4h]
    • The first tree of a woodcutter is now planted as soon as the building is built and manned

    [h2]SR-1791 [GD] Increase moons size[/h2]
    [hr][/hr]

    • Soriis radius: 120m -> 150m
    • Soriis orbit radius: 6600m -> 7800m
    • Tinar radius: 180m -> 210m
    • Timar orbit radius: 3240m -> 3600m
    • Velaa radius: 240m -> 270m
    • Velaa orbit radius: 4470m -> 5400m

    [h2]Misc[/h2]
    [hr][/hr]

      SR-1789 [GD] City center range has been increased [60m -> 75m]
      SR-1790 [GD] Medical center range has been increased [36m -> 45m]



    Fixes
    [hr][/hr]

    • SR-1794 - [BUG] Fix a grid error for pathfinding that was hidden there for a long time
    • Fix savegame loading that was duplicating orphan trees
    • SR-1773 [BUG][FEEDBACK] When deleting woodcutter, it seems that the tree effect was not taken into account anymore


    [ 2022-02-18 08:50:39 CET ] [ Original post ]

    Version 0.8.0 released Feb 09, 2022

    [h3]Thank you to all testers from the Discord channel that helped us! [/h3]



    Improvements

    [h2]Improved woodcutters[/h2]
    [hr][/hr]


    [hr][/hr]

    • Woodcutters now plant their own trees at a slow rate. [one tree every 4h]
    • Their production depends on the number of adult trees. A tree takes close to 4h to become an adult.
    • Placing a woodcutters hut close to already existing trees gives a boost to the building as it uses them as adult trees.
    • When woodcutter's huts are destroyed, their trees stay on the moon.
    • Woodcutter maximum productivity depends on the free space around them, when building the expected efficiency is displayed.

    [hr][/hr][h3]Trees are planted by woodcutters[/h3]


    [expand type=details]

    • SR-1121 [GD] Improve woodcutter
    • SR-1599 [GD] Think of the planting/cutting rate of the woodcutters
    • SR-1598 [GRAPH] Have trees that grow
    • SR-1687 [DEV] Tree are planted one by one
    • SR-1597 [DEV] Woodcutter need to plant trees if not available in the range

    [/expand]
    [hr][/hr][h3]Woodcutters have an area of operation[/h3]

    • When you build in that area, you remove trees and reduce the woodcutter efficiency


    [expand type=details]

    • SR-1705 [UI] Display woodcutter efficiency when building (Other buildings part)
    • SR-1685 [UI] Display woodcutter efficiency when building (Woodcutter part)
    • SR-1698 [DEV] Delete trees when placing buildings

    [/expand]
    [hr][/hr][h3]Trees are different on each moon[/h3]




    [expand type=details]

    • SR-1686 [DEV] Each planet has a different tree visual
    • SR-76 [GRAPH] Tree models for different planets

    [/expand]

    [hr][/hr][h3]Woodcutters only plant trees in their free area of operation[/h3]


    [expand type=details]

    • SR-1696 [DEV] Woodcutters take into account trees in the range
    • SR-1688 [DEV] Tree are not planted or cut if the building is shutdown

    • SR-1596 [DEV] Reduce woodcutter output if buildings are in it zone
    • SR-795 [GD] Diminish the woodcutter efficiency, if too close to other buildings

    [/expand]
    [hr][/hr][h3]Misc[/h3]

    [expand type=details]

    • SR-1716 [DEV] Handle trees that are the result of a previous woodcutter

    [/expand]


    [h2]New pollution system[/h2]
    [hr][/hr]


    [hr][/hr]

    • Pollution levels rise depending on the ratio between produced pollution (buildings + citizens) and dissipation (trees and pollution scrubbers)
    • A saturation system is used for pollution, which means that the higher the pollution is, the harder it becomes for it to increase.
    • Abundant trees on a moon result in a better dissipation value.

    [hr][/hr][h3]Pollution will impact the moon's look[/h3]

    • Pollution has a visible impact on the moons. If it rises too high, dirt will appear on the ground and buildings.


    [expand type=details]

    • SR-1656 [GRAPH] Add visual pollution
    • SR-1707 [DEV] Integrate pollution visuals

    [/expand]
    [hr][/hr][h3]Pollution impacts citizen happiness[/h3]



    [expand type=details]

    • SR-1657 [GRAPH] Happiness icons
    • SR-1649 [UI] House UI has been modified to display inhabitant count and pollution level
    • SR-1658 [UI] Merge happiness and citizen's face

    [/expand]
    [hr][/hr][h3]Pollution increase citizen consumption[/h3]

    • Citizens become angry and consume from 80% to 200% of their normal rate depending on their happiness (which is directly linked to the moon's pollution).


    [expand type=details]

    • SR-1653 [DEV] Pollution increase citizen consumption

    [/expand]
    [hr][/hr][h3]Pollution reduces building production[/h3]

    • Buildings will be less efficient when pollution is high and citizens are unhappy. This penalty can go up to 50%.


    [expand type=details]

    • SR-1651 [DEV] Pollution reduces building production

    [/expand]
    [hr][/hr][h3]Pollution is displayed under the moon's name[/h3]

    • Global pollution information is centralized in a tooltip over the pollution bar under the planet name.


    [expand type=details]

    • SR-1592 [UI] Add pollution meter to planet information
    • SR-1584 [DEV] Create a pollution meter for each planet
    • SR-1612 [GD] Add a pollution dissipation value
    • SR-1710 [GD] Link trees to planet dissipation level

    [/expand]
    [hr][/hr][h3]Pollution is generated by citizens[/h3]

    • Citizens pollute according to the level of their house.


    [expand type=details]

    • SR-1648 [DEV] Houses are generating pollution according to their inhabitants

    [/expand]
    [hr][/hr][h3]Pollution is generated by production buildings[/h3]

    • Most buildings produce pollution except for the Woodcutter's hut, Water collector, Water purifier, Hydroponic farm.


    [expand type=details]

    • SR-1629 [UI] Display pollution value on the right side in the building info panel
    • SR-1585 [DEV] Add a pollution value to each building

    [/expand]
    [hr][/hr][h3]Pollution generated by production buildings can be seen in the build menu[/h3]


    [expand type=details]

    • SR-1609 [UI] Display pollution value in building tooltips

    [/expand]
    [hr][/hr][h3]Production buildings generate pollution depending on their efficiency[/h3]

    • Building-related pollution information is displayed when hovering over the pollution value on the top right corner of the selected building information panel.


    [expand type=details]

    • SR-1627 [DEV] Building pollutes depending on their efficiency
    • SR-1634 [UI] Pollution tooltip in building info panel when hovering pollution value
    • SR-1637 [LOCA][UI] Improve building pollution meter tooltip

    [/expand]
    [hr][/hr][h3]A new tutorial has been added to explain pollution[/h3]


    [expand type=details]

    • SR-1622 [UI] Create pollution tutorial screen
    • SR-1639 [UI] Improve pollution tutorial screen
    • SR-1641 [UI] Improve pollution tutorial by explaining that spaceships pollute the origin moon
    • SR-1682 [UI] Tell happiness is linked to pollution

    [/expand]
    [hr][/hr][h3]Misc[/h3]
    [expand type=details]

    • SR-1631 [FEEDBACK] Houses and city centers should also pollute
    • SR-1683 [GD] Advanced warehouse polluting more than the small one.
    • SR-1586 [DEV] Allows emission to stop when a building is shut down
    • SR-1610 [GD] Study pollution value that makes sense!
    • SR-1628 [DEV] Pollution number should be more stable
    • SR-1608 [DEV] Check warehouse upgrade pollution value

    [/expand]


    [h2]New building: Pollution Scrubber[/h2]
    [hr][/hr]


    [hr][/hr]

    • It can absorb up to 400 pollution units

    [hr][/hr]

    [expand type=details]

    • SR-1621 [DEV] Create a building for collecting pollution
    • SR-1615 [GRAPH] Create pollution collector icon
    • SR-1614 [GRAPH] Create pollution collector model
    • SR-1729 [GD] Pollution scrubber productivity is not affected by moon pollution
    • SR-1626 [LOCA] Name pollution block resource
    • SR-1625 [DEV] Create new resource: Pollution block
    • SR-1623 [GRAPH] Create pollution block icon

    [/expand]


    [h2]New building: Pollution Processing Facility[/h2]
    [hr][/hr]




    [expand type=details]

    • SR-1721 [ICON] Waste Removal building
    • SR-1588 [DEV] Create a building that sinks the pollution blocks
    • SR-1661 [GRAPH] Create "test" pollution long term storage building

    [/expand]


    [h2]Improved visuals[/h2]
    [hr][/hr][h3]Improved Solinite mine[/h3]


    [expand type=details]

    • SR-1663 [GRAPH] Improved Solinite mine building

    [/expand]
    [hr][/hr][h3]Improved Permium mine[/h3]


    [expand type=details]

    • SR-929 [GRAPH] Improve Permium mine building

    [/expand]
    [hr][/hr][h3]Improve Cronium mine[/h3]


    [expand type=details]

    • SR-928 [GRAPH] Improve Cronium ore mine building

    [/expand]



    [h2]Other improvements[/h2]
    [hr][/hr][h3]Displays required resources when building[/h3]


    [expand type=details]

    • SR-591 [UI] Displays required resources when building
    • SR-1718 [UI] Make the placement icons transparent

    [/expand]
    [hr][/hr][h3]Max theoretical job count is also displayed when a building is paused[/h3]


    [expand type=details]

    • SR-1611 [UI] Max theoretical job count is also displayed when a building is paused

    [/expand]
    [hr][/hr][h3]Icons and text sizes in the resource panel have been increased.[/h3]


    [hr][/hr][h3]Misc[/h3]

    • SR-1745 [BUG] Paused status of buildings were not kept after loading!
    • SR-1522 [UI] Spaceship took off and land "logs" removed
    • SR-1713 [UI] Prevent the user interface elements to be collapsed (build, resources, population, milestone) as it misleads new players.
    • SR-1706 [AUDIO] Upgrade building sound is not different from the building sound
    • SR-1703 [UI] Add Discord link to the bug report panel



    Balancing

    • SR-1647 [GD] Reduce nanofibler factory recipe and production rate [Biomass:5/d][Biofilament:15/d][Metalloids:15/d] -> [Nanofiber:10/d] => [Biomass:3/d][Biofilament:6/d][Metalloids:6/d] ] -> [Nanofiber:6/d]
    • SR-1646 [GD] Reduce biomass producer output rate [30/d -> 15/d]
    • SR-1768 [GD] Reduce citizen Clothes consumption (One unit supports [120 -> 140] level 3 citizens/day)
    • SR-1768 [GD] Reduce citizen Tools consumption (One unit supports [160 -> 180] level 3 citizens/day)
    • SR-1768 [GD] Reduce citizen Synthwitches consumption (One unit support [140 -> 160] level 3 citizens/day)
    • SR-1768 [GD] Reduce citizen Jewellery consumption (One unit support [160 -> 180] level 3 citizens/day)
    • SR-1768 [GD] Reduce citizen Basic Science (One unit support [150 -> 200] level 3 citizens/day)


    Fixes

    • SR-1731 [BUG] Crash happened when production buildings were destroyed, the "transport requests" were not correctly updated
    • SR-1624 [BUG] Building collection could be stuck when delivery was done after the last unit production.
    • SR-1500 [BUG] Fix buildings that were not collected. Sometimes, even if the moon storage was not full, the reassignment of the deleted building was moon storage and it locks the assigned transporter.
    • SR-1640 [DEV] Prevent building (i.e. pollution scrubber) to sink all resources (i.e. nanofibers) when preloading inputs
    • SR-1759 [BUG] Fix the wrongly displayed "resource not available on moon" message when initiating a space route


    Technical

    • SR-1720 [DEV] Create a save folder for each game version to help testers with their saves [WIP]
    • SR-1701 [UI][GRAPH] Rename texture to be resolution independent and use 128 textures for buildings


    [ 2022-02-09 14:47:45 CET ] [ Original post ]