Moons of Ardan upcoming v0.11.0 patch
The new tech tree is a major change to the way that you unlock buildings and technologies in Moons of Ardan. Previously, you were forced to follow a set path to unlock certain technologies before you could move on to others. The new tech tree is more flexible and gives you more choices. You can now choose to research whichever technologies you want, whenever you want. This opens up new strategic possibilities and allows you to develop your civilization in the way that you see fit. For example, if you want to focus on developing your economy, you can research technologies that will increase your production. But if you want to get the landing pad quickly to prevent space junk, you can completely focus on that objective before unlocking residents, and be allowed to create automated space routes earlier. From a design perspective, it allows me to introduce more technologies and more minor upgrades without disrupting the game's "mandatory" progress.
The new mission system is another significant change to Moons of Ardan. Previously, the game's progression was mainly driven by the tutorial and milestones (such as reaching a specific population). This made it difficult to teach the early game mechanics to players who were not always motivated to read texts, and it also made the game feel quite repetitive and linear. The new mission system gives you more specific goals to help you develop your early civilization. For example, you may be given missions such as "Build 1 woodcutter and 3 shelters". This will make it easier for new players to learn the game and avoid getting lost. Note that the mission briefing can also be reviewed more easily. Even if the early missions are quite directive, I plan to introduce a more sandboxy mode for players who are attempting the game a second, third, or more time. But dont worry, after the initial learning steps, the missions tend to fade away and you can progress your civilization the way you want. It is a great way for new players to learn the game. It provides them with a clear roadmap to follow and helps them to avoid getting lost.
The new axopedia is a valuable resource for both new and experienced players. It is a comprehensive encyclopedia that allows you to review all information distilled through the game and is a wealth of knowledge about the game. You can now browse the axopedia at your own pace and learn about the game at your convenience. Previously, only the tutorials were reviewable. This meant that I had to put all hints into that system, and it was most of the time badly timed. Now, with the hint section you can review the core of what I would have told you if I had backseated you :D
Previously, there was no unified way to represent the information about buildings. Now, in most places such as reward and upgrade tooltips, a card with building information is displayed to improve information reading.
In addition to the features I mentioned above, there are several other smaller changes, improvements, and bugs that have been fixed in v0.11.0. I am very excited about this upcoming patch for Moons of Ardan. I believe that the new features will make the game even better than it already is. I am looking forward to seeing how players react to the new tech tree, mission system, axopedia, and other changes. The patch can currently be tested by game owners. All instructions are available on the game's Discord server: https://discord.gg/gTeucz5bMf If you wish to test the novelties in the demo, please request!
https://store.steampowered.com/app/1694260/Moons_of_Ardan/
[ 2023-09-25 08:21:50 CET ] [ Original post ]
This post is published on my Patreon, if you want to support the game you can join. Hello, Moons of Ardan players and supporters, Here is a blog post about the upcoming patch v0.11.0, which is probably the latest big feature patch before the game's release. Here is an excerpt of the new features introduced:
New tech tree
The new tech tree is a major change to the way that you unlock buildings and technologies in Moons of Ardan. Previously, you were forced to follow a set path to unlock certain technologies before you could move on to others. The new tech tree is more flexible and gives you more choices. You can now choose to research whichever technologies you want, whenever you want. This opens up new strategic possibilities and allows you to develop your civilization in the way that you see fit. For example, if you want to focus on developing your economy, you can research technologies that will increase your production. But if you want to get the landing pad quickly to prevent space junk, you can completely focus on that objective before unlocking residents, and be allowed to create automated space routes earlier. From a design perspective, it allows me to introduce more technologies and more minor upgrades without disrupting the game's "mandatory" progress.
New mission system
The new mission system is another significant change to Moons of Ardan. Previously, the game's progression was mainly driven by the tutorial and milestones (such as reaching a specific population). This made it difficult to teach the early game mechanics to players who were not always motivated to read texts, and it also made the game feel quite repetitive and linear. The new mission system gives you more specific goals to help you develop your early civilization. For example, you may be given missions such as "Build 1 woodcutter and 3 shelters". This will make it easier for new players to learn the game and avoid getting lost. Note that the mission briefing can also be reviewed more easily. Even if the early missions are quite directive, I plan to introduce a more sandboxy mode for players who are attempting the game a second, third, or more time. But dont worry, after the initial learning steps, the missions tend to fade away and you can progress your civilization the way you want. It is a great way for new players to learn the game. It provides them with a clear roadmap to follow and helps them to avoid getting lost.
New axopedia
The new axopedia is a valuable resource for both new and experienced players. It is a comprehensive encyclopedia that allows you to review all information distilled through the game and is a wealth of knowledge about the game. You can now browse the axopedia at your own pace and learn about the game at your convenience. Previously, only the tutorials were reviewable. This meant that I had to put all hints into that system, and it was most of the time badly timed. Now, with the hint section you can review the core of what I would have told you if I had backseated you :D
Improved building information using cards
Previously, there was no unified way to represent the information about buildings. Now, in most places such as reward and upgrade tooltips, a card with building information is displayed to improve information reading.
Thank you for reading
In addition to the features I mentioned above, there are several other smaller changes, improvements, and bugs that have been fixed in v0.11.0. I am very excited about this upcoming patch for Moons of Ardan. I believe that the new features will make the game even better than it already is. I am looking forward to seeing how players react to the new tech tree, mission system, axopedia, and other changes. The patch can currently be tested by game owners. All instructions are available on the game's Discord server: https://discord.gg/gTeucz5bMf If you wish to test the novelties in the demo, please request!
The game is available on Steam at
https://store.steampowered.com/app/1694260/Moons_of_Ardan/
where you can also wishlist it.
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Moons of Ardan
Pandora Technology
Pandora Technology
2021-10-21
Strategy Singleplayer EA
Game News Posts 60
🎹🖱️Keyboard + Mouse
Very Positive
(69 reviews)
https://www.moonsofardan.com
https://store.steampowered.com/app/1694260 
[882.56 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
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