Visual Upgrade Incoming
The building progress visualization module has been installed for Residents which helps clarify status (and just looks cool).
(view high quality)
Previous text display for the mission suffered some artifacts when rendered without high quality settings, and had issues with certain fonts and languages. We redid all the text visualization to look crisp and clean at any quality or resolution (view the image below full size). We also implemented ways to share all the format and styles across the mission display such that we can change it in one spot and have everything update (e.g for user configurable text scaling and accessibility later).
Tech details ahead: Text previously was decent (msdf), but is now using the latest MTSDF form for best quality and scaling - if you're curious it looks like giant colorful blobs of letters before being shown!
(view high quality)
A little more tech related details on "how to fix the muddy colors and make them look better" by fixing the tone mapping. For a small bit of history, when I started this project I implemented it as a blank void where I played with environment lighting. The left hand side was the default exposure for the environment, the right side is the exposure turned all the way up. I thought it looked a lot nicer, and continued to add grass, and then a whole game...
Along the way I must have had trouble with the look and for some reason hardcoded an extra "undo that exposure please" into the global display outcome (not a good idea!). This was kinda ruining all the colors, squashing them. Once I noticed it, I realized all the colors, color grading, and tone mapping were based around this invalid setup. That meant redoing the look from the bottom up, making sure all the colors come through as intended, and just LOOK at the difference
It's not that the game looked bad, but when compared with the new one and what I had intended visually, you can see how flat and muddy it was in comparison.
With all the colors cleaned up, I also added a debanding pass which smooths out all the gradients and colors and makes everything really satisfying.
- Wishlist and follow the game - Follow the developer / and the publisher! - Sign up for the newsletter - Join the Discord From your friendly developer Ruby, and friends at Kitfox Tanya + Alexandra.
[ 2023-05-10 18:31:09 CET ] [ Original post ]
Good afternoon Future Residents, A reminder that the Kitfox 10th Anniversary Sale is on for two more days. All our games are on sale, so don't miss out! This week's update shows off the visual upgrades we've beamed down to the planet. Even the textual elements are more clear. Read the full brief:
Build Detail
The building progress visualization module has been installed for Residents which helps clarify status (and just looks cool).
(view high quality)
Text legibility
Previous text display for the mission suffered some artifacts when rendered without high quality settings, and had issues with certain fonts and languages. We redid all the text visualization to look crisp and clean at any quality or resolution (view the image below full size). We also implemented ways to share all the format and styles across the mission display such that we can change it in one spot and have everything update (e.g for user configurable text scaling and accessibility later).
Tech details ahead: Text previously was decent (msdf), but is now using the latest MTSDF form for best quality and scaling - if you're curious it looks like giant colorful blobs of letters before being shown!
(view high quality)
Lighting display
A little more tech related details on "how to fix the muddy colors and make them look better" by fixing the tone mapping. For a small bit of history, when I started this project I implemented it as a blank void where I played with environment lighting. The left hand side was the default exposure for the environment, the right side is the exposure turned all the way up. I thought it looked a lot nicer, and continued to add grass, and then a whole game...
Along the way I must have had trouble with the look and for some reason hardcoded an extra "undo that exposure please" into the global display outcome (not a good idea!). This was kinda ruining all the colors, squashing them. Once I noticed it, I realized all the colors, color grading, and tone mapping were based around this invalid setup. That meant redoing the look from the bottom up, making sure all the colors come through as intended, and just LOOK at the difference
It's not that the game looked bad, but when compared with the new one and what I had intended visually, you can see how flat and muddy it was in comparison.
Bonus points
With all the colors cleaned up, I also added a debanding pass which smooths out all the gradients and colors and makes everything really satisfying.
- Wishlist and follow the game - Follow the developer / and the publisher! - Sign up for the newsletter - Join the Discord From your friendly developer Ruby, and friends at Kitfox Tanya + Alexandra.
Mossfield Origins
Studio Any Percent
Kitfox Games
2023
Indie Simulation Singleplayer
Game News Posts 10
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews
(0 reviews)
https://anypercent.studio/mossfield-origins
https://store.steampowered.com/app/1836400 
A Small Cozy City Builder Style Game!
Take your time and build the best self sustaining community for your residents in this chill, relaxing builder, with no time pressure or external forces.
In the community, all buildings are built from the same foundation and are upgraded via tech tree. Refine your space as you discover available building options and technologies. Refactor and redefine your space over time to complete your mission.
Progress through Research Levels to progress technology, but pay attention to resident expectations: with higher level technology they'll have higher expectations to progress. With plenty of recreation time, we research ways to improve our community and figure out new ways to do things.
We Were the First
We've come here to undo some of the harm done by those before us.We'll dismantle their abandoned research facilities and re-purpose their technology to do so.
Join the Discord!
Follow the project's development with the developer in the Kitfox Games Discord.https://discord.gg/kitfoxgames
Please note: videos/screenshots are from a work in progress build and are not final. System requirements not final.
MINIMAL SETUP
- OS: Ubuntu 18.04
- Processor: 64 BitMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.x
- Storage: 300 MB available spaceAdditional Notes: not final
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