100+ TRICKS
Use the Flick-it gameplay to Flip, Twist and Kick and Combine 100+ Tricks to express your own creativity.You can aim for pure tricking style combos

Or combos inspired by gymnastics and tumbling

RAGDOLL PHYSICS
The game is challenging but if you fail you will be rewarded by nasty and goofy bails thanks to the Ragdoll physics !!!
REPLAY
The replay feature allows you to watch your best combos over and over
GAME MODES
The game contains a Free Mode, allowing you to practice your tricks and combos, and 2 multiplayer modes for you to challenge yourself and your friends on a local multiplayer, or against bots.You can also use your kicks to destroy your friends and make them fail their combos !!!

The game is made and designed for gamepad, but you can fully enjoy the game with mouse and keyboard !!!
Tricking 0 is still in development. This Alpha version will help me gather your feedbacks so feel free to join our Discord Server and send me your questions, impressions and ideas. This also mean that the are frequent updates with the addition of new tricks and animations, new gamemodes and features, and I try to be as much reactive as possible on discord and to the needs of the community. The road is long to reach the level this game deserves, so I invite you to hop in for this amazing journey I started 3 years ago, try the game, enjoy the game, and tell me what you think to help us make something big !!!
I invite you as well to follow tricking.videogame on instagram where I post regular updates on the work I'm doing, and what's new in the game when an update is available.
ALPHA 4.0 UPDATE
Hey everyone Its been a while since the last major update, and I want to thank you for your patience. Over the past few months, Ive been working on some really ambitious systems and features, and I major reworks on two maps. A lot of this has been tested on experimental branches with your help, and now its time to roll it all into a proper update.
Watch the December Update Trailer
This update focuses on 4 big pillars:
Expanding the Spot Builder into a true creative tool
[/*]Deeply improving parkour & locomotion to match the level of the tricking and freefall system
[/*]Connecting everything together (tricks and moves) to make the game less punishing
[/*]Polish the existing maps to match the level of the tricking and freefall system
[/*]
Lets dive in.
[hr][/hr]Spot Builder A New Level of Creativity
The Spot Builder has received a major upgrade, allowing you to create more natural, varied, and expressive maps.
New Custom Element Properties
Certain Spot Builder elements now support custom materials
[/*]You can change materials, colors, and shader parameters per element
[/*]A brand-new controller-friendly color picker has been implemented from scratch
[/*]All custom parameters are saved in the map JSON
[/*]
This opens the door to much more unique-looking maps and removes the samey feel from repeated assets.
New Materials & Shaders
New triplanar shader to hide texture tiling
[/*]More consistent materials across rocks, blobs, slabs, and terrain pieces
[/*]Improved visual cohesion and realism
[/*]
New Elements
Added organic patches to create more natural-looking terrain
[/*]
Rope Swing is now a Spot Builder element (movable & scalable)
[/*]
New Feature: Rope Swing
A fun side quest that turned into a full feature.
New Rope Swing mechanic available via the Spot Builder
[/*]Walk into the handle to grab it
[/*]Automatically transitions to freefall at full extension of the rope
[/*]Grab with both hands and release each hand independently
[/*]Fully compatible with tricks and freefall control
[/*]
This system was built from scratch, and the rope implementation should open the door to future rappel mechanics
[hr][/hr]Freefall Improvements
Freefall Stabilizer
Hold Left Stick Click to activate procedural stabilization
[/*]The game assists arm and leg positioning to help you:
[list]Stay balanced
[/*]Reduce unwanted twisting
[/*]Land high-rotation flips more consistently (including sextuples)
[/*]
This is a game-changer for control without removing player liberty of movement
[hr][/hr]Parkour & Locomotion Overhaul
The gap between tricking quality and locomotion has been shrinking fast.
New Parkour Jump System
Hold and release LT / RT / both to perform parkour jumps
[/*]Jump distance depends on how long you hold
[/*]Chain jumps freely
[/*]Release inputs to stick landings
[/*]Flip out of parkour jumps:
[list]One-leg landing Complete (swing-capable)
[/*]Two-leg landing Punch
[/*]
Wall & Climbing Interactions
Parkour jumps can land in:
[list]Cat Leap (braced or free hang)
[/*]Wall splat
[/*]
From braced hang:
Move left/right
[/*]Climb up (A)
[/*]Drop down (B)
[/*]Castaway (LB + RB + down flick)
[/*][/*]Movement Polish
Reworked quick start running
[/*]Added step & turn animations for sharp direction changes
[/*]Added quick turn when standing still
[/*]Fixed multiple small locomotion issues
[/*]
Climbing is now performed with A (LT/RT are reserved for jumping).
[hr][/hr]Trick System Updates
New & Reworked Tricks
Atwist
[/*]Double Atwist
[/*]Arabian
[/*]Arabian Semi
[/*]Arabian Mega
[/*]Cheat 9
[/*]Cheat 9 Hyper
[/*]Cheat 12
[/*]Cheat 12 Hyper
[/*]Cheat 14
[/*]Cheat 12 Knife
[/*]Tak Full
[/*]Castaway
[/*]
Better Transitions & Flow
The goal fully connect all the tricks even if the transitions are considered like bad transitions in tricking (like Reverse Pop, ex : landing both legs from a cork and then lift the right leg first to perform a second cork) and give possibilities to trick from more situations, running, jumping, etc
More tricks available from punch landings, hyper landings, and running around
[/*]
Maps & Visual Updates
Cenote Rework
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42094260/adff2653e6533e12e332c8aed41831b4d62599fa.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42094260/d8ed2e353c76e6224433214d69fc40ec04156e5f.png\"][/img]
Major visual and layout pass
[/*]More realistic terrain
[/*]More trees and foliage
[/*]Reduced height from 50m to about 30m for more realism
[/*]New waterfall
[/*]More detail
[/*]
Hooked Map Update
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42094260/8a4cb262d166d86cf96558a9a8fe04c34a0032df.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42094260/4f27c6914457d472d47c9ebe72591323ad5ffab4.png\"][/img]
Reworked for the 10th anniversary of the Hooked Tournament
[/*]Added more detail and realism
[/*]Gym area opened for warm-ups before hitting the main stage
[/*]
Thank You
Ive spent years trying to build the best flipping game possible, and this update brings me much closer to that vision. The support since going paid Early Access has been incredibly motivating and helps funds the remaining development.
If you enjoy the game, sharing it with friends helps more than you might think. If you find bugs and glitches or you have suggestions on how to improve the game feel free to send your feedback on discord.\nAnd if youre on PC, getting the game early will save you a few bucks before future price increases
As always, thank you for being part of this journey.\n
Charles
Solo Dev, Tricking 0
Minimum Setup
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: X64 architecture with SSE2 instruction set support
- Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs.Additional Notes: Please set quality settings to low if you can't reach 60FPS. the game is way better when it's smooth.
Recommended Setup
- Processor: i5 or higherMemory: 4 GB RAM
- Graphics: OpenGL3 Support
- Storage: 500 MB available space
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